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Nemesis
Game
Section
Fighters
Filesize 12.51 MB
Submitters NinjaGrunt, Vanilluxe92
Format ZIP
Hits 754
Comments 0

Icon Filler
Zip Contents[101]
  • Nemesis/Sounds/01A_SE#1 (SE_INTRO).wav
  • Nemesis/Sounds/01A_SE#2 (V_CHANGE_DASH).wav
  • Nemesis/Sounds/01A_SE#3 (SKILL_CLOSELINE_BLOW).wav
  • Nemesis/Sounds/01A_SE#4 (HC3_FATAL_CUTIN).wav
  • Nemesis/Sounds/01A_SE#5 (HC3_FATAL_CUTIN).wav
  • Nemesis/Sounds/01A_SE#6 (HC3_FATAL_SHOT).wav
  • Nemesis/Sounds/01A_SE#7 (HC3_FATAL_SHOT).wav
  • Nemesis/Sounds/01A_SE#8 (HC_RUSH_CUTIN).wav
  • Nemesis/Sounds/01A_SE#9 (HC_RUSH_CUTIN).wav
  • Nemesis/Sounds/01A_SE#10 (HC_ASSAULT_CUTIN).wav
  • Nemesis/Sounds/01A_SE#11 (HC_ASSAULT_CUTIN).wav
  • Nemesis/Sounds/01A_SE#12 (HC_ASSAULT_IMPACT).wav
  • Nemesis/Sounds/01A_SE#13 (HC_ASSAULT_JUMP).wav
  • Nemesis/Sounds/01A_SE#14 (SKILL_LAUNCHER_EXP).wav
  • Nemesis/Sounds/01A_SE#15 (FALL_WEAPON).wav
  • Nemesis/Sounds/01A_SE#16 (SKILL_LAUNCHER_FOLEY).wav
  • Nemesis/Sounds/01A_SE#17 (SKILL_LAUNCHER_GROUND).wav
  • Nemesis/Sounds/01A_SE#18 (SKILL_LAUNCHER_SET).wav
  • Nemesis/Sounds/01A_SE#19 (SKILL_LAUNCHER_SHOT).wav
  • Nemesis/Sounds/01A_SE#20 (THREAT_ACT).wav
  • Nemesis/Sounds/01A_SE#21 (PROVOKE).wav
  • Nemesis/Sounds/01A_SE#22 (SWISH_THROW).wav
  • Nemesis/Sounds/01A_SE#23 (SWISH_TACKLE).wav
  • Nemesis/Sounds/01A_SE#24 (SWISH_H_KICK).wav
  • Nemesis/Sounds/01A_SE#25 (SWISH_H_PUNCH).wav
  • Nemesis/Sounds/01A_SE#26 (SWISH_WEAPON).wav
  • Nemesis/Sounds/01A_SE#27 (SWISH_M_KICK).wav
  • Nemesis/Sounds/01A_SE#28 (SWISH_L_PUNCH).wav
  • Nemesis/Sounds/01A_SE#29 (SWISH_TENTACLE).wav
  • Nemesis/Sounds/01A_SE#30 (SWISH_TENTACLE_BODY).wav
  • Nemesis/Sounds/01A_SE#31 (SKILL_TENTACKLE_THROW).wav
  • Nemesis/Sounds/01A_SE#32 (SE_WIN).wav
  • Nemesis/Sounds/01A_SE#33 (SE_WIN).wav
  • Nemesis/Voice/01A_CV#1 (VO_CALL_000; VO_CALL_001; VO_CALL_002; VO_CALL_003; VO_CALL_004; VO_CALL_005; VO_CALL_006; VO_CALL_007; VO_CALL_008; VO_CALL_009; VO_CALL_00A; VO_CALL_00B; VO_CALL_00C; VO_CALL_00D; VO_CALL_00E; VO_CALL_00F; VO_CALL_010; VO_CALL_011; VO_CAL.wav
  • Nemesis/Voice/01A_CV#2 (VO_ATK_L; VO_SKILL_HC_L).wav
  • Nemesis/Voice/01A_CV#3 (VO_ATK_L; VO_SKILL_HC_L).wav
  • Nemesis/Voice/01A_CV#4 (VO_ATK_L; VO_SKILL_HC_L).wav
  • Nemesis/Voice/01A_CV#5 (VO_ATK_M; VO_SKILL_HC_M).wav
  • Nemesis/Voice/01A_CV#6 (VO_ATK_M; VO_SKILL_HC_M).wav
  • Nemesis/Voice/01A_CV#7 (VO_ATK_M; VO_SKILL_HC_M).wav
  • Nemesis/Voice/01A_CV#8 (VO_ATK_HP; VO_SKILL_HC_H).wav
  • Nemesis/Voice/01A_CV#9 (VO_ATK_HP; VO_SKILL_HC_H).wav
  • Nemesis/Voice/01A_CV#10 (VO_ATK_HP; VO_SKILL_HC_H).wav
  • Nemesis/Voice/01A_CV#11 (VO_ATK_HK).wav
  • Nemesis/Voice/01A_CV#12 (VO_ATK_HK).wav
