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Samus Aran
Game
Section
Sound Effects
Filesize 22.89 MB
Submitter Unknowni123
Format ZIP
Hits 50
Comments 0

Icon Filler
Zip Contents[183]
  • samus_sfx/readme.txt
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_BOMB_EXPLOSION_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_BOMB_SET_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_GRAPPLING_BEAM_GIMMICK_OPEN.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_GRAPPLING_BEAM_MOVE.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_GRAPPLING_BEAM_MOVE_02.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_GRAPPLING_BEAM_SHOT.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_CHARGE_SHOT_HIT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_CHARGE_SHOT_SHOT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_DIFFUSION_BEAM_SHOT_HIT_A.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_DIFFUSION_BEAM_SHOT_HIT_B.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_DIFFUSION_BEAM_SHOT_HIT_OBJ.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_DIFFUSION_BEAM_SHOT_TRACK_A.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_DIFFUSION_BEAM_SHOT_TRACK_B.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_DIFFUSION_BEAM_SHOT_TRACK_C.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_SHOT_HIT_FREEZE.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_SHOT_HIT_FREEZE_FALL.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_SHOT_SHOT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_ICE_SHOT_WALL.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_EMPTY.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_EMPTY_2D.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_GIMICK_LOAD.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_GIMMICK_CLOSE.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_GIMMICK_OPEN.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_HIT.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_SHOT.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_SHOT_SHIELD_01A.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_SHOT_SHIELD_01B.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_MISSILE_SHOT_SHIELD_01C.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_CHARGE_SHOT_HIT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_CHARGE_SHOT_SHOT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_DIFFUSION_BEAM_SHOT.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_DIFFUSION_BEAM_SHOT_HIT_A.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_DIFFUSION_BEAM_SHOT_HIT_B.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_DIFFUSION_BEAM_SHOT_HIT_OBJ.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_SHOT_BULLET.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_SHOT_HIT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_SHOT_SHIELD_02.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_SHOT_SHOT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_NORMAL_SHOT_WALL.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_PLASMA_CHARGE_SHOT_HIT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_PLASMA_CHARGE_SHOT_SHOT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_PLASMA_DIFFUSION_BEAM_SHOT_HIT_A.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_PLASMA_DIFFUSION_BEAM_SHOT_HIT_B.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_PLASMA_DIFFUSION_BEAM_SHOT_HIT_OBJ.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_PLASMA_SHOT_HIT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_PLASMA_SHOT_SHOT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_PLASMA_SHOT_WALL.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_POWERBOMB_EXPLOSION_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_SHOT_GLASS_THROUGH.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_SUPER_MISSILE_SHOT.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_CHARGE_SHOT_SHOT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_DIFFUSION_BEAM_SHOT_HIT_A.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_DIFFUSION_BEAM_SHOT_HIT_B.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_DIFFUSION_BEAM_SHOT_HIT_OBJ.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_SHOT_BULLET.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_SHOT_HIT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_SHOT_SHIELD_01A.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_SHOT_SHIELD_02.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_SHOT_SHOT_01.wav
  • samus_sfx/SAMUS_PLAYER/SAMUS_ITEM/SE_ITEM_SAMUS_WAVE_SHOT_WALL.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_CHARGE_LP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_IN.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_JUMP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_LAND_01.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_LAND_02.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_OUT.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_BREAK_GLASS.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_CARPET.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_FENCE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_FENCE_LIGHT.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_GLASS.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_GRASS.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_ICE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_IRON.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_IRON_PLATE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_MUD.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_NONE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_POOL.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_SAND.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_SILK.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_SNOW.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_SOIL.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_STONE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_WET.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_MORPH_ROLL_WOOD.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ABILITY_EFFECT.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ACTION_01.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ACTION_02.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_BULLETTIME_IN.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_BULLETTIME_OUT.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_CHARGE_LP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_CHARGE_MAX.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_CHARGE_MAX_REMOTE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_CLIMB.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_CONCENTRATION_LP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_DAMAGE_01.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_DAMAGE_02.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_DOWN.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_EMERGENCY.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ENEMY_RICOCHET.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ENEMY_SCAN.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ENEMY_SCAN_FINISH.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_FOOT_A.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_FOOT_B.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_FOOT_C.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_FOOT_D.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_FPS_IN.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_FPS_LP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GIMMICK_CHARGE_CLOSE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GIMMICK_CHARGE_OPEN.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GIMMICK_MISSILE_CLOSE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GIMMICK_MISSILE_OPEN.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GIMMICK_MISSILLE_RELOAD.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GIMMICK_MISSILLE_RELOAD_EMPTY.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GRIP_01A.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GRIP_01B.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_GRIP_01C.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ITEM_SCAN_LOCK.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ITEM_SCAN_LOOP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ITEM_SCAN_START.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_ITEM_SCAN_STOP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_JUMP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_JUMP_LOOP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_JUMP_VERNIER.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LAND_A.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LAND_B.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LAND_C.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LAVA_DAMAGE_LOOP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LOCKON_01.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LOCKON_02.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LOCKON_02_2.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LOCKON_03.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_LOCKON_04.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_MOVE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SCREW_ATTACK_HIT.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SCREW_ATTACK_HIT_BOMB.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SCREW_ATTACK_LOOP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SHINESPARK_CHARGE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SHINESPARK_JUMP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SHINESPARK_WALL_HIT.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SLIDING_01.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SLIDING_03.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SPEEDBOOSTER_CHARGE.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SPEEDBOOSTER_END.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SPEEDBOOSTER_HIT.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_SPEEDBOOSTER_LP.wav
  • samus_sfx/SAMUS_PLAYER/SE_CHAR_SAMUS_VITAL_MAX.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_CHARGE_LP.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_CHARGE_MAX_LP.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_DEAD_EFFECT.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_DOWN.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_DOWN_KNEE.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_DRAW.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_FOOT_A.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_FOOT_B.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_FOOT_C.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_FOOT_D.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_GRIP_A.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_GRIP_B.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_GRIP_C.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_JUMP.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_JUMP_ROLL.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_LAND_01A.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_LAND_01B.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_LAND_01C.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_LAND_02.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_PUT.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_ROLL.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_CHAR_ZERO_SAMUS_SLIDING.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_ITEM_ZERO_SAMUS_SHOT_CHARGE_SHOT.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_ITEM_ZERO_SAMUS_SHOT_HIT.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_ITEM_ZERO_SAMUS_SHOT_SHIELD_A.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_ITEM_ZERO_SAMUS_SHOT_SHIELD_B.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_ITEM_ZERO_SAMUS_SHOT_SHIELD_C.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_ITEM_ZERO_SAMUS_SHOT_SHOT.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_ITEM_ZERO_SAMUS_SHOT_WALL.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_STAGE_BIOLOGICAL_WEAPON_LABO_04_SAMUS_FOOT_01A.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_STAGE_BIOLOGICAL_WEAPON_LABO_04_SAMUS_FOOT_01B.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_STAGE_BIOLOGICAL_WEAPON_LABO_04_SAMUS_FOOT_01C.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_STAGE_BIOLOGICAL_WEAPON_LABO_04_SAMUS_FOOT_01D.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_STAGE_BIOLOGICAL_WEAPON_LABO_04_SAMUS_LAND_01A.wav
  • samus_sfx/ZERO_SAMUS_PLAYER/SE_STAGE_BIOLOGICAL_WEAPON_LABO_04_SAMUS_LAND_01B.wav
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