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Object Sounds (SE_OJ_)
Category Wii
Game
Section
Sequenced Sounds
Submitter DefByte
Size 189.89 MB
Format ZIP (application/zip)
Hits 2,793
Comments 0

Icon Filler
Zip Contents[867]
  • SMG_Object_Sounds/SE_OJ_AIR_BUBBLE_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_AIR_BUBBLE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_ARROW_SWITCH_NG.wav
  • SMG_Object_Sounds/SE_OJ_ARROW_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_ARROW_SWITCH_STOP.wav
  • SMG_Object_Sounds/SE_OJ_ASSEMBLE_BLOCK_ED_F.wav
  • SMG_Object_Sounds/SE_OJ_ASSEMBLE_BLOCK_END.wav
  • SMG_Object_Sounds/SE_OJ_ASSEMBLE_BLOCK_RETURN.wav
  • SMG_Object_Sounds/SE_OJ_ASSEMBLE_BLOCK_RET_F.wav
  • SMG_Object_Sounds/SE_OJ_ASSEMBLE_BLOCK_START.wav
  • SMG_Object_Sounds/SE_OJ_ASSEMBLE_BLOCK_ST_F.wav
  • SMG_Object_Sounds/SE_OJ_ASSEMBLE_BLOCK_VANISH.wav
  • SMG_Object_Sounds/SE_OJ_ASSEMBLE_BLOCK_VAN_F.wav
  • SMG_Object_Sounds/SE_OJ_ASTRO_CORE_GROW.wav
  • SMG_Object_Sounds/SE_OJ_ASTRO_ENTRANCE_OPEN.wav
  • SMG_Object_Sounds/SE_OJ_ASTRO_PLATE_REVIVAL.wav
  • SMG_Object_Sounds/SE_OJ_ASTRO_STEP_REVIVAL.wav
  • SMG_Object_Sounds/SE_OJ_BALL_OPN_OPEN.wav
  • SMG_Object_Sounds/SE_OJ_BANEKITI_REPEL.wav
  • SMG_Object_Sounds/SE_OJ_BEE_FLOWER_BEE_ON.wav
  • SMG_Object_Sounds/SE_OJ_BEE_FLOWER_DISAPPEAR.wav
  • SMG_Object_Sounds/SE_OJ_BEE_FLOWER_OPEN.wav
  • SMG_Object_Sounds/SE_OJ_BEE_FLOWER_RECOVER.wav
  • SMG_Object_Sounds/SE_OJ_BEE_WALL_STOP.wav
  • SMG_Object_Sounds/SE_OJ_BIG_BUBBLE_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_BIG_BUBBLE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_BIG_BUBBLE_DPD_HIT.wav
  • SMG_Object_Sounds/SE_OJ_BIG_BUBBLE_DPD_STOP.wav
  • SMG_Object_Sounds/SE_OJ_BIG_BUBBLE_MARIO_IN.wav
  • SMG_Object_Sounds/SE_OJ_BIG_BUBBLE_MERGE.wav
  • SMG_Object_Sounds/SE_OJ_BIG_FAN_START.wav
  • SMG_Object_Sounds/SE_OJ_BIG_FAN_START_FAR.wav
  • SMG_Object_Sounds/SE_OJ_BLACK_HOLE_DISAPPEAR.wav
  • SMG_Object_Sounds/SE_OJ_BLOCK_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_BLUECHIP_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_BLUECHIP_COMPLETE.wav
  • SMG_Object_Sounds/SE_OJ_BOX_FLOATER_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_BOX_FLOATER_RIPPLE.wav
  • SMG_Object_Sounds/SE_OJ_BREAK_FIXATION_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_BS_MOVE_PARTS_B_ED.wav
  • SMG_Object_Sounds/SE_OJ_BS_MOVE_PARTS_B_ST.wav
  • SMG_Object_Sounds/SE_OJ_BUMP_APPEAR_PLN_IN.wav
  • SMG_Object_Sounds/SE_OJ_BUMP_APPEAR_PLN_OUT.wav
  • SMG_Object_Sounds/SE_OJ_B_SHIP_ELEV_START.wav
  • SMG_Object_Sounds/SE_OJ_B_SHIP_ELEV_STOP.wav
  • SMG_Object_Sounds/SE_OJ_CANNON_SHELL_EXPLODE.wav
  • SMG_Object_Sounds/SE_OJ_CANNON_SHELL_SHOOT.wav
  • SMG_Object_Sounds/SE_OJ_CAPSULE_CAGE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_CAPSULE_CAGE_SHRINK.wav
  • SMG_Object_Sounds/SE_OJ_CAPSULE_CAGE_VANISH.wav
  • SMG_Object_Sounds/SE_OJ_CDN_PLATE_ONE_TO_ZERO.wav
  • SMG_Object_Sounds/SE_OJ_CHAL_FD_BRIDGE_END.wav
