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Objects
Game
Section
Sound Effects
Filesize 41.54 MB
Submitter Cooper B. Chance
Format ZIP
Hits 166
Comments 0

Icon Filler
Zip Contents[202]
  • Objects/crate_break_0000.wav
  • Objects/crate_break_0001.wav
  • Objects/crate_break_0002.wav
  • Objects/creakyboard_0000.wav
  • Objects/creakyboard_0001.wav
  • Objects/creakyboard_0002.wav
  • Objects/creakyboard_0003.wav
  • Objects/objects_covercactus_lg_50_to_0_0001.wav
  • Objects/objects_covercactus_lg_50_to_0_0002.wav
  • Objects/objects_covercactus_lg_50_to_0_0003.wav
  • Objects/objects_covercactus_lg_100_to_0_0001.wav
  • Objects/objects_covercactus_lg_100_to_0_0002.wav
  • Objects/objects_covercactus_lg_100_to_0_0003.wav
  • Objects/objects_covercactus_lg_100_to_50_0001.wav
  • Objects/objects_covercactus_lg_100_to_50_0002.wav
  • Objects/objects_covercactus_lg_100_to_50_0003.wav
  • Objects/objects_covercactus_sm_50_to_0_0001.wav
  • Objects/objects_covercactus_sm_50_to_0_0002.wav
  • Objects/objects_covercactus_sm_50_to_0_0003.wav
  • Objects/objects_covercactus_sm_100_to_0_0001.wav
  • Objects/objects_covercactus_sm_100_to_0_0002.wav
  • Objects/objects_covercactus_sm_100_to_0_0003.wav
  • Objects/objects_covercactus_sm_100_to_50_0001.wav
  • Objects/objects_covercactus_sm_100_to_50_0002.wav
  • Objects/objects_covercactus_sm_100_to_50_0003.wav
  • Objects/objects_covercrate_50_to_0_001.wav
  • Objects/objects_covercrate_50_to_0_002.wav
  • Objects/objects_covercrate_50_to_0_003.wav
  • Objects/objects_covercrate_100_to_0_001.wav
  • Objects/objects_covercrate_100_to_0_002.wav
  • Objects/objects_covercrate_100_to_0_003.wav
  • Objects/objects_covercrate_100_to_50_001.wav
  • Objects/objects_covercrate_100_to_50_002.wav
  • Objects/objects_covercrate_100_to_50_003.wav
  • Objects/objects_metalcreak_small_0000.wav
  • Objects/objects_metalcreak_small_0001.wav
  • Objects/objects_metalcreak_small_0002.wav
  • Objects/objects_metalcreak_small_0003.wav
  • Objects/objects_metalcreak_small_0004.wav
  • Objects/objects_metalcreak_small_0005.wav
  • Objects/object_airlockopen_0000.wav
  • Objects/object_airlock_attemptopen_0000.wav
  • Objects/object_airlock_close_0000.wav
  • Objects/object_airlock_terminalunlock_0000.wav
  • Objects/object_ammocan_open_0000.wav
  • Objects/object_barrell_explode_end.wav
  • Objects/object_barrell_explode_loop.wav
  • Objects/object_barrell_explode_start.wav
  • Objects/object_blackbox_install_0000.wav
  • Objects/object_bush_grab_0000.wav
  • Objects/object_circuitbreaker_0000.wav
  • Objects/object_circuitbreaker_0001.wav
  • Objects/object_citadelguardiangate_open_0000.wav
  • Objects/object_computer_login_0000.wav
  • Objects/object_computer_logout_0000.wav
  • Objects/object_container_large_open_0003.wav
  • Objects/object_container_small_open_0003.wav
  • Objects/object_crane_drop_0001.wav
  • Objects/object_crane_lift_loop_0001.wav
  • Objects/object_crane_lift_start_0001.wav
  • Objects/object_crane_lift_stop_0001.wav
  • Objects/object_crane_swing_loop_0001.wav
  • Objects/object_damontasilo_bigdoor_open_0000.wav
  • Objects/object_damontasilo_railcar_depart_0000.wav
  • Objects/object_destructiblewall_break_0000.wav
