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Prop Sounds
Category PC / Computer
Game
Section
Miscellaneous
Submitter King_Harkinian
Size 146.33 MB
Format ZIP (application/zip)
Hits 39
Comments 0

Icon Filler
Zip Contents[193]
  • Props/gen_prop_int_archipelagos_bossGateClose.wav
  • Props/gen_prop_int_archipelagos_filigreeDoorSolve.wav
  • Props/gen_prop_int_atoll_teleporterSequence.wav
  • Props/gen_prop_int_atoll_woodenGateOpen.wav
  • Props/gen_prop_int_cathedralArena_chestAppearSequence.wav
  • Props/gen_prop_int_cathedralArena_chestOpen.wav
  • Props/gen_prop_int_cathedralArena_elevatorArrive.wav
  • Props/gen_prop_int_cathedralArena_elevatorDepart.wav
  • Props/gen_prop_int_cathedralArena_enemyAppear_big_01.wav
  • Props/gen_prop_int_cathedralArena_enemyAppear_big_02.wav
  • Props/gen_prop_int_cathedralArena_enemyAppear_big_03.wav
  • Props/gen_prop_int_cathedralArena_enemyAppear_small_01.wav
  • Props/gen_prop_int_cathedralArena_enemyAppear_small_02.wav
  • Props/gen_prop_int_cathedralArena_enemyAppear_small_03.wav
  • Props/gen_prop_int_cathedralArena_fallFromLadder.wav
  • Props/gen_prop_int_cathedralArena_healthAppear_01.wav
  • Props/gen_prop_int_cathedralArena_healthAppear_02.wav
  • Props/gen_prop_int_cathedralArena_healthAppear_03.wav
  • Props/gen_prop_int_cathedralArena_lightCandleSequence_01.wav
  • Props/gen_prop_int_cathedralArena_waveCompleted.wav
  • Props/gen_prop_int_cathedral_elevatorActivateSequence.wav
  • Props/gen_prop_int_cathedral_elevatorArriveSolo.wav
  • Props/gen_prop_int_cathedral_elevatorArriveWithFox.wav
  • Props/gen_prop_int_cathedral_elevatorDepart.wav
  • Props/gen_prop_int_cathedral_elevatorLever.wav
  • Props/gen_prop_int_cathedral_filigreeDoorOpen.wav
  • Props/gen_prop_int_cathedral_ladderDrop.wav
  • Props/gen_prop_int_cathedral_prayAtVoidTouched.wav
  • Props/gen_prop_int_changingRoom_bellReset_01.wav
  • Props/gen_prop_int_changingRoom_bellReset_02.wav
  • Props/gen_prop_int_changingRoom_bellReset_03.wav
  • Props/gen_prop_int_changingRoom_bellReset_04.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_main.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_01.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_02.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_03.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_04.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_05.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_06.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_07.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_08.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_09.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_10.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_11.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_12.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_13.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_14.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_15.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_16.wav
  • Props/gen_prop_int_changingRoom_changeOutfit_pitched_17.wav
  • Props/gen_prop_int_changingRoom_zoomIn.wav
  • Props/gen_prop_int_changingRoom_zoomOut.wav
  • Props/gen_prop_int_crypt_bigDoorOpen_m.wav
  • Props/gen_prop_int_crypt_bigDoorOpen_st.wav
  • Props/gen_prop_int_crypt_plinth1.wav
  • Props/gen_prop_int_crypt_plinth2.wav
  • Props/gen_prop_int_crypt_sarcophagusMove_m.wav
  • Props/gen_prop_int_crypt_sarcophagusMove_st.wav
  • Props/gen_prop_int_crypt_spikeTrapLarge_01.wav
  • Props/gen_prop_int_crypt_spikeTrapLarge_02.wav
  • Props/gen_prop_int_crypt_spikeTrapLarge_03.wav
  • Props/gen_prop_int_crypt_spikeTrapSmall_01.wav
  • Props/gen_prop_int_crypt_spikeTrapSmall_02.wav
