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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter RĂºben G.
Size 4.72 MB
Format ZIP (application/zip)
Hits 1,450
Comments 1

Icon Filler
Zip Contents[257]
  • SFX/321.wav
  • SFX/AcademyDoorOpen.wav
  • SFX/AcademyDoorTitle.wav
  • SFX/AmbCityLoop.wav
  • SFX/AmbSeaLoop.wav
  • SFX/AmbWinterLoop.wav
  • SFX/BagOCalories.wav
  • SFX/Balloon.wav
  • SFX/BalloonOut.wav
  • SFX/BarrelImpact.wav
  • SFX/BarrelRollLoop.wav
  • SFX/Bird1.wav
  • SFX/Bird2.wav
  • SFX/Bird3.wav
  • SFX/Bird4.wav
  • SFX/Bird5.wav
  • SFX/Bird6.wav
  • SFX/Bird7.wav
  • SFX/BoatDoorOpen.wav
  • SFX/BoatDoorTurn.wav
  • SFX/BombClockExplose.wav
  • SFX/BombClockRing.wav
  • SFX/BombClockStep.wav
  • SFX/BoulderBrk1.wav
  • SFX/BoulderBrk2.wav
  • SFX/BoulderImp1.wav
  • SFX/BoulderImp2.wav
  • SFX/BoxBreakExplode.wav
  • SFX/BoxDrop.wav
  • SFX/BoxDropIn.wav
  • SFX/BoxHit.wav
  • SFX/BoxingMoleAttack.wav
  • SFX/BoxingMoleBreak.wav
  • SFX/BoxMetalBreak.wav
  • SFX/BoxMetalShake.wav
  • SFX/Brush.wav
  • SFX/BucketImpact.wav
  • SFX/CageChainDown.wav
  • SFX/CageChainUp.wav
  • SFX/CageOpen.wav
  • SFX/CanisterFull.wav
  • SFX/CenterDoorLatch.wav
  • SFX/CenterDoorOpen.wav
  • SFX/Clavier.wav
  • SFX/ConvoyerLoop.wav
  • SFX/CraneLoop.wav
  • SFX/CraneRun.wav
  • SFX/CraneStop.wav
  • SFX/CraneUpDown.wav
  • SFX/CricketA.wav
  • SFX/CricketAmb.wav
  • SFX/CricketB.wav
  • SFX/CrowA.wav
  • SFX/CrowB.wav
  • SFX/DesertWind.wav
  • SFX/DesertWind2.wav
  • SFX/DoorBuildingOpen.wav
  • SFX/DoorCityClose.wav
  • SFX/DoorCityOpen.wav
  • SFX/DoorDuneDown.wav
  • SFX/DoorDuneOpen.wav
  • SFX/DoorInsideOpen.wav
  • SFX/ElevatorInLoop.wav
  • SFX/ElevatorLoop.wav
  • SFX/ElevatorStop.wav
  • SFX/FilmReel.wav
  • SFX/FireBall.wav
  • SFX/FireBurst.wav
  • SFX/FireTorchLoop.wav
  • SFX/FishJaw.wav
  • SFX/FishUp.wav
  • SFX/FlameBurst.wav
  • SFX/FlingShot.wav
  • SFX/FloorSwitch.wav
  • SFX/Gong.wav
  • SFX/GongFall.wav
  • SFX/GongFall2.wav
  • SFX/GongFall3.wav
  • SFX/Good.wav
  • SFX/HelicoLoop.wav
  • SFX/Horn1.wav
  • SFX/Horn2.wav
  • SFX/Horn3.wav
  • SFX/HotSpringLoop.wav
  • SFX/HotSpringStLoop.wav
  • SFX/IcicleBreak.wav
  • SFX/Impact1.wav
  • SFX/Impact2.wav
  • SFX/KillerTopBreak.wav
  • SFX/KillerTopLoop.wav
  • SFX/KillerTopStop.wav
  • SFX/LizardAtk.wav
  • SFX/LizardAtk2.wav
  • SFX/LizardGround.wav
  • SFX/LizardGrr.wav
  • SFX/LizardPAtk.wav
  • SFX/LizardRoll.wav
  • SFX/LizardRunL.wav
  • SFX/LizardRunR.wav
  • SFX/MailBoxC.wav
  • SFX/MailBoxO.wav
  • SFX/MenuConfirm.wav
  • SFX/MenuToggle.wav
  • SFX/MeterOoze.wav
  • SFX/MIBounce.wav
  • SFX/MIBounceOut.wav
  • SFX/MIBrake.wav
  • SFX/MIFinger.wav
  • SFX/MIHeadSlap.wav
  • SFX/MIHover.wav
  • SFX/MIJump.wav
  • SFX/MILand.wav
  • SFX/MIPitch.wav
  • SFX/MIRollLoop.wav
  • SFX/MISlide.wav
  • SFX/MISnowLand.wav
  • SFX/MISnowStep.wav
  • SFX/MISpin.wav
  • SFX/MIStep.wav
  • SFX/MIWaterJump.wav
  • SFX/MIWaterLand.wav
  • SFX/MIWaterStep.wav
  • SFX/Monorail.wav
  • SFX/MonsterDoorOpen.wav
  • SFX/MouseBreak.wav
  • SFX/MouseCrankLoop.wav
  • SFX/MouseDead.wav
  • SFX/MouseWindUp.wav
  • SFX/MovieLiftLoop.wav
  • SFX/MovieLiftLoopIn.wav
  • SFX/MovieLiftLoopOut.wav
