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Sound Effects
Category PC / Computer
Game
Section
SFX
Submitter thecheat31782
Size 42.90 MB
Format ZIP (application/zip)
Hits 5,334
Comments 1

Icon Filler
Zip Contents[520]
  • Read Me.txt
  • SFX/AlertDefault.wav
  • SFX/AmmoMax.wav
  • SFX/ArrowheadPull_01.wav
  • SFX/ArrowheadPull_02.wav
  • SFX/Arrowhead_Pop.wav
  • SFX/AuraGlow.wav
  • SFX/Backpack_01.wav
  • SFX/Bacon.wav
  • SFX/BagTagRustle_01.wav
  • SFX/BagTagRustle_02.wav
  • SFX/bag_ticket_bounce1.wav
  • SFX/bag_ticket_bounce2.wav
  • SFX/Big_air_whoosh.wav
  • SFX/Boioioing.wav
  • SFX/BrainerBounce_02.wav
  • SFX/BunnyPunch_01.wav
  • SFX/BunnyPunch_05.wav
  • SFX/CanopyBounce.wav
  • SFX/cantdismount.wav
  • SFX/CantileverGrab.wav
  • SFX/Censor1L_Damage_01.wav
  • SFX/Censor1L_JumpLanding_01.wav
  • SFX/Censor1L_JumpLanding_02.wav
  • SFX/Censor2L_BodyHitGround_01.wav
  • SFX/Censor2L_BodyHitGround_02.wav
  • SFX/Censor2L_Damage_01.wav
  • SFX/Censor2L_Damage_02.wav
  • SFX/Censor2L_Damage_03.wav
  • SFX/Censor2L_Damage_04.wav
  • SFX/Censor2L_JumpLanding_02.wav
  • SFX/Censor2L_ProjctAtckHIT_06.wav
  • SFX/Censor2L_ProjctAtckHIT_07.wav
  • SFX/Censor2L_Walk_Run_01.wav
  • SFX/Censor2L_Walk_Run_02.wav
  • SFX/Censor2L_Walk_Run_03.wav
  • SFX/Censor2L_Walk_Run_06.wav
  • SFX/CensorCantSeeRaz_01.wav
  • SFX/CensorCantSeeRaz_02.wav
  • SFX/CensorConfused_01.wav
  • SFX/CensorConfused_03.wav
  • SFX/CensorConfused_04.wav
  • SFX/CensorDeflectBlow.wav
  • SFX/CensorExplode_01.wav
  • SFX/CensorExplode_02.wav
  • SFX/CensorExplode_03.wav
  • SFX/CensorExplode_04.wav
  • SFX/CensorExplode_06.wav
  • SFX/CensorGeronimo.wav
  • SFX/CensorJumpUp.wav
  • SFX/CensorLifted.wav
  • SFX/CensorMiss_01.wav
  • SFX/CensorMiss_02.wav
  • SFX/CensorPatrolREV_01.wav
  • SFX/CensorPatrolREV_02.wav
  • SFX/CensorPatrolREV_03.wav
  • SFX/CensorPatrolREV_04.wav
  • SFX/CensorPortalSwoosh.wav
  • SFX/CensorRecovery.wav
  • SFX/CensorSonicAttack.wav
  • SFX/CensorSpawn_01.wav
  • SFX/CensorSpawn_03.wav
  • SFX/CensorWindup.wav
  • SFX/Censor_Death_01.wav
  • SFX/Censor_Death_02.wav
  • SFX/Censor_Death_03.wav
  • SFX/censor_hit.wav
  • SFX/censor_no1.wav
  • SFX/censor_no2.wav
  • SFX/censor_no3.wav
  • SFX/censor_no4.wav
  • SFX/censor_no5.wav
  • SFX/Clairvoyance.wav
  • SFX/ClairvoyanceLoop.wav
  • SFX/ClimbMetal_01.wav
  • SFX/ClimbMetal_02.wav
  • SFX/ClimbMetal_03.wav
