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Enemy Sounds
Category PC / Computer
Game
Section
Sound Effects
Submitter Shiruba
Size 28.93 MB
Format ZIP (application/zip)
Hits 63
Comments 0

Icon Filler
Zip Contents[194]
  • Enemy/se_enemy_airchaser#1 (enm_ach_appear).wav
  • Enemy/se_enemy_airchaser#2 (enm_ach_fly).wav
  • Enemy/se_enemy_airchaser#3 (enm_ach_lasershot).wav
  • Enemy/se_enemy_airchaser#4 (enm_ach_lasersign).wav
  • Enemy/se_enemy_airchaser#5 (enm_ach_turn).wav
  • Enemy/se_enemy_airchaser#6 (enm_ach_leave).wav
  • Enemy/se_enemy_airchaser#7 (enm_ach_explosion).wav
  • Enemy/se_enemy_airchaser#8 (enm_ach_e_hurdle).wav
  • Enemy/se_enemy_batabata#1 (enm_bata_splash).wav
  • Enemy/se_enemy_batabata#2 (enm_bata_move).wav
  • Enemy/se_enemy_beeton#1 (enm_bton_shoot).wav
  • Enemy/se_enemy_beeton#2 (enm_bton_move).wav
  • Enemy/se_enemy_bigchaser#1 (enm_bgch_fly).wav
  • Enemy/se_enemy_bigchaser#2 (enm_bgch_modechange).wav
  • Enemy/se_enemy_bigchaser#3 (enm_bgch_armmove).wav
  • Enemy/se_enemy_bigchaser#4 (enm_bgch_punch).wav
  • Enemy/se_enemy_bigchaser#5 (enm_bgch_lasershoot).wav
  • Enemy/se_enemy_bigchaser#6 (enm_bgch_impact).wav
  • Enemy/se_enemy_bigchaser#7 (enm_bgch_explosion).wav
  • Enemy/se_enemy_bigchaser#8 (enm_bgch_appear).wav
  • Enemy/se_enemy_bigchaser#9 (enm_bgch_lasersign).wav
  • Enemy/se_enemy_bigchaser#10 (enm_bgch_punchsign).wav
  • Enemy/se_enemy_boss01#1 (enm_boss01_hm_launch).wav
  • Enemy/se_enemy_boss01#2 (enm_boss01_hand_movement).wav
  • Enemy/se_enemy_boss01#3 (enm_boss01_hand_landing).wav
  • Enemy/se_enemy_boss01#4 (enm_boss01_rotation).wav
  • Enemy/se_enemy_boss01#5 (enm_boss01_hm_explosion).wav
  • Enemy/se_enemy_boss01#6 (enm_boss01_damage).wav
  • Enemy/se_enemy_boss01#7 (enm_boss01_core_death).wav
  • Enemy/se_enemy_boss01#8 (enm_boss01_accumulation).wav
  • Enemy/se_enemy_boss01#9 (enm_boss01_block; enm_boss01_laser).wav
  • Enemy/se_enemy_boss01#10 (enm_boss01_block; enm_boss01_laser).wav
  • Enemy/se_enemy_boss01#11 (enm_boss01_angry).wav
  • Enemy/se_enemy_boss01#12 (enm_boss01_appear).wav
  • Enemy/se_enemy_boss01#13 (enm_boss01_blink).wav
  • Enemy/se_enemy_boss01#14 (enm_boss01_death2).wav
  • Enemy/se_enemy_boss01#15 (enm_boss01_hit).wav
  • Enemy/se_enemy_boss01#16 (enm_boss01_drill_close).wav
  • Enemy/se_enemy_boss01#17 (enm_boss01_drill_open).wav
  • Enemy/se_enemy_boss01#18 (enm_boss01_laser_sign).wav
  • Enemy/se_enemy_boss01#19 (enm_boss01_energy_shot).wav
  • Enemy/se_enemy_boss01#20 (enm_boss01_hm_fly).wav
  • Enemy/se_enemy_boss02#1 (enm_boss02_cannon_launch).wav
  • Enemy/se_enemy_boss02#2 (enm_boss02_cannon_launch).wav
  • Enemy/se_enemy_boss02#3 (enm_boss02_cannon_expl).wav
  • Enemy/se_enemy_boss02#4 (enm_boss02_engine; enm_boss02_engine2).wav
  • Enemy/se_enemy_boss02#5 (enm_boss02_combine; enm_boss02_key_on).wav
