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[182]

- player/se_miller_character_shadow/se_miller_character_shadow.acb-0001-sd_run_conc__sd_run_wetroad__sd_walk_conc__sd_walk_wetroad.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0002-sd_run_conc__sd_run_wetroad__sd_walk_conc__sd_walk_wetroad.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0003-sd_run_conc__sd_run_wetroad__sd_walk_conc__sd_walk_wetroad.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0004-sd_run_conc__sd_run_wetroad__sd_walk_conc.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0005-sd_run_conc__sd_run_wetroad__sd_walk_conc.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0006-sd_land_conc__sd_land_wetroad.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0007-sd_jump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0008-sd_slidedown.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0009-sd_slidedown.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0010-sd_catch.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0011-sd_rail_contact.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0012-sd_rail_glind.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0013-sd_rail_glind.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0014-sd_rail_glind.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0015-sd_walk_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0016-sd_walk_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0017-sd_walk_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0018-sd_walk_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0019-sd_walk_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0020-sd_land_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0021-sd_run_dirt__sd_walk_dirt.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0022-sd_run_dirt__sd_walk_dirt.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0023-sd_run_dirt__sd_walk_dirt.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0024-sd_run_dirt__sd_walk_dirt.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0025-sd_run_dirt__sd_walk_dirt.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0026-sd_brake_small.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0027-sd_land_dirt.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0028-sd_run_wood__sd_walk_wood.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0029-sd_run_wood__sd_walk_wood.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0030-sd_run_wood__sd_walk_wood.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0031-sd_run_wood__sd_walk_wood.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0032-sd_run_wood__sd_walk_wood.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0033-sd_land_wood.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0034-sd_run_gras__sd_run_sand__sd_walk_gras__sd_walk_sand.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0035-sd_run_gras__sd_run_sand__sd_walk_gras__sd_walk_sand.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0036-sd_run_gras__sd_run_sand__sd_walk_gras__sd_walk_sand.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0037-sd_run_gras__sd_run_sand__sd_walk_gras__sd_walk_sand.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0038-sd_run_gras__sd_run_sand__sd_walk_gras__sd_walk_sand.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0039-sd_land_gras__sd_land_sand.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0040-sd_run_watr__sd_run_wetroad__sd_walk_watr__sd_walk_wetroad.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0041-sd_run_watr__sd_run_wetroad__sd_walk_watr__sd_walk_wetroad.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0042-sd_run_watr__sd_run_wetroad__sd_walk_watr__sd_walk_wetroad.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0043-sd_run_watr__sd_run_wetroad__sd_walk_watr.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0044-sd_run_watr__sd_run_wetroad__sd_walk_watr.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0045-sd_land_watr__sd_land_wetroad.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0046-sd_land_waterdeep.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0047-sd_run_glass__sd_walk_glass.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0048-sd_run_glass__sd_walk_glass.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0049-sd_run_glass__sd_walk_glass.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0050-sd_run_glass__sd_walk_glass.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0051-sd_run_glass__sd_walk_glass.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0052-sd_brake_big.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0053-sd_land_glass.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0054-sd_land_wire__sd_run_wire__sd_walk_wire.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0055-sd_land_wire__sd_run_wire__sd_walk_wire.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0056-sd_lockon.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0057-sd_crouch.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0058-sd_collision__sd_damage.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0059-sd_spin.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0060-sd_autorun_effect__sd_boost_run.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0061-sd_autorun_effect__sd_boost_run.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0062-sd_autorun_effect__sd_boost_run.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0063-sd_autorun_effect__sd_boost_run.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0064-sd_autorun_effect__sd_boost_run__sd_windnoise_fast.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0065-sd_autorun_effect__sd_boost_run__sd_windnoise_fast.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0066-sd_windnoise.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0067-sd_windnoise.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0068-sd_2ndjump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0069-sd_2ndjump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0070-sd_lockon.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0071-sd_lockon.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0072-sd_homing__sd_telepo_hit.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0073-sd_homing__sd_telepo_hit.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0074-sd_skate.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0075-sd_skate.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0076-sd_boost_run.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0077-sd_boost_run.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0078-sd_windnoise__sd_windnoise_fast.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0079-sd_polespin.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0080-sd_polespin.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0081-sd_polespin_jump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0082-sd_hit_iron.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0083-sd_hit_iron.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0084-sd_hit_normal.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0085-sd_hit_normal.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0086-sd_airboost.