  • SFX/ClimbMetal_04.wav
  • SFX/ClimbMetal_05.wav
  • SFX/ClimbRope_01.wav
  • SFX/ClimbRope_02.wav
  • SFX/ClimbRope_03.wav
  • SFX/ClimbRope_04.wav
  • SFX/ClimbRope_05.wav
  • SFX/ClimbVines_01.wav
  • SFX/ClimbVines_02.wav
  • SFX/ClimbVines_03.wav
  • SFX/ClimbVines_04.wav
  • SFX/ClimbVines_05.wav
  • SFX/Cobweb.wav
  • SFX/CobwebDusterCoilIn.wav
  • SFX/CobwebDusterCoilInLoop.wav
  • SFX/CobwebDusterCoilOut.wav
  • SFX/CobwebDusterCoilOutLoop.wav
  • SFX/CobwebDusterGrabberIn.wav
  • SFX/CobwebDusterGrabberOut.wav
  • SFX/CollectiveUnconscious.wav
  • SFX/ConfusionGrenadeExplosion.wav
  • SFX/ConfusionGrenadeFuse_lp.wav
  • SFX/ConfusionGrenadePin.wav
  • SFX/ConfusionGrenadeThrow.wav
  • SFX/Crows_01.wav
  • SFX/Crows_02.wav
  • SFX/DartTrapezeSwing_fwd-GA-00.wav
  • SFX/DartTrapezeSwing_fwd-GA-01.wav
  • SFX/DartTrapezeSwing_fwd.wav
  • SFX/DartTrapezeSwing_rev.wav
  • SFX/DemonArmSwipe.wav
  • SFX/DemonDamaged_01.wav
  • SFX/DemonDamaged_02.wav
  • SFX/DemonDamaged_03.wav
  • SFX/DemonDamage_01.wav
  • SFX/DemonDamage_02.wav
  • SFX/DemonDamage_03.wav
  • SFX/DemonDamage_04.wav
  • SFX/DemonGrab.wav
  • SFX/DemonHoleAmb.wav
  • SFX/DemonHoleAmbLoop.wav
  • SFX/DemonHoleSpitOut.wav
  • SFX/DemonIdle_01.wav
  • SFX/DemonIdle_02.wav
  • SFX/DemonIdle_03.wav
  • SFX/DemonSacrifice.wav
  • SFX/DemonSacrificeFailure.wav
  • SFX/DemonSacrificeSuccess.wav
  • SFX/DemonSacrifice_02.wav
  • SFX/DemonStone.wav
  • SFX/DemonUndergroundAttack_01.wav
  • SFX/DemonUndergroundAttack_02.wav
  • SFX/DemonUndergroundAttack_03.wav
  • SFX/demon_arms1.wav
  • SFX/demon_arms_flame.wav
  • SFX/demon_ground_close.wav
  • SFX/demon_room_ambient.wav
  • SFX/demon_room_ambientLoop.wav
  • SFX/door_close_1.wav
  • SFX/door_open_2.wav
  • SFX/DoubleJumpBubble_01.wav
  • SFX/DoubleJumpBubble_02.wav
  • SFX/DoubleJumpBubble_06.wav
  • SFX/DoubleJumpRev.wav
  • SFX/DowsingRod.wav
  • SFX/DowsingRodLoop.wav
  • SFX/DreamFluff.wav
  • SFX/Dying.wav
  • SFX/ElevatorMove_lp_01.wav
  • SFX/ElevatorMove_lp_02.wav
  • SFX/ElevatorMove_lp_03.wav
  • SFX/EmoBagYoink.wav
  • SFX/EmotBaggage_Succes.wav
  • SFX/EmotBaggage_Unsucces_01.wav
  • SFX/EmotBaggage_Unsucces_02.wav
  • SFX/figments_disperse.wav
  • SFX/FireBlast.wav
  • SFX/FireMED.wav
  • SFX/FireMEDLoop.wav
  • SFX/FirestartingMED_01.wav
  • SFX/FirestartingSM_01.wav
  • SFX/FirestartingThermometer.wav