  • SMG_Object_Sounds/SE_OJ_CHAL_FD_BRIDGE_HIT.wav
  • SMG_Object_Sounds/SE_OJ_CHAL_MV_GND_L_ED.wav
  • SMG_Object_Sounds/SE_OJ_CHAL_MV_GND_L_ST.wav
  • SMG_Object_Sounds/SE_OJ_CHAL_RT_BRIDGE_ED.wav
  • SMG_Object_Sounds/SE_OJ_CHAL_RT_BRIDGE_ST.wav
  • SMG_Object_Sounds/SE_OJ_CNFORT_BKSTEP_FALL_ED.wav
  • SMG_Object_Sounds/SE_OJ_CNFORT_BKSTEP_FALL_ST.wav
  • SMG_Object_Sounds/SE_OJ_CNFORT_MOVEWALL_ED.wav
  • SMG_Object_Sounds/SE_OJ_CNFORT_MOVEWALL_ST.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_BALL_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_BALL_SPIT_OUT.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_BALL_VOLLEY.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_FLIP_M.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_FLIP_S.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_HIT.wav
  • SMG_Object_Sounds/SE_OJ_COCONUT_LAUNCH.wav
  • SMG_Object_Sounds/SE_OJ_COIN_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_COIN_FLOWER_BLOOM.wav
  • SMG_Object_Sounds/SE_OJ_COIN_FLOWER_BUD.wav
  • SMG_Object_Sounds/SE_OJ_COIN_FLOWER_RETURN.wav
  • SMG_Object_Sounds/SE_OJ_COLLAPSE_PLANE_SHRINK.wav
  • SMG_Object_Sounds/SE_OJ_COLLAPSE_PLANE_VANISH.wav
  • SMG_Object_Sounds/SE_OJ_CREEPER_FLIP.wav
  • SMG_Object_Sounds/SE_OJ_CREEPER_SWING.wav
  • SMG_Object_Sounds/SE_OJ_CREEPER_UP_START.wav
  • SMG_Object_Sounds/SE_OJ_CRYSTAL_CAGE_L_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_CRYSTAL_CAGE_L_DAMAGE.wav
  • SMG_Object_Sounds/SE_OJ_CRYSTAL_CAGE_S_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_CRYSTAL_CAGE_S_DAMAGE.wav
  • SMG_Object_Sounds/SE_OJ_CRYSTAL_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_CRY_CAGE_MV_BREAK_ALL.wav
  • SMG_Object_Sounds/SE_OJ_CRY_CAGE_MV_BREAK_CNT.wav
  • SMG_Object_Sounds/SE_OJ_CRY_CAGE_MV_BREAK_EDG.wav
  • SMG_Object_Sounds/SE_OJ_CRY_CAGE_MV_TICO_APR.wav
  • SMG_Object_Sounds/SE_OJ_DESERT_LAND_MOVE_ED.wav
  • SMG_Object_Sounds/SE_OJ_DESERT_LAND_MOVE_ST.wav
  • SMG_Object_Sounds/SE_OJ_DH_FLOWER_DRINK.wav
  • SMG_Object_Sounds/SE_OJ_DH_FLOWER_PRE_SPIT.wav
  • SMG_Object_Sounds/SE_OJ_DH_FLOWER_SPIT.wav
  • SMG_Object_Sounds/SE_OJ_DOSSUN_FALL_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_DOSSUN_LAND.wav
  • SMG_Object_Sounds/SE_OJ_DOSSUN_STOP.wav
  • SMG_Object_Sounds/SE_OJ_DP_MOVE_STEP_START.wav
  • SMG_Object_Sounds/SE_OJ_DRIFT_WOOD_ATTACK.wav
  • SMG_Object_Sounds/SE_OJ_DRIFT_WOOD_PLAYER_ON.wav
  • SMG_Object_Sounds/SE_OJ_DRIFT_WOOD_WAVE.wav
  • SMG_Object_Sounds/SE_OJ_DROP_LASER_SPLASH.wav
  • SMG_Object_Sounds/SE_OJ_DUMMY_201.wav
  • SMG_Object_Sounds/SE_OJ_D_ROOM_DOOR_OPEN_ED.wav
  • SMG_Object_Sounds/SE_OJ_D_ROOM_DOOR_OPEN_ST.wav
  • SMG_Object_Sounds/SE_OJ_ELEC_RAIL_VANISH.wav
  • SMG_Object_Sounds/SE_OJ_EYE_BEAMER_TURN.wav
  • SMG_Object_Sounds/SE_OJ_FALL_BLOCK_FALL.wav
  • SMG_Object_Sounds/SE_OJ_FALL_BLOCK_LAND.wav
  • SMG_Object_Sounds/SE_OJ_FALL_BLOCK_ON.wav
  • SMG_Object_Sounds/SE_OJ_FALL_BRIDGE_HIT.wav
  • SMG_Object_Sounds/SE_OJ_FALL_BRIDGE_LAND.wav
  • SMG_Object_Sounds/SE_OJ_FALL_IN_MAGMA_L.wav
