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Miscellaneous
Game
Section
Sound Effects
Filesize 34.01 MB
Submitter Quasi-Detective
Format ZIP (application/zip)
Hits 132
Comments 0

Icon Filler
Zip Contents[202]
  • pupSE/S_bld_suck.wav
  • pupSE/S_bodyfall_L.wav
  • pupSE/S_bodyfall_S.wav
  • pupSE/S_body_appear.wav
  • pupSE/S_body_get1.wav
  • pupSE/S_body_get2.wav
  • pupSE/S_doubleHit.wav
  • pupSE/S_fire1.wav
  • pupSE/S_fire2.wav
  • pupSE/S_fire3.wav
  • pupSE/S_fire4.wav
  • pupSE/S_fireHit.wav
  • pupSE/S_flash1.wav
  • pupSE/S_foot_barefoot_dirt.wav
  • pupSE/S_foot_barefoot_grass.wav
  • pupSE/S_foot_barefoot_iron.wav
  • pupSE/S_foot_barefoot_stone.wav
  • pupSE/S_foot_barefoot_tatami.wav
  • pupSE/S_foot_barefoot_wood.wav
  • pupSE/S_foot_bootsH_dirt.wav
  • pupSE/S_foot_bootsH_grass.wav
  • pupSE/S_foot_bootsH_iron.wav
  • pupSE/S_foot_bootsH_stone.wav
  • pupSE/S_foot_bootsH_tatami.wav
  • pupSE/S_foot_bootsH_wood.wav
  • pupSE/S_foot_bootsL_dirt.wav
  • pupSE/S_foot_bootsL_grass.wav
  • pupSE/S_foot_bootsL_iron.wav
  • pupSE/S_foot_bootsL_stone.wav
  • pupSE/S_foot_bootsL_tatami.wav
  • pupSE/S_foot_bootsL_wood.wav
  • pupSE/S_foot_bootsS_dirt.wav
  • pupSE/S_foot_bootsS_grass.wav
  • pupSE/S_foot_bootsS_iron.wav
  • pupSE/S_foot_bootsS_stone.wav
  • pupSE/S_foot_bootsS_tatami.wav
  • pupSE/S_foot_bootsS_wood.wav
  • pupSE/S_foot_crawl_dirt.wav
  • pupSE/S_foot_crawl_grass.wav
  • pupSE/S_foot_crawl_iron.wav
  • pupSE/S_foot_crawl_stone.wav
  • pupSE/S_foot_crawl_tatami.wav
  • pupSE/S_foot_crawl_wood.wav
  • pupSE/S_foot_dog_dirt.wav
  • pupSE/S_foot_dog_grass.wav
  • pupSE/S_foot_dog_iron.wav
  • pupSE/S_foot_dog_stone.wav
  • pupSE/S_foot_dog_tatami.wav
  • pupSE/S_foot_dog_wood.wav
  • pupSE/S_foot_heels_dirt.wav
  • pupSE/S_foot_heels_grass.wav
  • pupSE/S_foot_heels_iron.wav
  • pupSE/S_foot_heels_stone.wav
  • pupSE/S_foot_heels_tatami.wav
  • pupSE/S_foot_heels_wood.wav
  • pupSE/S_foot_sandals_dirt.wav
  • pupSE/S_foot_sandals_grass.wav
  • pupSE/S_foot_sandals_iron.wav
  • pupSE/S_foot_sandals_stone.wav
  • pupSE/S_foot_sandals_tatami.wav
  • pupSE/S_foot_sandals_wood.wav
  • pupSE/S_foot_shoes_dirt.wav
  • pupSE/S_foot_shoes_grass.wav
  • pupSE/S_foot_shoes_iron.wav
  • pupSE/S_foot_shoes_stone.wav
  • pupSE/S_foot_shoes_tatami.wav
  • pupSE/S_foot_shoes_wood.wav
  • pupSE/S_foot_sneakers_dirt.wav
  • pupSE/S_foot_sneakers_grass.wav
  • pupSE/S_foot_sneakers_iron.wav
  • pupSE/S_foot_sneakers_stone.wav
  • pupSE/S_foot_sneakers_tatami.wav
  • pupSE/S_foot_sneakers_wood.wav
  • pupSE/S_foot_water.wav
  • pupSE/S_gim_hv_move.wav
  • pupSE/S_gim_hv_notice.wav
  • pupSE/S_gogogoLP.wav
  • pupSE/S_guard.wav
  • pupSE/S_guard_std.wav
  • pupSE/S_guard_wav.wav
  • pupSE/S_gun_fire1.wav
  • pupSE/S_gun_hit.wav
  • pupSE/S_hit_L_H01.wav
  • pupSE/S_hit_L_L01.wav
  • pupSE/S_hit_M_H01.wav
  • pupSE/S_hit_M_H02.wav
  • pupSE/S_hit_M_H03.wav
  • pupSE/S_hit_M_L01.wav
  • pupSE/S_hit_slash_L.wav
  • pupSE/S_hit_slash_M_H.wav
  • pupSE/S_hit_slash_M_L.wav