  • SFX/fireStartRev.wav
  • SFX/float_furniture_land.wav
  • SFX/flower_off.wav
  • SFX/FordCall.wav
  • SFX/FordIn.wav
  • SFX/FordOut.wav
  • SFX/FS_Carpet_01.wav
  • SFX/FS_Carpet_02.wav
  • SFX/FS_Carpet_03.wav
  • SFX/FS_Carpet_04.wav
  • SFX/FS_Carpet_Land.wav
  • SFX/FS_CPCpadded_01.wav
  • SFX/FS_CPCpadded_02.wav
  • SFX/FS_CPCpadded_03.wav
  • SFX/FS_CPCpadded_04.wav
  • SFX/FS_CPCpadded_Land.wav
  • SFX/FS_Dirt_01.wav
  • SFX/FS_Dirt_02.wav
  • SFX/FS_Dirt_03.wav
  • SFX/FS_Dirt_04.wav
  • SFX/FS_Dirt_Land.wav
  • SFX/FS_Leaves_01.wav
  • SFX/FS_Leaves_02.wav
  • SFX/FS_Leaves_03.wav
  • SFX/FS_Leaves_04.wav
  • SFX/FS_Leaves_Land.wav
  • SFX/FS_Meat_01.wav
  • SFX/FS_Meat_03.wav
  • SFX/FS_Meat_05.wav
  • SFX/FS_Meat_09.wav
  • SFX/FS_MetalGrate_01.wav
  • SFX/FS_MetalGrate_02.wav
  • SFX/FS_MetalGrate_03.wav
  • SFX/FS_MetalGrate_04.wav
  • SFX/FS_MetalGrate_Land.wav
  • SFX/FS_Metal_01.wav
  • SFX/FS_Metal_02.wav
  • SFX/FS_Metal_03.wav
  • SFX/FS_Metal_04.wav
  • SFX/FS_Metal_Land.wav
  • SFX/FS_Puddle_01.wav
  • SFX/FS_Puddle_02.wav
  • SFX/FS_Puddle_03.wav
  • SFX/FS_Puddle_04.wav
  • SFX/FS_Puddle_Land.wav
  • SFX/FS_Sand_01.wav
  • SFX/FS_Sand_02.wav
  • SFX/FS_Sand_03.wav
  • SFX/FS_Sand_04.wav
  • SFX/FS_Sand_Land.wav
  • SFX/FS_Stone_01.wav
  • SFX/FS_Stone_02.wav
  • SFX/FS_Stone_03.wav
  • SFX/FS_Stone_04.wav
  • SFX/FS_Stone_Land.wav
  • SFX/FS_Tin_01.wav
  • SFX/FS_Tin_02.wav
  • SFX/FS_Tin_03.wav
  • SFX/FS_Tin_04.wav
  • SFX/FS_Tin_Land.wav
  • SFX/FS_WoodHollow_01.wav
  • SFX/FS_WoodHollow_02.wav
  • SFX/FS_WoodHollow_03.wav
  • SFX/FS_WoodHollow_04.wav
  • SFX/FS_WoodHollow_Land.wav
  • SFX/FS_Wood_01.wav
  • SFX/FS_Wood_02.wav
  • SFX/FS_Wood_03.wav
  • SFX/FS_Wood_04.wav
  • SFX/FS_Wood_Land.wav
  • SFX/GIOCollision_Ceramic.wav
  • SFX/GIOCollision_Clothing.wav
  • SFX/GIOCollision_Glass.wav
  • SFX/GIOCollision_Leaves.wav
  • SFX/GIOCollision_Metal.wav
  • SFX/GIOCollision_Paper.wav
  • SFX/GIOCollision_Stone.wav
  • SFX/GIOCollision_Wood.wav
  • SFX/GIODestroy_Ceramic.wav
  • SFX/GIODestroy_Clothing.wav
  • SFX/GIODestroy_Glass.wav
  • SFX/GIODestroy_Leaves.wav
  • SFX/GIODestroy_Metal.wav
  • SFX/GIODestroy_Paper.wav
  • SFX/GIODestroy_Stone.wav
  • SFX/GIODestroy_Wood.wav
  • SFX/GIOMove_Ceramic.wav
  • SFX/GIOMove_Cloth_01.wav
  • SFX/GIOMove_Glass.wav
  • SFX/GIOMove_Leaves.wav
  • SFX/GIOMove_metal_01.wav
  • SFX/GIOMove_metal_02.wav