  • Nemesis/Voice/01A_CV#13 (VO_ATK_HK).wav
  • Nemesis/Voice/01A_CV#14 (VO_THROW_F).wav
  • Nemesis/Voice/01A_CV#15 (VO_THROW_B).wav
  • Nemesis/Voice/01A_CV#16 (VO_THROW_OUT).wav
  • Nemesis/Voice/01A_CV#17 (VO_BREAK_FALL).wav
  • Nemesis/Voice/01A_CV#18 (VO_AVG).wav
  • Nemesis/Voice/01A_CV#19 (VO_SKILL_HC1_1).wav
  • Nemesis/Voice/01A_CV#20 (VO_SKILL_HC1_2).wav
  • Nemesis/Voice/01A_CV#21 (VO_SKILL_HC2_1).wav
  • Nemesis/Voice/01A_CV#22 (VO_SKILL_HC2_2).wav
  • Nemesis/Voice/01A_CV#23 (VO_SKILL_HC3).wav
  • Nemesis/Voice/01A_CV#24 (VO_LOSE_TIMEOVER).wav
  • Nemesis/Voice/01A_CV#25 (VO_LOSE_KO).wav
  • Nemesis/Voice/01A_CV#26 (VO_LOSE_DOWN).wav
  • Nemesis/Voice/01A_CV#27 (VO_LOSE_KNEE).wav
  • Nemesis/Voice/01A_CV#28 (VO_FRAME_OUT).wav
  • Nemesis/Voice/01A_CV#29 (VO_AS_READY).wav
  • Nemesis/Voice/01A_CV#30 (VO_WOORY).wav
  • Nemesis/Voice/01A_CV#31 (VO_NEXT_APR).wav
  • Nemesis/Voice/01A_CV#32 (VO_VA_IN).wav
  • Nemesis/Voice/01A_CV#33 (VO_VA_OUT).wav
  • Nemesis/Voice/01A_CV#34 (VO_DHC_IN).wav
  • Nemesis/Voice/01A_CV#35 (VO_CALL_012).wav
  • Nemesis/Voice/01A_CV#36 (VO_DMG_L).wav
  • Nemesis/Voice/01A_CV#37 (VO_DMG_L).wav
  • Nemesis/Voice/01A_CV#38 (VO_DMG_L).wav
  • Nemesis/Voice/01A_CV#39 (VO_DMG_M).wav
  • Nemesis/Voice/01A_CV#40 (VO_DMG_M).wav
  • Nemesis/Voice/01A_CV#41 (VO_DMG_M).wav
  • Nemesis/Voice/01A_CV#42 (VO_DMG_H; VO_DMG_MAX).wav
  • Nemesis/Voice/01A_CV#43 (VO_DMG_H; VO_DMG_MAX).wav
  • Nemesis/Voice/01A_CV#44 (VO_DMG_H; VO_DMG_MAX).wav
  • Nemesis/Voice/01A_CV#45 (VO_APR1).wav
  • Nemesis/Voice/01A_CV#46 (VO_APR_SP1).wav
  • Nemesis/Voice/01A_CV#47 (VO_APR_SP2).wav
  • Nemesis/Voice/01A_CV#48 (VO_APR_SP3).wav
  • Nemesis/Voice/01A_CV#49 (VO_SKILL_UNIQ1).wav
  • Nemesis/Voice/01A_CV#50 (VO_SKILL_SP1).wav
  • Nemesis/Voice/01A_CV#51 (VO_SKILL_SP2).wav
  • Nemesis/Voice/01A_CV#52 (VO_SKILL_SP3).wav
  • Nemesis/Voice/01A_CV#53 (VO_SKILL_SP4).wav
  • Nemesis/Voice/01A_CV#54 (VO_GEM_ACT_ADV).wav
  • Nemesis/Voice/01A_CV#55 (VO_GEM_ACT_UNF).wav
  • Nemesis/Voice/01A_CV#56 (VO_GEM_ACT_POWER).wav
  • Nemesis/Voice/01A_CV#57 (VO_GEM_ACT_REAL).wav
  • Nemesis/Voice/01A_CV#58 (VO_GEM_ACT_TIME).wav
  • Nemesis/Voice/01A_CV#59 (VO_GEM_ACT_SOUL).wav
  • Nemesis/Voice/01A_CV#60 (VO_GEM_ACT_SPACE).wav
  • Nemesis/Voice/01A_CV#61 (VO_GEM_ACT_MIND).wav
  • Nemesis/Voice/01A_CV#62 (VO_TEASE).wav
  • Nemesis/Voice/01A_CV#63 (VO_TEASE).wav
  • Nemesis/Voice/01A_CV#64 (VO_WIN).wav
  • Nemesis/Voice/01A_CV_COLLECT#1 (VO_CALL_000).wav
  • Nemesis/Voice/01A_CV_COLLECT#30 (VO_CHARASELE_01A_3).wav
  • Nemesis/Voice/01A_CV_COLLECT#31 (VO_CHARASELE_01A_1).wav
  • Nemesis/Voice/01A_CV_COLLECT#32 (VO_CHARASELE_01A_2).wav
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