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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter St!nktofu
Size 16.01 MB
Format ZIP (application/zip)
Hits 21
Comments 0

Icon Filler
Zip Contents[199]
  • sfx_ar_assassinate_start.wav
  • sfx_ar_defensive_attack.wav
  • sfx_ar_defensive_trigger.wav
  • sfx_ar_pet_primary_attack.wav
  • sfx_ar_pet_secondary_attack.wav
  • sfx_ar_pet_special_attack.wav
  • sfx_ar_pet_special_trigger.wav
  • sfx_ar_primary_attack.wav
  • sfx_ar_primary_attack_ruby.wav
  • sfx_ar_primary_extra.wav
  • sfx_ar_primary_trigger.wav
  • sfx_ar_secondary_attack.wav
  • sfx_ar_secondary_extra.wav
  • sfx_ar_secondary_trigger.wav
  • sfx_ar_special_attack.wav
  • sfx_ar_special_extra.wav
  • sfx_ar_special_trigger.wav
  • sfx_ar_swift_cut_strike_1.wav
  • sfx_ar_swift_cut_strike_2.wav
  • sfx_ar_swift_cut_strike_3.wav
  • sfx_ar_swift_cut_strike_4.wav
  • sfx_ar_swift_cut_strike_5.wav
  • sfx_ar_swift_cut_strike_6.wav
  • sfx_ar_swift_cut_swipe.wav
  • sfx_asr_defensive.wav
  • sfx_asr_secondary_attack_1.wav
  • sfx_asr_secondary_attack_2.wav
  • sfx_asr_secondary_attack_3.wav
  • sfx_asr_special_attack.wav
  • sfx_asr_special_trigger.wav
  • sfx_asr_trigger.wav
  • sfx_br_flamehook_attack.wav
  • sfx_br_flamehook_v2_attack_1.wav
  • sfx_br_flamehook_v2_attack_2.wav
  • sfx_br_flamehook_v2_attack_3.wav
  • sfx_br_flamehook_v2_trigger.wav
  • sfx_br_footwork_trigger_1.wav
  • sfx_br_footwork_trigger_2.wav
  • sfx_br_fury_v2_attack.wav
  • sfx_br_fury_v2_trigger.wav
  • sfx_br_quickjab_attack.wav
  • sfx_br_quickjab_trigger.wav
  • sfx_dfr_primary_attack.wav
  • sfx_dfr_primary_trigger.wav
  • sfx_dfr_secondary_attack.wav
  • sfx_dfr_secondary_trigger.wav
  • sfx_dfr_special_attack.wav
  • sfx_dfr_special_trigger.wav
  • sfx_dr_defensive_trigger.wav
  • sfx_dr_fallingpetal_hit_1.wav
  • sfx_dr_fallingpetal_hit_2.wav
  • sfx_dr_fallingpetal_hit_3.wav
  • sfx_dr_fallingpetal_hit_4.wav
  • sfx_dr_fallingpetal_ogg.wav
  • sfx_dr_goldengrace_v2.wav
  • sfx_dr_lilyblossom.wav
  • sfx_dr_primary_attack.wav
  • sfx_dr_primary_trigger.wav
  • sfx_dr_secondary_attack.wav
  • sfx_dr_secondary_extra.wav
  • sfx_dr_secondary_trigger.wav
  • sfx_dr_special_attack.wav
  • sfx_dr_special_extra.wav
  • sfx_dr_special_trigger.wav
  • sfx_dr_twirlingrose_1.wav
  • sfx_dr_twirlingrose_2.wav
  • sfx_dr_twirlingrose_3.wav
  • sfx_dr_twirlingrose_4.wav
  • sfx_dr_twirlingrose_5.wav
  • sfx_dr_twirlingrose_hit.wav
  • sfx_en_1.wav
  • sfx_en_2.wav
  • sfx_en_3.wav
  • sfx_en_4.wav
  • sfx_en_5.wav
  • sfx_en_6.wav
  • sfx_en_8.wav
  • sfx_en_9.wav
  • sfx_en_10.wav
  • sfx_en_11.wav
  • sfx_en_12.wav
  • sfx_en_13.wav
  • sfx_en_14.wav
  • sfx_en_15.wav
  • sfx_en_16.wav
  • sfx_en_17.wav
  • sfx_en_17_lowpitch.wav
  • sfx_en_18.wav
  • sfx_en_19.wav
  • sfx_en_cleave.wav
  • sfx_hr_darkwaveslash_1.wav
  • sfx_hr_darkwaveslash_2.wav
  • sfx_hr_darkwaveslash_3.wav
  • sfx_hr_primary_swing.wav
  • sfx_hr_primary_trigger.wav
