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Generic Battle
Game
Section
Sound Effects
Filesize 27.12 MB
Submitter Quasi-Detective
Format ZIP (application/zip)
Hits 195
Comments 0

Icon Filler
Zip Contents[236]
  • LNK_S_oramuda_button.wav
  • S_bike_idleLP.wav
  • S_bike_off.wav
  • S_bike_revup01.wav
  • S_bike_revup02.wav
  • S_bike_start.wav
  • S_bike_tire01.wav
  • S_bike_tire02.wav
  • S_bike_tire03.wav
  • S_bld_suck.wav
  • S_bodyfall_L.wav
  • S_bodyfall_S.wav
  • S_body_appear.wav
  • S_body_get1.wav
  • S_body_get2.wav
  • S_brk_glass1.wav
  • S_brk_glass2.wav
  • S_brk_ice.wav
  • S_brk_rock.wav
  • S_bubble1.wav
  • S_bubble2.wav
  • S_bubble3.wav
  • S_bubble4.wav
  • S_bubble_pop.wav
  • S_cartridge.wav
  • S_chargeMax.wav
  • S_cola.wav
  • S_DHA_cutin.wav
  • S_dinosaur1.wav
  • S_dinosaur2.wav
  • S_dinosaur3.wav
  • S_dinosaur4.wav
  • S_doubleHit.wav
  • S_draw1.wav
  • S_draw2.wav
  • S_draw3.wav
  • S_dual_ed.wav
  • S_dual_st.wav
  • S_env_fireLP.wav
  • S_fire1.wav
  • S_fire2.wav
  • S_fire3.wav
  • S_fire4.wav
  • S_fireHit.wav
  • S_flash1.wav
  • S_foot_barefoot_dirt.wav
  • S_foot_barefoot_grass.wav
  • S_foot_barefoot_iron.wav
  • S_foot_barefoot_stone.wav
  • S_foot_barefoot_tatami.wav
  • S_foot_barefoot_wood.wav
  • S_foot_bootsH_dirt.wav
  • S_foot_bootsH_grass.wav
  • S_foot_bootsH_iron.wav
  • S_foot_bootsH_stone.wav
  • S_foot_bootsH_tatami.wav
  • S_foot_bootsH_wood.wav
  • S_foot_bootsL_dirt.wav
  • S_foot_bootsL_grass.wav
  • S_foot_bootsL_iron.wav
  • S_foot_bootsL_stone.wav
  • S_foot_bootsL_tatami.wav
  • S_foot_bootsL_wood.wav
  • S_foot_bootsS_dirt.wav
  • S_foot_bootsS_grass.wav
  • S_foot_bootsS_iron.wav
  • S_foot_bootsS_stone.wav
  • S_foot_bootsS_tatami.wav
  • S_foot_bootsS_wood.wav
  • S_foot_crawl_dirt.wav
  • S_foot_crawl_grass.wav
  • S_foot_crawl_iron.wav
  • S_foot_crawl_stone.wav
  • S_foot_crawl_tatami.wav
  • S_foot_crawl_wood.wav
  • S_foot_dog_dirt.wav
  • S_foot_dog_grass.wav
  • S_foot_dog_iron.wav
  • S_foot_dog_stone.wav
  • S_foot_dog_tatami.wav
  • S_foot_dog_wood.wav
  • S_foot_heels_dirt.wav
  • S_foot_heels_grass.wav
  • S_foot_heels_iron.wav
  • S_foot_heels_stone.wav
  • S_foot_heels_tatami.wav
  • S_foot_heels_wood.wav
  • S_foot_sandals_dirt.wav
  • S_foot_sandals_grass.wav
  • S_foot_sandals_iron.wav
  • S_foot_sandals_stone.wav
  • S_foot_sandals_tatami.wav
  • S_foot_sandals_wood.wav
  • S_foot_shoes_dirt.wav
  • S_foot_shoes_grass.wav
  • S_foot_shoes_iron.wav
  • S_foot_shoes_stone.wav
  • S_foot_shoes_tatami.wav
  • S_foot_shoes_wood.wav
  • S_foot_sneakers_dirt.wav
  • S_foot_sneakers_grass.wav
  • S_foot_sneakers_iron.wav
  • S_foot_sneakers_stone.wav
