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Miscellaneous
Game
Section
Sound Effects
Filesize 5.43 MB
Submitter Unknowni123
Format ZIP
Hits 41
Comments 0

Icon Filler
Zip Contents[174]
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_01_A.wav
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_01_B.wav
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_01_C.wav
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_01_D.wav
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_02_A.wav
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_02_B.wav
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_02_C.wav
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_03_A.wav
  • MISCELLANEOUS/COMMON/SE_CHAR_SAMUS_FOOT_GRAVITY_03_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_ENEMY_DISAPPEAR.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_ENEMY_DISAPPEAR_02.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_BREAK_GLASS_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_BREAK_GLASS_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_BREAK_GLASS_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_BREAK_GLASS_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_CARPET_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_CARPET_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_CARPET_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_CARPET_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_FENCE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_FENCE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_FENCE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_FENCE_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_FENCE_LIGHT_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_FENCE_LIGHT_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_FENCE_LIGHT_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_FENCE_LIGHT_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_GLASS_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_GLASS_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_GLASS_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_GLASS_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_GRASS_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_GRASS_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_GRASS_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_GRASS_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_ICE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_ICE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_ICE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_ICE_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_IRON_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_IRON_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_IRON_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_IRON_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_IRON_PLATE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_IRON_PLATE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_IRON_PLATE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_IRON_PLATE_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_MUD_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_MUD_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_MUD_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_MUD_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_NONE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_NONE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_NONE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_NONE_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_POOL_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_POOL_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_POOL_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_POOL_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SAND_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SAND_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SAND_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SAND_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SILK_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SILK_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SILK_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SILK_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SNOW_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SNOW_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SNOW_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SNOW_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SOIL_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SOIL_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SOIL_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_SOIL_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_WET_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_WET_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_WET_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_WET_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_WOOD_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_WOOD_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_WOOD_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_FOOT_WOOD_D.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_GAME_OVER_MONITOR_AMB_01.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_GAME_OVER_NOISE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_GAME_OVER_NOISE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_GAME_OVER_NOISE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_GAME_OVER_RETURN_KEY_01.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_GAME_OVER_TYPE_01.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_GAME_OVER_TYPE_02_LP.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_BREAK_GLASS_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_BREAK_GLASS_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_BREAK_GLASS_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_CARPET_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_CARPET_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_CARPET_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_FENCE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_FENCE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_FENCE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_FENCE_LIGHT_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_FENCE_LIGHT_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_FENCE_LIGHT_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_GLASS_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_GLASS_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_GLASS_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_GRASS_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_GRASS_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_GRASS_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_ICE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_ICE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_ICE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_IRON_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_IRON_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_IRON_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_IRON_PLATE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_IRON_PLATE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_IRON_PLATE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_MUD_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_MUD_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_MUD_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_NONE_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_NONE_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_NONE_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_POOL_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_POOL_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_POOL_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SAND_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SAND_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SAND_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SILK_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SILK_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SILK_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SNOW_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SNOW_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SNOW_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SOIL_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SOIL_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_SOIL_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_WET_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_WET_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_WET_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_WOOD_A.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_WOOD_B.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_LAND_WOOD_C.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_MAP_ITEM.wav
  • MISCELLANEOUS/COMMON/SE_COMMON_THROW_HOLD.wav
  • MISCELLANEOUS/COMMON/SE_ITEM_ENEMY_GLOBAL_THREAD_ADHERE.wav
  • MISCELLANEOUS/COMMON/SE_ITEM_ENEMY_GLOBAL_THREAD_BREAK.wav
  • MISCELLANEOUS/COMMON/SE_ITEM_ENEMY_GLOBAL_THREAD_HIT.wav
  • MISCELLANEOUS/readme.txt
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_ABILITY.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_ABILITY_REMOTE.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_CANCEL_01.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_CURSOR_01.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_CURSOR_02.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_MAP.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_MAP_CURSOR.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_MAP_CURSOR_02.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_OK_01.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_OK_02.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_OK_03.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_SIDEWISE_CAUTION.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_SLOT.wav
  • MISCELLANEOUS/SYSTEM/SE_SYSTEM_STATUS.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_ALERT.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_CAUTION.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_DISPLAY_01.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_FONT_01.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_FONT_02.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_NOISE_01.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_NOISE_02.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_NOISE_03.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_SLOT.wav
  • MISCELLANEOUS/TITLE_SCREEN/SE_STAGE_TITLE_STAGE_01_START.wav
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