  • Enemy/se_enemy_boss02#6 (enm_boss02_key_off).wav
  • Enemy/se_enemy_boss02#7 (enm_boss02_key_off).wav
  • Enemy/se_enemy_boss02#8 (enm_boss02_jelly_death).wav
  • Enemy/se_enemy_boss02#9 (enm_boss02_damage3; enm_boss02_damage4; enm_boss02_jelly_damage).wav
  • Enemy/se_enemy_boss02#10 (enm_boss02_destruction).wav
  • Enemy/se_enemy_boss02#11 (enm_boss02_speak; enm_boss02_speak2).wav
  • Enemy/se_enemy_boss02#12 (enm_boss02_engine_off).wav
  • Enemy/se_enemy_boss02#13 (enm_boss02_engine_off).wav
  • Enemy/se_enemy_boss02#14 (enm_boss02_engine_off; enm_boss02_engine_up).wav
  • Enemy/se_enemy_boss02#15 (enm_boss02_engine_up).wav
  • Enemy/se_enemy_boss02#16 (enm_boss02_cannon_launch2).wav
  • Enemy/se_enemy_boss02#17 (enm_boss02_cannon_expl2).wav
  • Enemy/se_enemy_boss02#18 (enm_boss02_key_on2).wav
  • Enemy/se_enemy_boss02#19 (enm_boss02_key_off2).wav
  • Enemy/se_enemy_boss02#20 (enm_boss02_jelly_death2).wav
  • Enemy/se_enemy_boss02#21 (enm_boss02_jelly_damage2).wav
  • Enemy/se_enemy_boss02#22 (enm_boss02_destruction2).wav
  • Enemy/se_enemy_boss02#23 (enm_boss02_engine_off2).wav
  • Enemy/se_enemy_boss02#24 (enm_boss02_engine_up2).wav
  • Enemy/se_enemy_boss02#25 (enm_boss02_jelly_appear).wav
  • Enemy/se_enemy_boss02#26 (enm_boss02_jelly_land).wav
  • Enemy/se_enemy_boss02#27 (enm_boss02_jelly_land).wav
  • Enemy/se_enemy_boss02#28 (enm_boss02_jelly_jump).wav
  • Enemy/se_enemy_boss02#29 (enm_boss02_jelly_attack).wav
  • Enemy/se_enemy_boss02#30 (enm_boss02_jelly_laugh).wav
  • Enemy/se_enemy_boss02#31 (enm_boss02_jelly_appear2; enm_boss02_jelly_attack2).wav
  • Enemy/se_enemy_boss02#32 (enm_boss02_jelly_laugh2).wav
  • Enemy/se_enemy_boss02#33 (enm_boss02_missile).wav
  • Enemy/se_enemy_boss02#34 (enm_boss02_barrier_brk).wav
  • Enemy/se_enemy_boss02#35 (enm_boss02_glass_brk).wav
  • Enemy/se_enemy_boss02#36 (enm_boss02_runaway).wav
  • Enemy/se_enemy_boss02#37 (enm_boss02_angry).wav
  • Enemy/se_enemy_boss02#38 (enm_boss02_totter).wav
  • Enemy/se_enemy_boss02#39 (enm_boss02_fall; enm_boss02_fall2).wav
  • Enemy/se_enemy_boss02#40 (enm_boss02_jerry_explosion).wav
  • Enemy/se_enemy_boss02#41 (enm_boss02_combine).wav
  • Enemy/se_enemy_boss02#42 (enm_boss02_runaway2).wav
  • Enemy/se_enemy_boss02#43 (enm_boss02_totter2).wav
  • Enemy/se_enemy_boss02#44 (enm_boss02_damage3; enm_boss02_damage4; enm_boss02_jelly_damage; enm_boss02_jelly_damage2).wav
  • Enemy/se_enemy_boss02#45 (enm_boss02_damage3).wav
  • Enemy/se_enemy_boss03#1 (enm_boss03_machinegun).wav
  • Enemy/se_enemy_boss03#2 (enm_boss03_machinegun_impact).wav
  • Enemy/se_enemy_boss03#3 (enm_boss03_damage_00; enm_boss03_damage_01; enm_boss03_damage_03).wav
  • Enemy/se_enemy_boss03#4 (enm_boss03_damage_00; enm_boss03_damage_02).wav
  • Enemy/se_enemy_boss03#5 (enm_boss03_box_fall).wav
  • Enemy/se_enemy_boss03#6 (enm_boss03_box_break; enm_boss03_damage_00).wav