  • SFX/GIOMove_metal_03.wav
  • SFX/GIOMove_Paper.wav
  • SFX/GIOMove_Stone.wav
  • SFX/GIOMove_Wood.wav
  • SFX/GLRA041RA.wav
  • SFX/GLRA041RAa.wav
  • SFX/GLRA041RAb.wav
  • SFX/GLRA041RAc.wav
  • SFX/GLRA041RAd.wav
  • SFX/GLRA041RAe.wav
  • SFX/GLRA041RAf.wav
  • SFX/GLRA042RA.wav
  • SFX/GLRA043RA.wav
  • SFX/GLRA044RA.wav
  • SFX/GLRA044RAa.wav
  • SFX/GLRA044RAc.wav
  • SFX/GLRA044RAf.wav
  • SFX/GLRA045RA.wav
  • SFX/GLRA046RA.wav
  • SFX/GLRA053RAa.wav
  • SFX/GLRA053RAb.wav
  • SFX/GLRA054RA.wav
  • SFX/GLRA054RAa.wav
  • SFX/GLRA054RAb.wav
  • SFX/GLRA054RAc.wav
  • SFX/GLRA054RAd.wav
  • SFX/GLRA054RAe.wav
  • SFX/GLRA054RAf.wav
  • SFX/GLRA055RA.wav
  • SFX/GLRA055RAa.wav
  • SFX/GLRA055RAb.wav
  • SFX/GLRA056RA.wav
  • SFX/GLRA056RAa.wav
  • SFX/GLRA056RAb.wav
  • SFX/GLRA056RAc.wav
  • SFX/GLRA057RA.wav
  • SFX/GLRA057RAa.wav
  • SFX/GLRA057RAb.wav
  • SFX/GLRA058RA.wav
  • SFX/GLRA058RAa.wav
  • SFX/GLRA058RAb.wav
  • SFX/GoalScratch.wav
  • SFX/GoalWrite_01.wav
  • SFX/GoalWrite_02.wav
  • SFX/GoalWrite_03.wav
  • SFX/GoalWrite_04.wav
  • SFX/GogglesOff.wav
  • SFX/IdleToeTap.wav
  • SFX/inventory_cycle02.wav
  • SFX/inventory_cycle03.wav
  • SFX/inventory_cycle04.wav
  • SFX/inventory_cycle05.wav
  • SFX/ItemPickUp_01.wav
  • SFX/ItemPickUp_02.wav
  • SFX/ItemPickUp_03.wav
  • SFX/ItemPickUp_04.wav
  • SFX/JournalDown.wav
  • SFX/JournalMapScroll.wav
  • SFX/JournalMapZoom.wav
  • SFX/JournalTabs.wav
  • SFX/JournalUp.wav
  • SFX/jump.wav
  • SFX/KidsBrain.wav
  • SFX/Kiss_01.wav
  • SFX/Kiss_02.wav
  • SFX/Kiss_03.wav
  • SFX/LadderMount.wav
  • SFX/LadderSlide.wav
  • SFX/LadderStep1.wav
  • SFX/LadderStep2.wav
  • SFX/LadderStep3.wav
  • SFX/LadderStep4.wav
  • SFX/Ladder_Mount.wav
  • SFX/landhard_dirt.wav
  • SFX/landTumble.wav
  • SFX/LedgeGrab.wav
  • SFX/ledgeGrab1.wav
  • SFX/ledgeGrab2.wav
  • SFX/ledgeGrab3.wav
  • SFX/LedgeShimmy.wav
  • SFX/ledge_climb.wav
  • SFX/ledge_Grab.wav
  • SFX/LevetationSpikesStab.wav
  • SFX/LevetationSpikesStab_02.wav
  • SFX/livewire_spark2.wav
  • SFX/livewire_spark3.wav
  • SFX/livewire_spark5.wav
  • SFX/LoadScreen.wav
  • SFX/LungfishLureJab_01.wav
  • SFX/LungfishWhistle.wav
  • SFX/lungfish_minexplo3.wav
  • SFX/MagneticPlatformJump.wav
  • SFX/MCAM001EV.wav
  • SFX/MeatPunch.wav
  • SFX/MeleeAirAttack_01.wav
  • SFX/MeleeAirAttack_02.wav
  • SFX/MeleeAirAttack_03.wav
