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Player Sounds
Category PC / Computer
Game
Section
Sound Effects
Submitter Shiruba
Size 11.06 MB
Format ZIP (application/zip)
Hits 95
Comments 0

Icon Filler
Zip Contents[97]
  • Player/se_player_metalsonic#1 (rainbow_metalsonic_moving).wav
  • Player/se_player_metalsonic#2 (rainbow_metalsonic_boost).wav
  • Player/se_player_multi#1 (mlt_cursor).wav
  • Player/se_player_multi#2 (mlt_jump).wav
  • Player/se_player_multi#3 (mlt_change).wav
  • Player/se_player_multi#4 (mlt_avoid_press).wav
  • Player/se_player_multi#5 (mlt_a_system_on).wav
  • Player/se_player_multi#6 (mlt_a_system_off).wav
  • Player/se_player_multi#7 (mlt_player_rebirth).wav
  • Player/se_player_multi#8 (mlt_avoid_press_sign).wav
  • Player/se_player_sonic#1 (sn_run_conc; sn_walk_conc).wav
  • Player/se_player_sonic#2 (sn_run_conc; sn_walk_conc).wav
  • Player/se_player_sonic#3 (sn_run_conc; sn_walk_conc).wav
  • Player/se_player_sonic#4 (sn_run_conc; sn_walk_conc).wav
  • Player/se_player_sonic#5 (sn_run_conc; sn_walk_conc).wav
  • Player/se_player_sonic#6 (sn_brake_conc).wav
  • Player/se_player_sonic#7 (sn_land_conc).wav
  • Player/se_player_sonic#8 (sn_jump; sn_start_wait00_sv).wav
  • Player/se_player_sonic#9 (sn_spin; sn_start_wait00_sv).wav
  • Player/se_player_sonic#10 (sn_homing).wav
  • Player/se_player_sonic#11 (sn_boost).wav
  • Player/se_player_sonic#12 (sn_boost).wav
  • Player/se_player_sonic#13 (sn_boost_loop).wav
  • Player/se_player_sonic#14 (sn_boost_loop).wav
  • Player/se_player_sonic#15 (sn_slidedown; sn_sliding).wav
  • Player/se_player_sonic#16 (sn_slidedown).wav
  • Player/se_player_sonic#17 (sn_catch; sn_start_normal00_sv; sn_start_normal02; sn_start_normal03; sn_start_normal04; sn_start_normal05).wav
  • Player/se_player_sonic#18 (sn_rail_contact).wav
  • Player/se_player_sonic#19 (sn_rail_glind).wav
  • Player/se_player_sonic#20 (sn_rail_glind).wav
  • Player/se_player_sonic#21 (sn_rail_glind).wav
  • Player/se_player_sonic#22 (sn_drift).wav
  • Player/se_player_sonic#23 (sn_quickstep).wav
  • Player/se_player_sonic#24 (sn_stomping).wav
  • Player/se_player_sonic#25 (sn_stomping_land).wav
  • Player/se_player_sonic#26 (sn_windnoise).wav
  • Player/se_player_sonic#27 (sn_windnoise).wav
  • Player/se_player_sonic#28 (sn_run_mtlp; sn_walk_mtlp).wav
  • Player/se_player_sonic#29 (sn_run_mtlp; sn_walk_mtlp).wav
  • Player/se_player_sonic#30 (sn_run_mtlp; sn_walk_mtlp).wav
  • Player/se_player_sonic#31 (sn_run_mtlp; sn_walk_mtlp).wav
  • Player/se_player_sonic#32 (sn_run_mtlp; sn_walk_mtlp).wav
  • Player/se_player_sonic#33 (sn_brake_mtlp).wav
  • Player/se_player_sonic#34 (sn_land_mtlp).wav
  • Player/se_player_sonic#35 (sn_run_dirt; sn_walk_dirt).wav
  • Player/se_player_sonic#36 (sn_run_dirt; sn_walk_dirt).wav
  • Player/se_player_sonic#37 (sn_run_dirt; sn_start_normal06; sn_start_normal07; sn_start_wait00_sv; sn_walk_dirt).wav
  • Player/se_player_sonic#38 (sn_run_dirt; sn_start_normal06; sn_start_normal07; sn_start_wait00; sn_start_wait00_sv; sn_start_wait01_sv; sn_start_wait02_sv; sn_walk_dirt).wav