  • Props/gen_prop_int_crypt_spikeTrapSmall_03.wav
  • Props/gen_prop_int_forestBelltower_tuningFork_active_room_loop.wav
  • Props/gen_prop_int_fortressBasement_shortcutBridgeActivate.wav
  • Props/gen_prop_int_fortressCourtyard_drawbridgeDeploy.wav
  • Props/gen_prop_int_fortressCourtyard_drawbridgeDeploy_gears.wav
  • Props/gen_prop_int_fortressCourtyard_drawbridgeDeploy_impact_m.wav
  • Props/gen_prop_int_fortressCourtyard_drawbridgeDeploy_impact_st.wav
  • Props/gen_prop_int_fuse_blink_single.wav
  • Props/gen_prop_int_fuse_idle_why_v2.wav
  • Props/gen_prop_int_gElements_warpDepart.wav
  • Props/gen_prop_int_libraryExterior_teleporterSequence.wav
  • Props/gen_prop_int_libraryLab_fuseFinish.wav
  • Props/gen_prop_int_libraryLab_tubeSmash_01.wav
  • Props/gen_prop_int_libraryLab_tubeSmash_02.wav
  • Props/gen_prop_int_libraryLab_tubeSmash_03.wav
  • Props/gen_prop_int_mountain_doorOpen.wav
  • Props/gen_prop_int_overworldInterior_trophyRoomWarpArrive.wav
  • Props/gen_prop_int_overworldInterior_trophyRoomWarpDepart.wav
  • Props/gen_prop_int_overworld_eastPathReveal.wav
  • Props/gen_prop_int_overworld_tuningFork_activate.wav
  • Props/gen_prop_int_overworld_tuningFork_active_loop.wav
  • Props/gen_prop_int_overworld_windChimes_01_C_2.wav
  • Props/gen_prop_int_overworld_windChimes_02_F_2.wav
  • Props/gen_prop_int_overworld_windChimes_03_Bb_2.wav
  • Props/gen_prop_int_overworld_windChimes_04_Eb_2.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_01.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_02.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_03.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_04.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_05.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_06.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_07.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_08.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_st_01.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_st_02.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_st_03.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_st_04.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_st_05.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_st_06.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_st_07.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_footstep_st_08.wav
  • Props/gen_prop_int_patrolCave_rudeboyPatrolSequence_patrolBegin.wav
  • Props/gen_prop_int_patrolCave_start_support.wav
  • Props/gen_prop_int_playableIntro_useTuningFork1_arp_E.wav
  • Props/gen_prop_int_playableIntro_useTuningFork1_arp_F#.wav
  • Props/gen_prop_int_playableIntro_useTuningFork1_arp_F.wav
  • Props/gen_prop_int_playableIntro_useTuningFork1_main.wav
  • Props/gen_prop_int_playableIntro_useTuningFork1_tuned_E.wav
  • Props/gen_prop_int_playableIntro_useTuningFork1_tuned_F#.wav
  • Props/gen_prop_int_playableIntro_useTuningFork1_tuned_F.wav
  • Props/gen_prop_int_playableIntro_useTuningFork2_arp_E.wav
  • Props/gen_prop_int_playableIntro_useTuningFork2_arp_F#.wav
  • Props/gen_prop_int_playableIntro_useTuningFork2_arp_F.wav
  • Props/gen_prop_int_playableIntro_useTuningFork2_main.wav
  • Props/gen_prop_int_playableIntro_useTuningFork2_tuned_E.wav
  • Props/gen_prop_int_playableIntro_useTuningFork2_tuned_F#.wav
  • Props/gen_prop_int_playableIntro_useTuningFork2_tuned_F.wav
  • Props/gen_prop_int_playableIntro_useTuningFork_active_loop_C.wav
  • Props/gen_prop_int_quarry_elevator_down.wav
  • Props/gen_prop_int_quarry_elevator_up.wav
  • Props/gen_prop_int_quarry_obsidianDoorOpen.wav
  • Props/gen_prop_int_relicVoid_arrive.wav
  • Props/gen_prop_int_relicVoid_powerUpGet.wav
  • Props/gen_prop_int_relicVoid_teleport.wav