  • Enemy/se_enemy_boss03#7 (enm_boss03_damage_03).wav
  • Enemy/se_enemy_boss03#8 (enm_boss03_fly_02).wav
  • Enemy/se_enemy_boss03#9 (enm_boss03_warp_in; enm_boss03_warp_out).wav
  • Enemy/se_enemy_boss03#10 (enm_boss03_break).wav
  • Enemy/se_enemy_boss03#11 (enm_boss03_energytank).wav
  • Enemy/se_enemy_boss03#12 (enm_boss03_energytank_ast).wav
  • Enemy/se_enemy_boss03#13 (enm_boss03_damage_00).wav
  • Enemy/se_enemy_boss03#14 (enm_boss03_machingun_sign).wav
  • Enemy/se_enemy_boss03#15 (enm_boss03_fly).wav
  • Enemy/se_enemy_boss03#16 (enm_boss03_damage_04).wav
  • Enemy/se_enemy_boss03#17 (enm_boss03_ast_berserk; enm_boss03_shp_berserk).wav
  • Enemy/se_enemy_boss03#18 (enm_boss03_meteor_bound).wav
  • Enemy/se_enemy_boss03#19 (enm_boss03_meteor_fly).wav
  • Enemy/se_enemy_boss03#20 (enm_boss03_laser_damage).wav
  • Enemy/se_enemy_boss03#21 (enm_boss03_rocket_damage).wav
  • Enemy/se_enemy_boss03#22 (enm_boss03_iron_bound).wav
  • Enemy/se_enemy_boss04#1 (enm_boss04_thruster).wav
  • Enemy/se_enemy_boss04#2 (enm_boss04_darklaser).wav
  • Enemy/se_enemy_boss04#3 (enm_boss04_darkspike).wav
  • Enemy/se_enemy_boss04#4 (enm_boss04_darkpuzzle_impact).wav
  • Enemy/se_enemy_boss04#5 (enm_boss04_darkpuzzle_move).wav
  • Enemy/se_enemy_boss04#6 (enm_boss04_whisp_release).wav
  • Enemy/se_enemy_boss04#7 (enm_boss04_damage).wav
  • Enemy/se_enemy_boss04#8 (enm_boss04_whisp_absorption).wav
  • Enemy/se_enemy_boss04#9 (enm_boss04_whisp_attack).wav
  • Enemy/se_enemy_boss04#10 (enm_boss04_darkspike_colision).wav
  • Enemy/se_enemy_boss04#11 (enm_boss04_darklaser_charge).wav
  • Enemy/se_enemy_boss04#12 (enm_boss04_darkpuzzle_fall).wav
  • Enemy/se_enemy_boss04#13 (enm_boss04_darkpuzzle_move2).wav
  • Enemy/se_enemy_boss04#14 (enm_boss04_darkpuzzle_move2).wav
  • Enemy/se_enemy_boss04#15 (enm_boss04_finalattack).wav
  • Enemy/se_enemy_boss04#16 (enm_boss04_bound).wav
  • Enemy/se_enemy_boss04#17 (enm_boss04_hand01).wav
  • Enemy/se_enemy_boss04#18 (enm_boss04_hand02).wav
  • Enemy/se_enemy_boss04#19 (enm_boss04_cockpit_attack).wav
  • Enemy/se_enemy_boss04#20 (enm_boss04_hand03).wav
  • Enemy/se_enemy_boss04#21 (enm_boss04_action01; enm_boss04_action02).wav
  • Enemy/se_enemy_boss04#22 (enm_boss04_action02).wav
  • Enemy/se_enemy_boss04#23 (enm_boss04_darkspike_roll).wav
  • Enemy/se_enemy_boss04#24 (enm_boss04_p_destroy).wav
  • Enemy/se_enemy_boss04#25 (enm_boss04_lc_ready).wav
  • Enemy/se_enemy_boss04#26 (enm_boss04_d_reflection).wav
  • Enemy/se_enemy_boss04#27 (enm_boss04_eggman_eject1).wav
  • Enemy/se_enemy_boss04#28 (enm_boss04_eggman_eject2).wav
  • Enemy/se_enemy_boss04#29 (enm_boss04_approach).wav
  • Enemy/se_enemy_boss04#30 (enm_boss04_approach2).wav
  • Enemy/se_enemy_boss04#31 (enm_boss04_roar_damage).wav
  • Enemy/se_enemy_common#1 (enmsn_cmn_explosion).wav