  • pupSE/S_hit_slash_S_H.wav
  • pupSE/S_hit_slash_S_L.wav
  • pupSE/S_hit_std_L.wav
  • pupSE/S_hit_std_M.wav
  • pupSE/S_hit_std_S.wav
  • pupSE/S_hit_S_H01.wav
  • pupSE/S_hit_S_H02.wav
  • pupSE/S_hit_S_H03.wav
  • pupSE/S_hit_S_L01.wav
  • pupSE/S_hit_wav_L.wav
  • pupSE/S_hit_wav_M_H.wav
  • pupSE/S_hit_wav_M_L.wav
  • pupSE/S_hit_wind.wav
  • pupSE/S_hit_wind2.wav
  • pupSE/S_horse_foot.wav
  • pupSE/S_horse_foot2.wav
  • pupSE/S_horse_voice1.wav
  • pupSE/S_item_swing1.wav
  • pupSE/S_item_swing2.wav
  • pupSE/S_item_swing3.wav
  • pupSE/S_letter01.wav
  • pupSE/S_letter02.wav
  • pupSE/S_oramuda_st.wav
  • pupSE/S_plane.wav
  • pupSE/S_PT_airportLP.wav
  • pupSE/S_PT_animation01.wav
  • pupSE/S_PT_auraLP.wav
  • pupSE/S_PT_bell.wav
  • pupSE/S_PT_blood1.wav
  • pupSE/S_PT_body_move.wav
  • pupSE/S_PT_body_putin.wav
  • pupSE/S_PT_body_recover.wav
  • pupSE/S_PT_body_resonance.wav
  • pupSE/S_PT_book_drop.wav
  • pupSE/S_PT_break1.wav
  • pupSE/S_PT_burnLP1.wav
  • pupSE/S_PT_camera.wav
  • pupSE/S_PT_chip1.wav
  • pupSE/S_PT_chip2.wav
  • pupSE/S_PT_clapp.wav
  • pupSE/S_PT_clothes1.wav
  • pupSE/S_PT_clothes2.wav
  • pupSE/S_PT_clothes3.wav
  • pupSE/S_PT_clothes4.wav
  • pupSE/S_PT_clothes5.wav
  • pupSE/S_PT_crackLP.wav
  • pupSE/S_PT_disappear1.wav
  • pupSE/S_PT_disappear2.wav
  • pupSE/S_PT_drop1.wav
  • pupSE/S_PT_flash2.wav
  • pupSE/S_PT_flash3.wav
  • pupSE/S_PT_flash4.wav
  • pupSE/S_PT_gogogo_btl.wav
  • pupSE/S_PT_guitar.wav
  • pupSE/S_PT_hit_LL1.wav
  • pupSE/S_PT_hit_LL2.wav
  • pupSE/S_PT_hit_LL3.wav
  • pupSE/S_PT_horn.wav
  • pupSE/S_PT_iggy.wav
  • pupSE/S_PT_ignite1.wav
  • pupSE/S_PT_ignite2.wav
  • pupSE/S_PT_motion1.wav
  • pupSE/S_PT_motion2.wav
  • pupSE/S_PT_motion3.wav
  • pupSE/S_PT_shineLP.wav
  • pupSE/S_PT_shoreLP.wav
  • pupSE/S_PT_stepon_book.wav
  • pupSE/S_PT_wavLP.wav
  • pupSE/S_PT_whoosh1.wav
  • pupSE/S_PT_whoosh2.wav
  • pupSE/S_PT_whoosh3.wav
  • pupSE/S_PT_wind1.wav
  • pupSE/S_PT_wind2.wav
  • pupSE/S_PT_wind3.wav
  • pupSE/S_PT_wingLP.wav
  • pupSE/S_PT_zombie.wav
  • pupSE/S_rope_swing1.wav
  • pupSE/S_rope_swing2.wav
  • pupSE/S_rope_swing3.wav
  • pupSE/S_scratch1.wav
  • pupSE/S_scratch2.wav
  • pupSE/S_scratch3.wav
  • pupSE/S_scratch4.wav
  • pupSE/S_sliding1.wav
  • pupSE/S_spark1.wav
  • pupSE/S_spark2.wav
  • pupSE/S_spark3.wav
  • pupSE/S_std_appear.wav
  • pupSE/S_std_disappear.wav
  • pupSE/S_std_swing01.wav
  • pupSE/S_std_swing02.wav
  • pupSE/S_std_swing03.wav
  • pupSE/S_std_swing04.wav
  • pupSE/S_std_swing05.wav
  • pupSE/S_steelball_hit_L.wav
  • pupSE/S_steelball_hit_S.wav
  • pupSE/S_string1.wav
  • pupSE/S_string2.wav
  • pupSE/S_string3.wav
  • pupSE/S_swing01.wav
  • pupSE/S_swing02.wav
  • pupSE/S_swing03.wav
  • pupSE/S_swing04.wav
  • pupSE/S_swing05.wav
  • pupSE/S_swing06.wav
  • pupSE/S_swing07.wav
  • pupSE/S_swing08.wav
  • pupSE/S_swing09.wav
  • pupSE/S_swing10.wav
  • pupSE/S_swing_repeat.wav
  • pupSE/S_world_st2.wav
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