# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Bosses
Category PC / Computer
Game
Section
Enemies & Bosses
Submitter Chaofanatic
Size 83.88 MB
Format ZIP (application/zip)
Hits 8,763
Comments 0

Icon Filler
Zip Contents[250]
  • bde/Synth_2000000_player_2001000_PLY_SNC_CL_2001_027_jump_AIF.wav
  • bde/Synth_4000000_object_4151000_OBJ_BDE_CL_4151_000_explosion_aif.wav
  • bde/Synth_4000000_object_4151000_OBJ_BDE_CL_4151_001_exp_alart_aif.wav
  • bde/Synth_4000000_object_4151000_OBJ_BDE_CL_4151_002_elv_move_aif.wav
  • bde/Synth_4000000_object_4151000_OBJ_BDE_CL_4151_003_elv_stop_aif.wav
  • bde/Synth_4500000_ambience_4542000_AMB_SPH_GE_4542_000_amb01_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_000_walk2_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_000_walk_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_001_turn2_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_001_turn_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_002_trample2_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_002_trample_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_003_damage2_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_003_damage3_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_003_damage_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_004_down2_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_004_down_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_005_buzz_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_006_armatk_search_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_007_armatk_extend_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_008_armatk_shorten_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_009_armatk_spark2_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_009_armatk_spark_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_010_armatk_revolve_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_011_jet_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_012_land2_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_012_land3_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_012_land_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_013_nodamage_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_014_glind_1_aif.wav
  • bde/Synth_5500000_boss_5541000_BOS_BDE_CL_5541_014_spin01_cl_AIF.wav
  • blb/Synth_4000000_object_4001000_OBJ_CMN_CL_4001_020_rbooster_wav.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_999_obj_underwater_01_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_999_obj_underwater_02_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_999_obj_underwater_03_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_main_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_sparkle_1_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_sparkle_2_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_sparkle_3_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_sparkle_4_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_001_ring_spread_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_002_wbox_break_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_003_superring_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_009_1up_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_012_lockon_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_013_spring_ge_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_015_spring_cl_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_017_springpole_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_018_booster_ge_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_019_booster_cl_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_020_rbooster_wav.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_021_rainbowring_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_023_jumpboard01_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_024_jumpboard02_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_040_balloon_pop_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_051_omch01_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_052_omch02_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_053_omch03_aif.wav
  • blb/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_054_omch04_aif.wav
  • blb/Synth_4500000_ambience_4542000_AMB_SPH_GE_4542_000_amb01_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_000_dimwarp_appear_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_001_dimwarp_attack_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_002_machine_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_003_core_hit_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_004_core_crack_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_005_damage_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_006_magic_enagy_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_007_magic_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_008_slowburst_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_009_laser_sign_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_010_v_roar01_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_011_v_roar02_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_012_v_roar03_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_013_v_roar04_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_014_v_damage01_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_015_v_damage02_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_016_v_damage03_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_017_final_damage_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_018_flyingobject_brk_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_019_flyingobject_hit_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_020_flyingobject_fly_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_021_dimatk_arm01_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_022_dimatk_arm02_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_023_hmgpalet_launch_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_024_hmgpalet_fly_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_025_hmgpalet_expl_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_026_restraintrap_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_027_restrain_fly_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_028_restrain_break_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_029_laser_charge_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_030_laser_snhit_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_031_pos_change_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_032_smother_warning_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_033_lowerbody_expl_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_034_finalatk_contact_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_035_finalatk_vib_aif.wav
  • blb/Synth_5500000_boss_5572000_BOS_BLB_GE_5572_036_ring_count_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_020_fst_wlk_wtr_1_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_020_fst_wlk_wtr_2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_020_fst_wlk_wtr_3_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_020_fst_wlk_wtr_4_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_020_fst_wlk_wtr_5_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_022_fst_brk_wtr_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_023_fst_lnd_wtr_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_024_fst_surfing2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_024_fst_surfing_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_025_fst_wlk_dwt_1_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_025_fst_wlk_dwt_2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_025_fst_wlk_dwt_3_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_025_fst_wlk_dwt_4_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_025_fst_wlk_dwt_5_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_026_fst_lnd_dwt_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_032_sliding_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_033_slidedown_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_034_catch_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_035_gswing_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_036_shootout_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_037_glind_lnd_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_038_glind_1_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_038_glind_2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_038_glind_3_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_039_drift_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_040_quickstep_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_046_bigsplash_