  • sfx_hr_secondary_attack.wav
  • sfx_hr_special_hit.wav
  • sfx_hr_special_trigger.wav
  • sfx_sr_arrowshot_attack.wav
  • sfx_sr_arrowshot_trigger.wav
  • sfx_sr_barrage_attack.wav
  • sfx_sr_barrage_trigger.wav
  • sfx_sr_defensive_trigger.wav
  • sfx_sr_magickedfleche_attack.wav
  • sfx_sr_magickedfleche_trigger.wav
  • sfx_sr_novidark_attack.wav
  • sfx_sr_primary_trigger.wav
  • sfx_sr_rabbitsnare_attack.wav
  • sfx_sr_rabbitsnare_trigger.wav
  • sfx_sr_siphonspell_attack.wav
  • sfx_sr_siphonspell_attack_second.wav
  • sfx_sr_siphonspell_trigger.wav
  • sfx_sr_special_trigger.wav
  • sfx_sr_swordthrust_attack_v2.wav
  • sfx_sr_swordthrust_trigger.wav
  • sfx_wr_primary_hit_1.wav
  • sfx_wr_primary_hit_2.wav
  • sfx_wr_primary_hit_3.wav
  • sfx_wr_primary_trigger.wav
  • sfx_wr_secondary.wav
  • sfx_wr_special_trigger.wav
  • sound_bullet_warning.wav
  • sound_caster_moon_1.wav
  • sound_caster_moon_2.wav
  • sound_chain.wav
  • sound_clock_stop.wav
  • sound_clock_tick.wav
  • sound_clock_wind.wav
  • sound_cooldown_finished.wav
  • sound_cooldown_finished_2.wav
  • sound_cooldown_finished_l.wav
  • sound_dialog_next.wav
  • sound_dice.wav
  • sound_dps_display.wav
  • sound_dragon_laser_1.wav
  • sound_dragon_laser_2.wav
  • sound_dragon_maj_1.wav
  • sound_empty.wav
  • sound_enemy_charge.wav
  • sound_enemy_defeat.wav
  • sound_enemy_defeat_small.wav
  • sound_enrage_blast.wav
  • sound_enrage_start.wav
  • sound_exp_single.wav
  • sound_flower_bf_1.wav
  • sound_flower_bf_2.wav
  • sound_flower_rose_1.wav
  • sound_flower_rose_2.wav
  • sound_generic_attack_0.wav
  • sound_generic_attack_1.wav
  • sound_generic_attack_2.wav
  • sound_generic_attack_3.wav
  • sound_generic_attack_4.wav
  • sound_generic_attack_5.wav
  • sound_generic_attack_6.wav
  • sound_generic_attack_7.wav
  • sound_generic_attack_8.wav
  • sound_generic_attack_9.wav
  • sound_generic_laser.wav
  • sound_gold_single.wav
  • sound_hblade_wave.wav
  • sound_hblade_wave2.wav
  • sound_hbs_wearoff.wav
  • sound_health_up.wav
  • sound_hit_ally.wav
  • sound_hit_ally_nonlocal.wav
  • sound_hit_shield.wav
  • sound_hit_shield_v2.wav
  • sound_horror_ambience.wav
  • sound_hydra_head.wav
  • sound_item_pickup.wav
  • sound_item_proc.wav
  • sound_item_upgrade.wav
  • sound_level_up.wav
  • sound_loot_pickup.wav
  • sound_magnus_start.wav
  • sound_melee_hit.wav
  • sound_menu_cursor.wav
  • sound_menu_kaching.wav
  • sound_menu_minor.wav
  • sound_menu_ready.wav
  • sound_menu_start.wav
  • sound_paralyze.wav
  • sound_purchase.wav
  • sound_slice.wav
  • sound_spread_warning.wav
  • sound_stage_progress.wav
  • sound_start_ribbons.wav
  • sound_store_open.wav
  • sound_tick.wav
  • sound_transform.wav
  • sound_treasure.wav
  • sound_treasure2.wav
  • sound_treasure_open.wav
  • sound_upgrade_hit.wav
  • sound_wizard_defensive.wav
  • sound_wizard_defensive_v2.wav
  • sound_wizard_primary2.wav
  • sound_woosh.wav
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