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0087-sd_light_gauge_spawn.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0088-sd_light_gauge_get.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0089-sd_light_gauge_max.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0090-sd_timestop_in.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0091-sd_timestop_out.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0092-sd_photon_dash_in.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0093-sd_shift_move_start.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0094-sd_shift_move_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0095-sd_shift_move_end.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0096-sd_shift_move_dive.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0097-sd_quick_step.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0098-sd_rush_blownaway.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0099-sd_rush_blownaway.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0100-sd_multi_lock.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0101-sd_surf_collision.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0102-sd_surf_move.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0103-sd_surf_turn.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0104-sd_surf_spin.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0105-sd_surf_spinhit.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0106-sd_surf_jump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0107-sd_surf_startdash.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0108-sd_amoeba_move.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0109-sd_amoeba_move.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0110-sd_amoeba_dash.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0111-sd_amoeba_jump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0112-sd_amoeba_land.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0113-sd_amoeba_swing_start.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0114-sd_amoeba_swing_jump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0115-sd_amoeba_land_fast.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0116-sd_amoeba_dash_ready.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0117-sd_amoeba_reach.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0118-sd_wing_start.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0119-sd_wing_stanby.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0120-sd_wing_jump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0121-sd_wing_2ndjump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0122-sd_wing_airboost.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0123-sd_wing_gliding.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0124-sd_wing_gliding.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0125-sd_wing_roll.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0126-sd_wing_guard.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0127-sd_wing_avoid.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0128-sd_wing_gliding2.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0129-sd_wing_wingtornado.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0130-sd_doomspower.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0131-sd_walk_pollution.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0132-sd_walk_pollution.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0133-sd_walk_pollution.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0134-sd_land_pollution.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0135-sd_stomping_pollution.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0136-sd_land_waterbig.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0137-sd_stomping_start.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0138-sd_surf_start.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0139-sd_amoeba_end__sd_surf_end__sd_wing_end.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0140-sd_wing_gliding__sd_wing_gliding2__sd_wing_roll.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0141-sd_doomspower.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0142-sd_doomspower.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0143-sd_slider_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0144-sd_slider_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0145-sd_wing_gliding.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0146-sd_wing_gliding.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0147-sd_wing_gliding.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0148-sd_stomping_start.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0149-sd_chaos_spear_parry.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0150-sd_windnoise_fast.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0151-sd_jump.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0152-sd_wall_kick.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0153-sd_run_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0154-sd_run_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0155-sd_run_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0156-sd_run_mtlp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0157-sd_boost_fail.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0158-sd_sliding.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0159-sd_stomping_land__sd_stomping_start.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0160-sd_boost_run.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0161-sd_slider_in.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0162-sd_slider_out.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0163-sd_telepo_in__sd_telepo_out.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0164-sd_telepo_atk.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0165-sd_chaos_spear_fire__sd_multi_spear_fire.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0166-sd_chaos_spear_hit__sd_multi_spear_hit.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0167-sd_timestop_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0168-sd_photon_dash_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0169-sd_photon_dash_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0170-sd_photon_dash_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0171-sd_photon_dash_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0172-sd_photon_dash_loop.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0173-sd_photon_dash_out.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0174-sd_blow_rush.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0175-sd_blow_finish.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0176-sd_blow_upper.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0177-sd_blow_foward.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0178-sd_blow_stomp.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0179-sd_blow_hit_s.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0180-sd_blow_hit_s.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0181-sd_blow_hit_s.wav
- player/se_miller_character_shadow/se_miller_character_shadow.acb-0182-sd_blow_hit_l.wav
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