  • Player/se_player_sonic#39 (sn_run_dirt; sn_start_normal00; sn_start_normal01; sn_start_normal06; sn_start_normal07; sn_start_wait00; sn_start_wait00_sv; sn_start_wait01_sv; sn_start_wait02_sv; sn_walk_dirt).wav
  • Player/se_player_sonic#40 (sn_brake_dirt).wav
  • Player/se_player_sonic#41 (sn_land_dirt; sn_start_normal00_sv; sn_start_normal02; sn_start_normal03; sn_start_normal04; sn_start_normal05).wav
  • Player/se_player_sonic#42 (sn_run_wood; sn_walk_wood).wav
  • Player/se_player_sonic#43 (sn_run_wood; sn_walk_wood).wav
  • Player/se_player_sonic#44 (sn_run_wood; sn_walk_wood).wav
  • Player/se_player_sonic#45 (sn_run_wood; sn_walk_wood).wav
  • Player/se_player_sonic#46 (sn_run_wood; sn_walk_wood).wav
  • Player/se_player_sonic#47 (sn_brake_wood).wav
  • Player/se_player_sonic#48 (sn_land_wood).wav
  • Player/se_player_sonic#49 (sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Player/se_player_sonic#50 (sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Player/se_player_sonic#51 (sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Player/se_player_sonic#52 (sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Player/se_player_sonic#53 (sn_run_gras; sn_run_sand; sn_walk_gras; sn_walk_sand).wav
  • Player/se_player_sonic#54 (sn_brake_gras; sn_brake_sand).wav
  • Player/se_player_sonic#55 (sn_land_gras; sn_land_sand).wav
  • Player/se_player_sonic#56 (sn_run_watr; sn_walk_watr).wav
  • Player/se_player_sonic#57 (sn_run_watr; sn_walk_watr).wav
  • Player/se_player_sonic#58 (sn_run_watr; sn_walk_watr).wav
  • Player/se_player_sonic#59 (sn_run_watr; sn_walk_watr).wav
  • Player/se_player_sonic#60 (sn_run_watr; sn_walk_watr).wav
  • Player/se_player_sonic#61 (sn_brake_watr).wav
  • Player/se_player_sonic#62 (sn_land_watr).wav
  • Player/se_player_sonic#63 (sn_stumble).wav
  • Player/se_player_sonic#64 (sn_surfing).wav
  • Player/se_player_sonic#65 (sn_waterdeep).wav
  • Player/se_player_sonic#66 (sn_waterdeep).wav
  • Player/se_player_sonic#67 (sn_waterdeep).wav
  • Player/se_player_sonic#68 (sn_waterdeep).wav
  • Player/se_player_sonic#69 (sn_waterdeep).wav
  • Player/se_player_sonic#70 (sn_paraloop).wav
  • Player/se_player_sonic#71 (sn_land_waterdeep).wav
  • Player/se_player_sonic#72 (phantom_start).wav
  • Player/se_player_sonic#73 (phantom_start).wav
  • Player/se_player_sonic#74 (phantom_miss).wav
  • Player/se_player_sonic#75 (phantom_off).wav
  • Player/se_player_sonic#76 (sn_jump_waterdeep).wav
  • Player/se_player_sonic#77 (sn_water_breath).wav
  • Player/se_player_sonic#78 (sn_run_smtl; sn_walk_smtl).wav
  • Player/se_player_sonic#79 (sn_run_smtl; sn_walk_smtl).wav
  • Player/se_player_sonic#80 (sn_run_smtl; sn_walk_smtl).wav
  • Player/se_player_sonic#81 (sn_run_smtl; sn_walk_smtl).wav
  • Player/se_player_sonic#82 (sn_run_smtl; sn_walk_smtl).wav
  • Player/se_player_sonic#83 (sn_brake_smtl).wav
  • Player/se_player_sonic#84 (sn_land_smtl).wav
  • Player/se_player_sonic#85 (sn_start_normal00; sn_start_normal01; sn_start_normal02; sn_start_normal03).wav
  • Player/se_player_sonic#86 (sn_start_normal04; sn_start_normal05).wav
  • Player/se_player_tails (rainbow_tails_flying).wav
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