  • SFX/NE020EN.wav
  • SFX/NE021EN.wav
  • SFX/NE022EN.wav
  • SFX/NE023EN.wav
  • SFX/NE024EN.wav
  • SFX/NE025EN.wav
  • SFX/NE026EN.wav
  • SFX/NE027EN.wav
  • SFX/NE028EN.wav
  • SFX/NE029EN.wav
  • SFX/NerveBodyFall.wav
  • SFX/NerveBongo.wav
  • SFX/NerveBounce.wav
  • SFX/NerveCrankLoop.wav
  • SFX/NerveHand.wav
  • SFX/NerveLand.wav
  • SFX/NerveLightLoop.wav
  • SFX/NerveSnowRunLoop.wav
  • SFX/NerveSpring.wav
  • SFX/OceanWave.wav
  • SFX/Ooze.wav
  • SFX/PaperThrow.wav
  • SFX/PenguinAttack.wav
  • SFX/PenguinHitted.wav
  • SFX/PenguinPop.wav
  • SFX/PenguinSnow.wav
  • SFX/PenguinStep.wav
  • SFX/PistonMetalImpact.wav
  • SFX/PistonMetalStop.wav
  • SFX/plantshake.wav
  • SFX/PlasticManAttack.wav
  • SFX/PlasticManBreak.wav
  • SFX/PlasticManMerge.wav
  • SFX/PlasticManStandA.wav
  • SFX/PlasticManStep.wav
  • SFX/PlatBreak.wav
  • SFX/PlateformLock.wav
  • SFX/Pop.wav
  • SFX/PopOut.wav
  • SFX/PrimordialOoze.wav
  • SFX/PuzzleLight.wav
  • SFX/RADisappear.wav
  • SFX/RandalJump.wav
  • SFX/RandalStepL.wav
  • SFX/RandalStepR.wav
  • SFX/RCBipLoop.wav
  • SFX/RCBreak.wav
  • SFX/RCCarBrake.wav
  • SFX/RCCarBreak.wav
  • SFX/RCCarRollEnd.wav
  • SFX/RCCarRunLoop.wav
  • SFX/RCCarStart.wav
  • SFX/RCCarTireSkid.wav
  • SFX/RiverLoop.wav
  • SFX/RuLoop.wav
  • SFX/SandCastleBreak.wav
  • SFX/SarcoDoorHit.wav
  • SFX/SarcoDoorO.wav
  • SFX/SaucerAmb.wav
  • SFX/SaucerLaser.wav
  • SFX/ScorAttack.wav
  • SFX/ScorBlade.wav
  • SFX/ScorTailHit.wav
  • SFX/ScorTailOut.wav
  • SFX/SeaGull1.wav
  • SFX/SeaGull2.wav
  • SFX/SeaGull3.wav
  • SFX/SeaGull4.wav
  • SFX/Sewer.wav
  • SFX/SewerCapOpen.wav
  • SFX/SewerLoop.wav
  • SFX/SewerWaterLoop.wav
  • SFX/ShiftingWater.wav
  • SFX/SkiLiftLoop.wav
  • SFX/SkiLoop.wav
  • SFX/SkiSkid.wav
  • SFX/SkiSkid2.wav
  • SFX/SmallFan.wav
  • SFX/SnakeComeIn.wav
  • SFX/SnakeComeOut.wav
  • SFX/SnakeHiss.wav
  • SFX/SnowBallImpact.wav
  • SFX/SnowDoorOpen.wav
  • SFX/SnowmanAttack.wav
  • SFX/SnowmanDead.wav
  • SFX/SocleFireLoop.wav
  • SFX/Speedburst.wav
  • SFX/SpinRope.wav
  • SFX/StartRide.wav
  • SFX/Steam.wav
  • SFX/StoneCrack.wav
  • SFX/SUAttack.wav
  • SFX/SUBagPaperBlow.wav
  • SFX/SUJump.wav
  • SFX/SULand.wav
  • SFX/SUPunch.wav
  • SFX/SUScratch.wav
  • SFX/SUSlideImpact.wav
  • SFX/SUSlideLoop.wav
  • SFX/SUSnowLand.wav
  • SFX/SUSnowStep.wav
  • SFX/SUSpin.wav
  • SFX/SUStep.wav
  • SFX/SUTail.wav
  • SFX/SUWaterJump.wav
  • SFX/SUWaterLand.wav
  • SFX/SUWaterStep.wav
  • SFX/SUWwf.wav
  • SFX/SwitchDown.wav
  • SFX/Token.wav
  • SFX/TokenExtraLife.wav
  • SFX/ToyBreak.wav
  • SFX/TrainImpact1.wav
  • SFX/TrainImpact2.wav
  • SFX/TrainingDoor.wav
  • SFX/TrainingDoorDown.wav
  • SFX/TrainRunLoop.wav
  • SFX/TrainWhistle.wav
  • SFX/Trampoline.wav
  • SFX/TruckIdleLoop.wav
  • SFX/WarpDoorMech.wav
  • SFX/WaterDrip.wav
  • SFX/WaterFallLoop.wav
  • SFX/WaterFallRide.wav
  • SFX/WaterSplash.wav
  • SFX/Wrong.wav
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Nov 22, 2022, 8:56 PM
The SFX seem to be a bit low quality. Are they like this in game? Because I do think they sound a bit more "crisp" in the PS1 version of the game.
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