  • SMG_Object_Sounds/SE_OJ_FALL_IN_MAGMA_M.wav
  • SMG_Object_Sounds/SE_OJ_FALL_IN_MAGMA_S.wav
  • SMG_Object_Sounds/SE_OJ_FALL_IN_WATER_L.wav
  • SMG_Object_Sounds/SE_OJ_FALL_IN_WATER_M.wav
  • SMG_Object_Sounds/SE_OJ_FALL_IN_WATER_S.wav
  • SMG_Object_Sounds/SE_OJ_FENCE_SHUTTER_START.wav
  • SMG_Object_Sounds/SE_OJ_FENCE_SHUTTER_STOP.wav
  • SMG_Object_Sounds/SE_OJ_FENCE_SHUTTER_S_ED.wav
  • SMG_Object_Sounds/SE_OJ_FENCE_SHUTTER_S_ST.wav
  • SMG_Object_Sounds/SE_OJ_FIREWORK_SEA_EXPLODE.wav
  • SMG_Object_Sounds/SE_OJ_FIREWORK_SEA_SHOOT.wav
  • SMG_Object_Sounds/SE_OJ_FIRE_BALL_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_FIRE_STAND_IGNIT.wav
  • SMG_Object_Sounds/SE_OJ_FLAG.wav
  • SMG_Object_Sounds/SE_OJ_FLAGSAVE_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_FLAG_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_FLEX_SPHERE_VANISH.wav
  • SMG_Object_Sounds/SE_OJ_FLIP_PANEL_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_FLIP_PANEL_CHANGE.wav
  • SMG_Object_Sounds/SE_OJ_FLIP_PANEL_COMPLETE.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_BLOOM.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_LOSE.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_RISE_UP_1.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_RISE_UP_2.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_RISE_UP_3.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_RISE_UP_4.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_RISE_UP_BLOW.wav
  • SMG_Object_Sounds/SE_OJ_FLUFF_RISE_UP_NG.wav
  • SMG_Object_Sounds/SE_OJ_FOREST_OBS_WOOD_ON.wav
  • SMG_Object_Sounds/SE_OJ_FOREST_OBS_WOOD_STOP.wav
  • SMG_Object_Sounds/SE_OJ_FOREST_STEP_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_FOUNTAIN_BIG_START.wav
  • SMG_Object_Sounds/SE_OJ_FRUIT_BOAT_HORN.wav
  • SMG_Object_Sounds/SE_OJ_F_PRESSURE_FIRE_BURST.wav
  • SMG_Object_Sounds/SE_OJ_F_PRESSURE_PREP_2.wav
  • SMG_Object_Sounds/SE_OJ_F_PRESSURE_RADIATE_ST.wav
  • SMG_Object_Sounds/SE_OJ_F_PRESSURE_SHOOT.wav
  • SMG_Object_Sounds/SE_OJ_GCAPTURE_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_GCAPTURE_RELEASE.wav
  • SMG_Object_Sounds/SE_OJ_GND_STAR_ENTER_CORE.wav
  • SMG_Object_Sounds/SE_OJ_GND_STAR_PRE_RUSH.wav
  • SMG_Object_Sounds/SE_OJ_GND_STAR_RUSH.wav
  • SMG_Object_Sounds/SE_OJ_GRAND_STAR_CHANGE.wav
  • SMG_Object_Sounds/SE_OJ_GRAND_STAR_ESCAPE.wav
  • SMG_Object_Sounds/SE_OJ_GRAND_STAR_ESC_START.wav
  • SMG_Object_Sounds/SE_OJ_GRAND_STAR_FLY_AWAY_1.wav
  • SMG_Object_Sounds/SE_OJ_GRAND_STAR_FLY_AWAY_2.wav
  • SMG_Object_Sounds/SE_OJ_GRAND_STAR_FLY_END.wav
  • SMG_Object_Sounds/SE_OJ_GRAND_STAR_POP_OUT.wav
  • SMG_Object_Sounds/SE_OJ_GRAND_STAR_TURN.wav
  • SMG_Object_Sounds/SE_OJ_GRASS_CUT.wav
  • SMG_Object_Sounds/SE_OJ_GRN_CATERP_DAMAGE.wav
  • SMG_Object_Sounds/SE_OJ_GRN_CATERP_IN.wav
  • SMG_Object_Sounds/SE_OJ_GRN_CATERP_OUT.wav
  • SMG_Object_Sounds/SE_OJ_HAPPY_BELL_RING.wav
  • SMG_Object_Sounds/SE_OJ_HAPPY_BELL_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_HATCH_WATER_PNT_ED.wav
  • SMG_Object_Sounds/SE_OJ_HATCH_WATER_PNT_ST.wav