  • Objects/object_digging_0000.wav
  • Objects/object_digging_0003.wav
  • Objects/object_digging_0004.wav
  • Objects/object_doorlocked_0000.wav
  • Objects/object_doorlocked_0001.wav
  • Objects/object_doorlocked_0002.wav
  • Objects/object_door_celldoor_open_0001.wav
  • Objects/object_fanloop_0000.wav
  • Objects/object_fire_large_0000.wav
  • Objects/object_fire_large_0001.wav
  • Objects/object_fire_small_0000.wav
  • Objects/object_fire_small_0001.wav
  • Objects/object_fire_smolder_0000.wav
  • Objects/object_fire_smolder_0001.wav
  • Objects/object_fuse_loop_0000.wav
  • Objects/object_generatorloop_0000.wav
  • Objects/object_generatorstart_0000.wav
  • Objects/object_generator_broken_0000.wav
  • Objects/object_generator_explode_0000.wav
  • Objects/object_gongstrike_0000.wav
  • Objects/object_helicopter_idle_0000.wav
  • Objects/object_injection_0000.wav
  • Objects/object_latch_0000.wav
  • Objects/object_light_broken_0000.wav
  • Objects/object_loot_dogcollar_0000.wav
  • Objects/object_loot_dogcollar_0001.wav
  • Objects/object_loot_dogcollar_0002.wav
  • Objects/object_maintenancerobot_crash_0000.wav
  • Objects/object_maintenancerobot_run_0000.wav
  • Objects/object_maintenancerobot_snag_0000.wav
  • Objects/object_maintenancerobot_snag_0001.wav
  • Objects/object_metaldoor_close_0000.wav
  • Objects/object_metaldoor_close_0001.wav
  • Objects/object_metaldoor_close_0002.wav
  • Objects/object_metaldoor_close_0003.wav
  • Objects/object_metaldoor_open_0000.wav
  • Objects/object_metaldoor_open_0001.wav
  • Objects/object_metaldoor_open_0002.wav
  • Objects/object_metal_creak_0000.wav
  • Objects/object_metal_creak_0001.wav
  • Objects/object_metal_creak_0002.wav
  • Objects/object_metal_creak_0003.wav
  • Objects/object_missilebase_goopscoop_0000.wav
  • Objects/object_nomad_signsqueak_0000.wav
  • Objects/object_pipe_flow_0000.wav
  • Objects/object_pipe_flow_0001.wav
  • Objects/object_safe_open_0000.wav
  • Objects/object_safe_open_0001.wav
  • Objects/object_safe_open_0002.wav
  • Objects/object_safe_open_0003.wav
  • Objects/object_safe_open_0004.wav
  • Objects/object_safe_open_0005.wav
  • Objects/object_satellitedish_0000.wav
  • Objects/object_sign_wind_0000.wav
  • Objects/object_stream_0000.wav
  • Objects/object_toaster_ding_0000.wav
  • Objects/object_valveturn_0000.wav
  • Objects/object_valveturn_0001.wav
  • Objects/object_valveturn_0002.wav
  • Objects/object_valveturn_0003.wav
  • Objects/object_vehicle_large_idle_0000.wav
  • Objects/object_vinebreak_small_0001.wav
  • Objects/object_vinesbreak_0000.wav
  • Objects/object_vine_stretchflesh_0000.wav
  • Objects/object_vine_stretchflesh_0001.wav
  • Objects/object_vine_stretchflesh_0002.wav
  • Objects/object_waterspray_0000.wav
  • Objects/object_wheelchairroll_0000.wav
  • Objects/object_wooddoor_close_0000.wav
  • Objects/object_wooddoor_close_0001.wav
  • Objects/object_wooddoor_close_0002.wav
  • Objects/object_wooddoor_close_0003.wav
  • Objects/object_wooddoor_force_0000.wav
  • Objects/object_wooddoor_locked_0000.wav
  • Objects/object_wooddoor_open_0000.wav
  • Objects/object_wooddoor_open_0001.wav
  • Objects/object_wooddoor_open_0002.wav