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_051_trick01_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_054_action_suc_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_057_breath_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_058_obore_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_059_wtrslider_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_060_fst_wlk_oil_1_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_060_fst_wlk_oil_2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_060_fst_wlk_oil_3_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_060_fst_wlk_oil_4_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_060_fst_wlk_oil_5_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_062_fst_brk_oil_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_063_fst_lnd_oil_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_064_pipeline_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_065_splash_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_066_windnoise_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_067_board_stn2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_067_board_stn3_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_067_board_stn_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_068_board_drt_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_069_board_mtl_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_070_board_edge2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_070_board_edge_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_071_board_jump_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_072_board_land2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_072_board_land_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_073_board_crash_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_074_phtm_start_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_075_rkt_launch_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_076_rkt_fly2_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_076_rkt_fly3_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_076_rkt_fly_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_077_rkt_end_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_078_rkt_hit_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_079_rkt_oh_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_081_spk_move_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_082_spk_accum_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_083_spk_dash_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_084_spk_jump_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_089_fst_wlk_oil_4_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_089_fst_wlk_oil_5_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_089__fst_wlk_oil_3_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_091_fst_brk_oil_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_092_fst_lnd_oil_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_093_ss_fly_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_094_ss_change_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_095_ss_off_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_097_pldmg_elec02_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_097_pldmg_elec_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_098_pldmg_fire02_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_098_pldmg_fire_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_105_fst_bush1_aif.wav
  • bne/Synth_2000000_player_2002000_PLY_SNC_GE_2002_105_fst_bush2_aif.wav
  • bne/Synth_4000000_object_4001000_OBJ_CMN_CL_4001_020_rbooster_wav.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_999_obj_underwater_01_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_999_obj_underwater_02_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_999_obj_underwater_03_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_main_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_sparkle_1_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_sparkle_2_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_sparkle_3_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_000_ring_sparkle_4_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_001_ring_spread_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_002_wbox_break_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_003_superring_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_009_1up_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_012_lockon_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_013_spring_ge_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_015_spring_cl_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_017_springpole_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_018_booster_ge_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_019_booster_cl_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_020_rbooster_wav.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_021_rainbowring_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_023_jumpboard01_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_024_jumpboard02_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_040_balloon_pop_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_051_omch01_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_052_omch02_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_053_omch03_aif.wav
  • bne/Synth_4000000_object_4002000_OBJ_CMN_GE_4002_054_omch04_aif.wav
  • bne/Synth_4000000_object_4172000_OBJ_BED_GE_4172_000_shtr_move_aif.wav
  • bne/Synth_4000000_object_4172000_OBJ_BED_GE_4172_001_shtr_close_aif.wav
  • bne/Synth_4500000_ambience_4542000_AMB_SPH_GE_4542_000_amb01_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_000_damage2_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_000_damage_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_001_drill_shot_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_002_icebomb_expl_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_003_icebomb_chg_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_004_icebomb_shot_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_005_press_move_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_006_press_stop_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_007_icewave_move2_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_007_icewave_move_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_008_flamethrower_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_009_separate_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_010_drill_swish_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_011_arm_move_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_012_warp_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_013_arm_drill_fly2_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_013_arm_drill_fly_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_014_arm_press_set_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_015_boss_move1_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_016_boss_move2_aif.wav
  • bne/Synth_5500000_boss_5562000_BOS_BNE_GE_5562_017_press_appear_aif.wav
  • bpc/Synth_4000000_object_4162000_OBJ_BPC_GE_4162_000_step_brk2_aif.wav
  • bpc/Synth_4000000_object_4162000_OBJ_BPC_GE_4162_000_step_brk_aif.wav
  • bpc/Synth_4000000_object_4162000_OBJ_BPC_GE_4162_001_step_clmnwtr_aif.wav
  • bpc/Synth_4000000_object_4162000_OBJ_BPC_GE_4162_002_beam_wtr_aif.wav
  • bpc/Synth_4000000_object_4162000_OBJ_BPC_GE_4162_003_beam_lnd_aif.wav
  • bpc/Synth_4000000_object_4162000_OBJ_BPC_GE_4162_004_tornado_aif.wav
  • bpc/Synth_4500000_ambience_4542000_AMB_SPH_GE_4542_000_amb01_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_000_breath_chg_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_001_breath_shot_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_002_beam_shot_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_003_feeler_swish_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_004_sonic_dive_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_005_sonic_move_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_006_core_dmg_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_007_chaos_dmg_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_008_chaos_roar_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_009_chaos_swl_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_010_sonic_eject2_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_010_sonic_eject_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_011_building_break2_wav.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_011_building_break3_aif.wav
  • bpc/Synth_5500000_boss_5552000_BOS_BPC_GE_5552_011_building_break_wav.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!