  • SFX/MeleeAir_Jump.wav
  • SFX/MeleeAir_LandBoom.wav
  • SFX/MeleeFistImpact.wav
  • SFX/MeleeInvulnerable.wav
  • SFX/MeleePalmBomb_01.wav
  • SFX/MeleePalmBomb_02.wav
  • SFX/MeleePalmBomb_03.wav
  • SFX/MeleePalmBomb_04.wav
  • SFX/MeleePalmBomb_05.wav
  • SFX/Menu.wav
  • SFX/MenuLetterToggle.wav
  • SFX/MenuPopup.wav
  • SFX/Menu_Toggle_Bubble.wav
  • SFX/Negative_boing.wav
  • SFX/Negative_crackle.wav
  • SFX/Negative_fart.wav
  • SFX/Negative_no_beep.wav
  • SFX/negative_pops.wav
  • SFX/Negative_sputter.wav
  • SFX/OatmealDeflate_01.wav
  • SFX/OatmealDeflate_02.wav
  • SFX/OatmealDeflate_03.wav
  • SFX/OatmealIdle_01.wav
  • SFX/OatmealIdle_02.wav
  • SFX/OatmealIdle_03.wav
  • SFX/OatmealIdle_04.wav
  • SFX/OatmealInflate.wav
  • SFX/OatmealPop.wav
  • SFX/OatmealSqueak_01.wav
  • SFX/OatmealSqueak_02.wav
  • SFX/OatmealSqueak_03.wav
  • SFX/OatmealSqueak_04.wav
  • SFX/OatmealSqueak_05.wav
  • SFX/OatmealTantrum.wav
  • SFX/OatmealTrasport.wav
  • SFX/OneUp.wav
  • SFX/pageTurn_01.wav
  • SFX/pageTurn_02.wav
  • SFX/pageTurn_05.wav
  • SFX/PlantRustle_01.wav
  • SFX/PlantRustle_02.wav
  • SFX/PlantRustle_03.wav
  • SFX/PlantRustle_04.wav
  • SFX/PoleClimb.wav
  • SFX/powerUpCreate.wav
  • SFX/poweruprecieved.wav
  • SFX/PsiBlast.wav
  • SFX/PsiBlastDryFire.wav
  • SFX/PsiBlastRico_01.wav
  • SFX/PsiBlastRico_02.wav
  • SFX/PsiBlastRico_03.wav
  • SFX/PsiBlastRico_04.wav
  • SFX/PsiBlast_Impact_01.wav
  • SFX/PsiBlast_Impact_02.wav
  • SFX/PsiBlast_Impact_03.wav
  • SFX/PsiBubbleButtBounce.wav
  • SFX/PsiBubbleHum.wav
  • SFX/PsiCard.wav
  • SFX/PsiChallengeMarker.wav
  • SFX/PsiCore.wav
  • SFX/PsiMistPickup_03.wav
  • SFX/PsitanArrow.wav
  • SFX/psi_blast_charge.wav
  • SFX/Psi_invisable.wav
  • SFX/RankUp_01.wav
  • SFX/RankUp_02.wav
  • SFX/RankUp_04.wav
  • SFX/Raz_FS_Water_Wade1.wav
  • SFX/Raz_FS_Water_Wade2.wav
  • SFX/Raz_FS_Water_Wade3.wav
  • SFX/raz_melee_big_swing.wav
  • SFX/raz_melee_big_windup.wav
  • SFX/raz_melee_hit1.wav
  • SFX/raz_melee_hit2.wav
  • SFX/raz_melee_hit3.wav
  • SFX/raz_melee_swipe1.wav
  • SFX/raz_melee_swipe2.wav
  • SFX/Raz_WoodGrind_lp.wav
  • SFX/RopeTramp_01.wav
  • SFX/RopeTramp_02.wav
  • SFX/RopeTramp_03.wav
  • SFX/RopeTramp_04.wav
  • SFX/RopeTramp_05.wav
  • SFX/ScavengerHunt.wav
  • SFX/ShieldReady.wav
  • SFX/ShieldRico_01.wav
  • SFX/ShieldRico_02.wav
  • SFX/ShieldRico_03.wav
  • SFX/ShieldRico_04.wav
