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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter milesthecreator
Size 23.93 MB
Format ZIP (application/zip)
Hits 145,281
Comments 34

Icon Filler
Zip Contents[275]
  • mus_alphysfix.ogg
  • mus_badnote1.wav
  • mus_badnote2.wav
  • mus_badnote3.wav
  • mus_bgflameA.ogg
  • mus_birdnoise.ogg
  • mus_chime.wav
  • mus_churchbell.ogg
  • mus_computer.ogg
  • mus_create.wav
  • mus_crickets.ogg
  • mus_cymbal.ogg
  • mus_dialup_0.wav
  • mus_dialup_1.wav
  • mus_dialup_2.wav
  • mus_dialup_3.wav
  • mus_dialup_4.wav
  • mus_dialup_5.wav
  • mus_disturbing.ogg
  • mus_dogappear.ogg
  • mus_doorclose.ogg
  • mus_dooropen.ogg
  • mus_drone.ogg
  • mus_drumcuica.wav
  • mus_drumcuica2.wav
  • mus_drumcymbal.wav
  • mus_drumkick.wav
  • mus_drumsnare.wav
  • mus_dununnn.ogg
  • mus_elevator.ogg
  • mus_elevator_last.ogg
  • mus_explosion.wav
  • mus_fearsting.ogg
  • mus_f_alarm.ogg
  • mus_f_destroyed.ogg
  • mus_f_destroyed2.ogg
  • mus_f_destroyed3.ogg
  • mus_f_endnote.wav
  • mus_f_glock.wav
  • mus_f_laugh.wav
  • mus_f_newlaugh.ogg
  • mus_f_newlaugh_low.ogg
  • mus_f_noise.wav
  • mus_f_orchhit.wav
  • mus_f_orchhit_l.wav
  • mus_harpnoise.ogg
  • mus_intronoise.ogg
  • mus_mettsmash.wav
  • mus_mett_applause.ogg
  • mus_mett_cheer.ogg
  • mus_mode.ogg
  • mus_mt_yeah.wav
  • mus_myemeow.ogg
  • mus_note1.wav
  • mus_note2.wav
  • mus_note3.wav
  • mus_note4.wav
  • mus_note5.wav
  • mus_note6.wav
  • mus_ohyes.ogg
  • mus_piano1.wav
  • mus_piano2.wav
  • mus_piano3.wav
  • mus_piano4.wav
  • mus_piano5.wav
  • mus_piano6.wav
  • mus_piano7.wav
  • mus_piano8.wav
  • mus_piano9.wav
  • mus_pianoA.wav
  • mus_rimshot.ogg
  • mus_rotate.wav
  • mus_sfx_abreak.wav
  • mus_sfx_abreak2.wav
  • mus_sfx_ahh.wav
  • mus_sfx_a_bullet.wav
  • mus_sfx_a_gigatalk.wav
  • mus_sfx_a_grab.ogg
  • mus_sfx_a_lithit.wav
  • mus_sfx_a_lithit2.wav
  • mus_sfx_a_pullback.wav
  • mus_sfx_a_swipe.wav
  • mus_sfx_a_swordappear.wav
  • mus_sfx_a_target.wav
  • mus_sfx_bookspin.wav
  • mus_sfx_chainsaw.ogg
  • mus_sfx_cinematiccut.wav
  • mus_sfx_eyeflash.wav
  • mus_sfx_frypan.wav
  • mus_sfx_generate.wav
  • mus_sfx_gigapunch.wav
  • mus_sfx_gunshot.wav
  • mus_sfx_hypergoner_charge.ogg
  • mus_sfx_hypergoner_laugh.ogg
  • mus_sfx_oh.wav
  • mus_sfx_rainbowbeam_1.wav
  • mus_sfx_rainbowbeam_hold.ogg
  • mus_sfx_segapower.wav
  • mus_sfx_segapower2.wav
  • mus_sfx_sparkles.wav
  • mus_sfx_spellcast.wav
  • mus_sfx_star.wav
  • mus_sfx_swipe.wav
  • mus_sfx_ted.wav
  • mus_sfx_voice_jafe.wav
  • mus_sfx_voice_ted.wav
  • mus_sfx_voice_triple.wav
  • mus_sfx_yowl.wav
  • mus_singF.wav
  • mus_singG.wav
  • mus_singvoice.wav
  • mus_snowwalk.ogg
  • mus_sticksnap.ogg
  • mus_tone2.ogg
  • mus_tone3.ogg
  • mus_wawa.ogg
  • mus_whoopee.ogg
  • snd_arrow.wav
  • snd_b.wav
  • snd_ballchime.ogg
  • snd_battlefall.wav
  • snd_bell.wav
  • snd_bigdoor_open.wav
  • snd_block2.wav
  • snd_bluh.wav
  • snd_bomb.wav
  • snd_bombfall.wav
  • snd_bombsplosion.wav
  • snd_break1.wav
  • snd_break1_c.wav
  • snd_break2.wav
  • snd_break2_c.wav
  • snd_breaka.wav
  • snd_breakb.wav
  • snd_breakc.wav
  • snd_buyitem.wav
  • snd_buzzing.wav
  • snd_catsalad.wav
  • snd_chug.wav
  • snd_credit_s.wav
  • snd_curtgunshot.ogg
  • snd_damage.wav
  • snd_damage_c.wav
  • snd_dimbox.wav
  • snd_doghurt1.wav
  • snd_dogresidue.wav
  • snd_dogsalad.wav
  • snd_drumroll.wav
  • snd_dumbvictory.wav
  • snd_ehurt1.wav
  • snd_elecdoor_close.wav
  • snd_elecdoor_open.wav
  • snd_elecdoor_shut.wav
  • snd_elecdoor_shutheavy.wav
  • snd_escaped.wav
  • snd_fall.wav
  • snd_fall2.wav
  • snd_flameloop.wav
  • snd_floweylaugh.wav
  • snd_floweytalk1.wav
  • snd_floweytalk2.wav
  • snd_gameover_broken.wav
  • snd_glassbreak.wav
  • snd_grab.wav