  • Enemy/se_enemy_common#2 (enmsn_cmn_damage).wav
  • Enemy/se_enemy_common#3 (enmsn_cmn_damage).wav
  • Enemy/se_enemy_common#4 (enmsn_cmn_damage).wav
  • Enemy/se_enemy_common#5 (enmsn_cmn_mecha1).wav
  • Enemy/se_enemy_common#6 (enmsn_cmn_mecha1).wav
  • Enemy/se_enemy_common#7 (enmsn_cmn_mecha1).wav
  • Enemy/se_enemy_common#8 (enmsn_cmn_mecha2).wav
  • Enemy/se_enemy_common#9 (enmsn_cmn_mecha2).wav
  • Enemy/se_enemy_common#10 (enmsn_cmn_mecha3).wav
  • Enemy/se_enemy_common#11 (enmsn_cmn_shoot).wav
  • Enemy/se_enemy_common#12 (enmsn_cmn_bullet).wav
  • Enemy/se_enemy_common#13 (enmsn_cmn_missile_fly).wav
  • Enemy/se_enemy_eggpawn#1 (enmsn_egft_punch).wav
  • Enemy/se_enemy_eggpawn#2 (enmsn_egft_beep).wav
  • Enemy/se_enemy_eggpawn#3 (enmsn_egft_beep).wav
  • Enemy/se_enemy_eggpawn#4 (enmsn_egft_beep3; enmsn_egft_walk).wav
  • Enemy/se_enemy_eggpawn#5 (enmsn_egft_land).wav
  • Enemy/se_enemy_eggpawn#6 (enmsn_egft_beep3).wav
  • Enemy/se_enemy_eggpawn#7 (enmsn_egft_falldown).wav
  • Enemy/se_enemy_eggpawn#8 (enmsn_egft_shield_def).wav
  • Enemy/se_enemy_eggpawn#9 (enmsn_egft_gun).wav
  • Enemy/se_enemy_eggpawn#10 (enmsn_egft_gunshot).wav
  • Enemy/se_enemy_eggpawn#11 (enmsn_egft_attack_01; enmsn_egft_attack_04; enmsn_egft_attack_06; enmsn_egft_attack_07).wav
  • Enemy/se_enemy_eggpawn#12 (enmsn_egft_attack_02).wav
  • Enemy/se_enemy_eggpawn#13 (enmsn_egft_attack_03).wav
  • Enemy/se_enemy_eggpawn#14 (enmsn_egft_attack_05).wav
  • Enemy/se_enemy_eggpawn#15 (enmsn_egft_fall).wav
  • Enemy/se_enemy_ganigani#1 (enm_gani_scissor).wav
  • Enemy/se_enemy_ganigani#2 (enm_gani_missile_launch).wav
  • Enemy/se_enemy_ganigani#3 (enm_gani_beep3).wav
  • Enemy/se_enemy_jaws#1 (enm_jaws_rush).wav
  • Enemy/se_enemy_jaws#2 (enm_jaws_beep3).wav
  • Enemy/se_enemy_lander (enm_lndr_bombfly).wav
  • Enemy/se_enemy_mole#1 (enm_mole_drill_lp).wav
  • Enemy/se_enemy_mole#2 (enm_mole_drill_tsuba).wav
  • Enemy/se_enemy_motora#1 (enm_mtr_move).wav
  • Enemy/se_enemy_motora#2 (enm_mtr_break).wav
  • Enemy/se_enemy_motora#3 (enm_mtr_linechange).wav
  • Enemy/se_enemy_motora#4 (enm_mtr_damage).wav
  • Enemy/se_enemy_motora#5 (enm_mtr_land_miss).wav
  • Enemy/se_enemy_motora#6 (enm_mtr_tackle).wav
  • Enemy/se_enemy_motora#7 (enm_mtr_jump).wav
  • Enemy/se_enemy_motora#8 (enm_mtr_slalom).wav
  • Enemy/se_enemy_motora#9 (enm_mtr_hit2).wav
  • Enemy/se_enemy_nal#1 (enm_nal_open).wav
  • Enemy/se_enemy_nal#2 (enm_nal_close).wav
  • Enemy/se_enemy_nal#3 (enm_nal_shoot).wav
  • Enemy/se_enemy_spinner#1 (enmsn_spnr_flight_h).wav
  • Enemy/se_enemy_spinner#2 (enmsn_spnr_flight).wav
  • Enemy/se_enemy_spinner#3 (enmsn_spnr_hit).wav
  • Enemy/se_enemy_sprinkler#1 (enm_spkr_itemlaunch).wav
  • Enemy/se_enemy_sprinkler#2 (enm_spkr_fly).wav
  • Enemy/se_enemy_sprinkler#3 (enm_spkr_fly).wav
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