  • Objects/objhects_destructable_beakerround_0001.wav
  • Objects/objhects_destructable_beakertipped_0001.wav
  • Objects/objhects_destructable_beaker_0001.wav
  • Objects/objhects_destructable_bottleliqeur_0001.wav
  • Objects/objhects_destructable_bottleshamanround_0001.wav
  • Objects/objhects_destructable_bottleshots_0001.wav
  • Objects/objhects_destructable_bottlesquarebigger_0001.wav
  • Objects/objhects_destructable_bottlesquare_0001.wav
  • Objects/objhects_destructable_bottlewhiskey_0001.wav
  • Objects/objhects_destructable_bottle_0001.wav
  • Objects/objhects_destructable_bottle_0002.wav
  • Objects/objhects_destructable_bottle_0003.wav
  • Objects/objhects_destructable_bottle_0004.wav
  • Objects/objhects_destructable_bottle_0005.wav
  • Objects/objhects_destructable_bottle_0006.wav
  • Objects/objhects_destructable_coffeeheart_0001.wav
  • Objects/objhects_destructable_distillationset_0001.wav
  • Objects/objhects_destructable_glassbear_0001.wav
  • Objects/objhects_destructable_glassbeer_0001.wav
  • Objects/objhects_destructable_penciljar_0001.wav
  • Objects/objhects_destructable_plate_0001.wav
  • Objects/objhects_destructable_potteryshaman_0001.wav
  • Objects/objhects_destructable_potterytall_0001.wav
  • Objects/objhects_destructable_pottery_0001.wav
  • Objects/objhects_destructable_testtubeset_0001.wav
  • Objects/obj_ag_center_satellite_use_2d_0001.wav
  • Objects/obj_ag_center_vines_explode_2d_0001.wav
  • Objects/obj_ag_exploding_pod_0001.wav
  • Objects/obj_canyon_rock_wall_2d_0001.wav
  • Objects/obj_damonta_fortune_teller_coin_drop_2d_0001.wav
  • Objects/obj_damonta_fortune_teller_idle_0001.wav
  • Objects/obj_damonta_fortune_teller_idle_broken_0001.wav
  • Objects/obj_damonta_jamie_the_robot_0001.wav
  • Objects/obj_damonta_tinker_computer_explode_2d_0001.wav
  • Objects/obj_damonta_tinker_computer_hack_2d_0001.wav
  • Objects/obj_darwin_air_filtration_on_2d_0001.wav
  • Objects/obj_dirt_scrape_0000.wav
  • Objects/obj_dirt_scrape_0001.wav
  • Objects/obj_dirt_scrape_0002.wav
  • Objects/obj_dirt_scrape_0003.wav
  • Objects/obj_dirt_scrape_0004.wav
  • Objects/obj_distillery_wooden_fence_2d_0001.wav
  • Objects/obj_level_lupe_mine_charges_explosion_fuse_lit_2d_0001.wav
  • Objects/obj_prison_chain_link_fence_explode_2d_0001.wav
  • Objects/obj_prison_chain_link_fence_forced_2d_0001.wav
  • Objects/obj_prison_chain_link_fence_open_2d_0001.wav
  • Objects/obj_prison_crates_explode_2d_0001.wav
  • Objects/obj_prison_crates_open_2d_0001.wav
  • Objects/obj_prison_dresser_open_2d_0001.wav
  • Objects/obj_prison_forklift_2d_0001.wav
  • Objects/obj_prison_landmines_disarmed_2d_0001.wav
  • Objects/obj_prison_push_cart_2d_0001.wav
  • Objects/obj_prison_well_2d_0001.wav
  • Objects/obj_rail_nomads_golden_spike_pounded_2d_0001.wav
  • Objects/obj_rail_nomands_camp_alarm_klaxon_2d_0001.wav
  • Objects/obj_rail_nomands_camp_jail_cell_door_2d_0001.wav
  • Objects/obj_rail_nomands_camp_radio_tower_repair_2d_0001.wav
  • Objects/obj_rail_nomands_camp_tire_swing_breaks_falls_2d_0001.wav
  • Objects/obj_ranger_citadel_meson_cannon_activate_2d_0001.wav
  • Objects/obj_ranger_citadel_meson_cannon_loop_hum_0001.wav
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