  • snd_grandpatemi.wav
  • snd_heal_c.wav
  • snd_heartshot.wav
  • snd_heavydamage.wav
  • snd_hero.wav
  • snd_hit.wav
  • snd_hurt1.wav
  • snd_hurt1_c.wav
  • snd_hurtbeef.wav
  • snd_hurtbig.wav
  • snd_hurtbuzz.wav
  • snd_hurtdragon.wav
  • snd_hurtgirl.wav
  • snd_hurtlaugh.wav
  • snd_hurtloox.wav
  • snd_hurtsmall.wav
  • snd_impact.wav
  • snd_instanoise.wav
  • snd_item.wav
  • snd_knock.wav
  • snd_laz.wav
  • snd_laz_c.wav
  • snd_levelup.wav
  • snd_lightswitch.wav
  • snd_magicminer.wav
  • snd_movemenu.wav
  • snd_mtt1.wav
  • snd_mtt2.wav
  • snd_mtt3.wav
  • snd_mtt4.wav
  • snd_mtt5.wav
  • snd_mtt6.wav
  • snd_mtt7.wav
  • snd_mtt8.wav
  • snd_mtt9.wav
  • snd_mtt_burst.wav
  • snd_mtt_hit.wav
  • snd_mtt_prebomb.wav
  • snd_mushroomdance.ogg
  • snd_mysterygo.wav
  • snd_noise.wav
  • snd_nosound.wav
  • snd_oddtalk1.wav
  • snd_oddtalk2.wav
  • snd_phone.wav
  • snd_pombark.wav
  • snd_power.wav
  • snd_punchstrong.wav
  • snd_punchweak.wav
  • snd_saber3.wav
  • snd_save.wav
  • snd_screenshake.wav
  • snd_select.wav
  • snd_shadowpendant.wav
  • snd_shakerbreaker.wav
  • snd_shock.wav
  • snd_slidewhist.wav
  • snd_sparkle1.wav
  • snd_spearappear.wav
  • snd_spearrise.wav
  • snd_speedup.wav
  • snd_splash.wav
  • SND_SPLASH_2.wav
  • snd_spooky.wav
  • snd_squeak.wav
  • snd_swallow.wav
  • snd_switchpull.wav
  • snd_switchpull_n.wav
  • snd_tearcard.wav
  • snd_tem.wav
  • snd_tem2.wav
  • snd_tem3.wav
  • snd_tem4.wav
  • snd_tem5.wav
  • snd_tem6.wav
  • snd_tempbell.wav
  • snd_test.wav
  • snd_textnoise.wav
  • SND_TXT1.wav
  • SND_TXT2.wav
  • snd_txtal.wav
  • snd_txtasg.wav
  • snd_txtasr.wav
  • snd_txtasr2.wav
  • snd_txtpap.wav
  • snd_txtsans.wav
  • snd_txtsans2.wav
  • snd_txttor.wav
  • snd_txttor2.wav
  • snd_txttor3.wav
  • snd_txtund.wav
  • snd_txtund2.wav
  • snd_txtund3.wav
  • snd_txtund4.wav
  • snd_txtund_hyper.wav
  • snd_undynedis.wav
  • snd_undynestep.wav
  • snd_vaporized.wav
  • snd_victor.wav
  • snd_vulkinhurt.wav
  • snd_wngdng1.wav
  • snd_wngdng2.wav
  • snd_wngdng3.wav
  • snd_wngdng4.wav
  • snd_wngdng5.wav
  • snd_wngdng6.wav
  • snd_wngdng7.wav
  • snd_wonderfulidea.wav
  • snd_wonderfulidea_ja.wav
  • snd_wrongvictory.wav
  • snd_yeah.wav
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Avatar
Oct 14, 2018, 10:49 AM
Why. Aren't. They. Organized.
Avatar
Aug 26, 2018, 12:13 AM
Y'know.. it would be nice if the sound files were perhaps named. So I don't have to listen through several sounds just to find what I'm looking for.
Avatar
Mar 13, 2018, 1:33 PM
Make sure you didn't steal kiddo, or YOU WILL HAVE A VERY BAD TIME.
Avatar
Feb 2, 2018, 3:47 PM
@Waterisgood Technically, ogg.abc is a song, so it is not included. Also, there is no standalone sound effect for the Photoshop Flowey alarm. If there are sounds that you would like, please add them.
Avatar
Aug 15, 2016, 8:58 AM
Don't forget Toriel
Avatar
Jul 6, 2016, 1:22 PM
Can you update this plz some sounds are missing
Here's a list of sounds that needs to be added for the update
(I don't know the file names)

- Alphys upgrading frisk's phone

- white fade dissolve sound when frisk is going through a ruins door

- mettaton ooooh yeeeees! Line

- omega flowey alarm

- don't spoil the game message

- water fall ambience

- and all other sounds you missed
Avatar
May 25, 2016, 11:19 AM
@BBLIR @kkzero2015 The TTS engine used is FL Studio's vox engine. It's not that good of an engine for what FL Studio was meant for. But for what Toby Fox used it for, it's ok.
Avatar
May 1, 2016, 6:10 AM
@BBLIR The clips derive from the same TTS engine used to make the spoiler message, I think.
Avatar
Apr 10, 2016, 12:44 AM
Is it just me, or do Gaster's voice clips (71-77) sound like the spoiler message?
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