  • SMG_Object_Sounds/SE_OJ_HB_UNDERROCK_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_HD_INSIDE_CAGE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_HD_INSIDE_SUN_OFF.wav
  • SMG_Object_Sounds/SE_OJ_HD_STEP_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_HIPDROP_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_HUGE_FLOATER_MOVE_ED.wav
  • SMG_Object_Sounds/SE_OJ_HUGE_FLOATER_MOVE_ST.wav
  • SMG_Object_Sounds/SE_OJ_ICE_FLOOR_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_ICE_FLOOR_FREEZE.wav
  • SMG_Object_Sounds/SE_OJ_ICE_FLOOR_MELT.wav
  • SMG_Object_Sounds/SE_OJ_ICE_LAYER_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_ICE_WALL_MELT.wav
  • SMG_Object_Sounds/SE_OJ_IRON_CAGE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_ITEM_APR_STONE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_ITEM_BUBBLE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_IV_STEP_B_END.wav
  • SMG_Object_Sounds/SE_OJ_IV_STEP_B_START.wav
  • SMG_Object_Sounds/SE_OJ_JIRAIRA_EXPLODE.wav
  • SMG_Object_Sounds/SE_OJ_JIRAIRA_RECOVER.wav
  • SMG_Object_Sounds/SE_OJ_JIRAIRA_STEPPED.wav
  • SMG_Object_Sounds/SE_OJ_JUMP_HOLE_FLIP.wav
  • SMG_Object_Sounds/SE_OJ_JUMP_STAND_BOUND_L.wav
  • SMG_Object_Sounds/SE_OJ_JUMP_STAND_BOUND_M.wav
  • SMG_Object_Sounds/SE_OJ_JUMP_STAND_BOUND_S.wav
  • SMG_Object_Sounds/SE_OJ_JUMP_STAND_LAND_L.wav
  • SMG_Object_Sounds/SE_OJ_JUMP_STAND_LAND_S.wav
  • SMG_Object_Sounds/SE_OJ_KEY_SWITCH_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_KEY_SWITCH_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_KEY_SWITCH_GET.wav
  • SMG_Object_Sounds/SE_OJ_KINOKO_1UP_GROW.wav
  • SMG_Object_Sounds/SE_OJ_KINOKO_1UP_RUN_START.wav
  • SMG_Object_Sounds/SE_OJ_KIRAIRA_EXPLODE.wav
  • SMG_Object_Sounds/SE_OJ_KIRAIRA_RECOVER.wav
  • SMG_Object_Sounds/SE_OJ_KIRAIRA_RECOVER_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_KIRAIRA_STARE.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_BULLET_EXPLODE.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_BULLET_SHOOT.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_COLUMN_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_FIRE_EXPLODE.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_FIRE_SHOT.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_F_LIFT_ED.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_F_LIFT_ST.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_F_R_LIFT_ED.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_F_R_LIFT_ST.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_JR_S_SHIP_ED.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_JR_S_SHIP_ST.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_PLATE_CLOSE.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_PLATE_COIN_BRK.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_PLATE_LAVA_MV.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_PLATE_LAVA_ST.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_PLATE_PLN_BRK.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_POLE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_KOOPA_SUN_EXPLODE.wav