  • SFX/Shop_Purchase_01.wav
  • SFX/Shop_Purchase_02.wav
  • SFX/Shop_Purchase_03.wav
  • SFX/Shop_Purchase_04.wav
  • SFX/silence.wav
  • SFX/SmellingSalts.wav
  • SFX/SquirrelExplodeREV_03.wav
  • SFX/SteelGate.wav
  • SFX/SuicideCensorExplode.wav
  • SFX/SuicideCensorWindup_01.wav
  • SFX/SuicideCensorWindup_02.wav
  • SFX/SuicideCensorWindup_03.wav
  • SFX/TBBounceREV_01.wav
  • SFX/TBBounceREV_02.wav
  • SFX/TBFacePlant.wav
  • SFX/TB_appear20.wav
  • SFX/TB_appear21.wav
  • SFX/TB_appear22.wav
  • SFX/TB_Bounce02_LoShimmer_A.wav
  • SFX/TB_Bounce02_LoShimmer_B.wav
  • SFX/TB_Bounce02_MedShimmer_A.wav
  • SFX/TB_Bounce02_MedShimmer_B.wav
  • SFX/TB_Bounce02_Thud_A.wav
  • SFX/TB_Bounce02_Thud_B.wav
  • SFX/TB_Bounce02_Thud_C.wav
  • SFX/tb_chuteopen01.wav
  • SFX/tb_grabpulldown01.wav
  • SFX/tb_punch.wav
  • SFX/tb_roll10.wav
  • SFX/Telek_HoldingLoop_01.wav
  • SFX/Telek_ReadyLoop_01.wav
  • SFX/Telek_Throw_01.wav
  • SFX/THSD114FT.wav
  • SFX/THSN009FT.wav
  • SFX/TightropeFS_01.wav
  • SFX/TightropeFS_02.wav
  • SFX/TightropeFS_03.wav
  • SFX/TightropeFS_04.wav
  • SFX/TightropeFS_05.wav
  • SFX/TightropeJump_01.wav
  • SFX/TightropeJump_02.wav
  • SFX/Tire_Trapeze.wav
  • SFX/TK_GRAB_REV.wav
  • SFX/TrapDoor.wav
  • SFX/TrapeezeGrab.wav
  • SFX/TrapeezeSwing_01.wav
  • SFX/TrapeezeSwing_02.wav
  • SFX/TrunkFS_01.wav
  • SFX/TrunkFS_02.wav
  • SFX/TrunkFS_03.wav
  • SFX/TrunkFS_04.wav
  • SFX/TrunkFS_05.wav
  • SFX/TubeSlide.wav
  • SFX/Viewmaster_01.wav
  • SFX/Viewmaster_02.wav
  • SFX/Viewmaster_03.wav
  • SFX/Viewmaster_04.wav
  • SFX/Viewmaster_05.wav
  • SFX/Viewmaster_06.wav
  • SFX/Viewmaster_07.wav
  • SFX/WaterCurse_01.wav
  • SFX/WaterCurse_02.wav
  • SFX/WaterCurse_03.wav
  • SFX/WaterFireSizzle_01.wav
  • SFX/WaterFireSizzle_02.wav
  • SFX/WaterFireSizzle_03.wav
  • SFX/WaterGrab.wav
  • SFX/WaterPull.wav
  • SFX/WaterSplashOut.wav
  • SFX/WaterSplash_01.wav
  • SFX/WaterSplash_03.wav
  • SFX/WellOpen.wav
  • SFX/WoodCrumble_01.wav
  • SFX/WoodCrumble_02.wav
  • SFX/WoodCrumble_03.wav
  • SFX/Z-TargetJump_01.wav
  • SFX/Z-TargetJump_02.wav
  • SFX/Z-TargetJump_03.wav
  • SFX/ZTarget_Off.wav
  • SFX/ZTarget_On.wav
  • SFX/ZTarget_Switch.wav
  • SFX/_Scary.wav
  • SFX/_YouWin.wav
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Nov 19, 2023, 9:25 AM
This Hatbox needs a Hatbox tag!
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