  • S_foot_sneakers_tatami.wav
  • S_foot_sneakers_wood.wav
  • S_foot_stone.wav
  • S_foot_water.wav
  • S_gim_tea1.wav
  • S_gim_tea2.wav
  • S_gim_warning.wav
  • S_gogogoLP.wav
  • S_groundHit.wav
  • S_guard.wav
  • S_guard2.wav
  • S_guard3.wav
  • S_guard_std.wav
  • S_guard_wav.wav
  • S_guitar1.wav
  • S_guitar2.wav
  • S_guitar3.wav
  • S_guitar4.wav
  • S_guitar5.wav
  • S_guitar6.wav
  • S_gun1.wav
  • S_gun2.wav
  • S_gun3.wav
  • S_gun_fire1.wav
  • S_gun_fire2.wav
  • S_gun_fire3.wav
  • S_gun_fire4.wav
  • S_gun_hit.wav
  • S_heart.wav
  • S_heart_attack.wav
  • S_heart_chargeLP.wav
  • S_heart_down.wav
  • S_HHA_splash.wav
  • S_hit_L_H01.wav
  • S_hit_L_L01.wav
  • S_hit_L_old.wav
  • S_hit_M_H01.wav
  • S_hit_M_H02.wav
  • S_hit_M_H03.wav
  • S_hit_M_L01.wav
  • S_hit_slash_L.wav
  • S_hit_slash_M_H.wav
  • S_hit_slash_M_L.wav
  • S_hit_slash_S_H.wav
  • S_hit_slash_S_L.wav
  • S_hit_std_L.wav
  • S_hit_std_M.wav
  • S_hit_std_S.wav
  • S_hit_S_H01.wav
  • S_hit_S_H02.wav
  • S_hit_S_H03.wav
  • S_hit_S_L01.wav
  • S_hit_S_old.wav
  • S_hit_wav_L.wav
  • S_hit_wav_M_H.wav
  • S_hit_wav_M_L.wav
  • S_hit_wind.wav
  • S_hit_wind2.wav
  • S_horse_foot.wav
  • S_horse_foot2.wav
  • S_horse_voice1.wav
  • S_horse_voice2.wav
  • S_horse_voice3.wav
  • S_ice.wav
  • S_item_swing1.wav
  • S_item_swing2.wav
  • S_item_swing3.wav
  • S_kira.wav
  • S_letter01.wav
  • S_letter02.wav
  • S_letter03.wav
  • S_onara.wav
  • S_oramuda_button2.wav
  • S_oramuda_st.wav
  • S_plane.wav
  • S_rain.wav
  • S_rope_swing1.wav
  • S_rope_swing2.wav
  • S_rope_swing3.wav
  • S_scratch1.wav
  • S_scratch2.wav
  • S_scratch3.wav
  • S_scratch4.wav
  • S_seal_hit.wav
  • S_seal_peel.wav
  • S_skill_wind.wav
  • S_skill_wind2.wav
  • S_sliding1.wav
  • S_space.wav
  • S_spark1.wav
  • S_spark2.wav
  • S_spark3.wav
  • S_splash.wav
  • S_split1.wav
  • S_split2.wav
  • S_std_appear.wav
  • S_std_disappear.wav
  • S_std_rush.wav
  • S_std_swing01.wav
  • S_std_swing02.wav
  • S_std_swing03.wav
  • S_std_swing04.wav
  • S_std_swing05.wav
  • S_steelball_hit_L.wav
  • S_steelball_hit_S.wav
  • S_steelball_turn.wav
  • S_steelball_turn2.wav
  • S_string1.wav
  • S_string2.wav
  • S_string3.wav
  • S_swing01.wav
  • S_swing02.wav
  • S_swing03.wav
  • S_swing04.wav
  • S_swing05.wav
  • S_swing06.wav
  • S_swing07.wav
  • S_swing08.wav
  • S_swing09.wav
  • S_swing10.wav
  • S_swing_repeat.wav
  • S_teeth.wav
  • S_tree.wav
  • S_wind1.wav
  • S_wind2.wav
  • S_wind3.wav
  • S_wind4.wav
  • S_world_ed.wav
  • S_world_st.wav
  • S_world_st2.wav
  • S_zipper1.wav
  • S_zipper2.wav
  • S_zipper3.wav
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