  • Props/gen_prop_int_resurrection_foxgodSequence_m.wav
  • Props/gen_prop_int_resurrection_foxgodSequence_st.wav
  • Props/gen_prop_int_resurrection_foxgodSequence_v2.wav
  • Props/gen_prop_int_ruinsPassage_filigreeDoorSolve.wav
  • Props/gen_prop_int_shop_shopkeeperArrive.wav
  • Props/gen_prop_int_shop_shopkeeperArrive_st.wav
  • Props/gen_prop_int_shop_shopkeeperArrive_vo_01.wav
  • Props/gen_prop_int_shop_shopkeeperArrive_vo_02.wav
  • Props/gen_prop_int_shop_shopkeeperArrive_vo_03.wav
  • Props/gen_prop_int_shop_shopkeeperArrive_vo_st_01.wav
  • Props/gen_prop_int_shop_shopkeeperArrive_vo_st_02.wav
  • Props/gen_prop_int_shop_shopkeeperArrive_vo_st_03.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_01.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_02.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_03.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_04.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_05.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_06.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_07.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_08.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_09.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_01.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_02.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_03.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_04.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_05.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_06.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_07.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_08.wav
  • Props/gen_prop_int_shop_shopkeeperBlink_st_09.wav
  • Props/gen_prop_int_shop_shopkeeperThank.wav
  • Props/gen_prop_int_shop_shopkeeperThank_st.wav
  • Props/gen_prop_int_shop_shopkeeperThank_vo_01.wav
  • Props/gen_prop_int_shop_shopkeeperThank_vo_02.wav
  • Props/gen_prop_int_shop_shopkeeperThank_vo_03.wav
  • Props/gen_prop_int_shop_shopkeeperThank_vo_st_01.wav
  • Props/gen_prop_int_shop_shopkeeperThank_vo_st_02.wav
  • Props/gen_prop_int_shop_shopkeeperThank_vo_st_03.wav
  • Props/gen_prop_int_swamp_obsidianDoorOpen.wav
  • Props/gen_prop_int_swamp_obsidianDoorOpen_st.wav
  • Props/gen_prop_int_swamp_woodenDoubleDoorOpen.wav
  • Props/gen_prop_int_temple_placeRedHex.wav
  • Props/gen_prop_int_townBasement_filigreeDoorSolve.wav
  • Props/gen_prop_int_transit_foxgodClap.wav
  • Props/gen_prop_int_transit_foxgodClap_01_processed.wav
  • Props/gen_prop_int_transit_foxgodNod_01.wav
  • Props/gen_prop_int_transit_foxgodNod_01_01_processed.wav
  • Props/gen_prop_int_transit_foxgodNod_02.wav
  • Props/gen_prop_int_transit_foxgodNod_02_01_processed.wav
  • Props/gen_prop_int_transit_foxgodTiltHead_01.wav
  • Props/gen_prop_int_transit_foxgodTiltHead_01_01_processed.wav
  • Props/gen_prop_int_transit_foxgodTiltHead_02.wav
  • Props/gen_prop_int_transit_foxgodTiltHead_02_01_processed.wav
  • Props/gen_prop_int_transit_foxgodWave_01.wav
  • Props/gen_prop_int_transit_foxgodWave_01_01_processed.wav
  • Props/gen_prop_int_transit_foxgodWave_02.wav
  • Props/gen_prop_int_transit_foxgodWave_02_01_processed.wav
  • Props/gen_prop_int_ziggurat1_elevatorSequence.wav
  • Props/gen_prop_int_ziggurat1_shortcutBridge.wav
  • Props/gen_prop_int_ziggurat2_elevatorSequence.wav
  • Props/gen_prop_int_ziggurat3_obsidianDoorOpen.wav
  • Props/gen_prop_int_ziggurat3_obsidianDoorOpen_st.wav
  • Props/gen_prop_int_ziggurat3_pathwayRotateOff.wav
  • Props/gen_prop_int_ziggurat3_pathwayRotateOff_inLake.wav
  • Props/gen_prop_int_ziggurat3_pathwayRotateOn.wav
  • Props/gen_prop_int_ziggurat3_pathwayRotateOn_inLake.wav
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