  • SMG_Object_Sounds/SE_OJ_KP2_JNT_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_KP2_JNT_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_KP2_START_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_KP2_START_STEP_ED_F.wav
  • SMG_Object_Sounds/SE_OJ_KP2_START_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_KP2_START_STEP_ST_F.wav
  • SMG_Object_Sounds/SE_OJ_KP2_S_SQR_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_KP2_S_SQR_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_KP_BTL_ST_TURN_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_K_GUNNER_FIRE.wav
  • SMG_Object_Sounds/SE_OJ_LAND_MOVE_FINISH.wav
  • SMG_Object_Sounds/SE_OJ_LAND_MOVE_FINISH_S.wav
  • SMG_Object_Sounds/SE_OJ_LAND_SWITCH.wav
  • SMG_Object_Sounds/SE_OJ_LARGE_CHAIN_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_LARGE_CHAIN_SWING.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_BR_BRIDGE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_BR_ROCK_H_ON.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_BR_ROCK_L_ON.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_BR_ROCK_S_ON.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_COLUMN_FALL_1.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_COLUMN_FALL_2.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_COLUMN_FALL_ED.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_COLUMN_FALL_ST.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_FLOATER_ON.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_FLOATER_ON_METAL.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_GEYSER_SHOOT.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_OB_ROCK_A_ON.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_OB_ROCK_A_STOP.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_OB_ROCK_B_STOP.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_OB_ROCK_S_ON.wav
  • SMG_Object_Sounds/SE_OJ_LAVA_OB_ROCK_S_STOP.wav
  • SMG_Object_Sounds/SE_OJ_LEAVES_SWING.wav
  • SMG_Object_Sounds/SE_OJ_LOTUS_LEAF_WAVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_ARROW_SWITCH_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_ASTRO_DECO_GEAR_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_ASTRO_ENGINE_1.wav
  • SMG_Object_Sounds/SE_OJ_LV_ASTRO_ENGINE_2.wav
  • SMG_Object_Sounds/SE_OJ_LV_ASTRO_ENGINE_3.wav
  • SMG_Object_Sounds/SE_OJ_LV_AST_BLOCK_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_BALL_OPN_SETTING.wav
  • SMG_Object_Sounds/SE_OJ_LV_BANEKITI_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_BEAM_GO_ROUND.wav
  • SMG_Object_Sounds/SE_OJ_LV_BEAN_SEESAW_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_BEE_WALL_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_BIG_FAN.wav
  • SMG_Object_Sounds/SE_OJ_LV_BIG_FAN_FAR.wav
  • SMG_Object_Sounds/SE_OJ_LV_BIRIKYU_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_BLACK_HOLE.wav
  • SMG_Object_Sounds/SE_OJ_LV_BONFIRE_BURN.wav
  • SMG_Object_Sounds/SE_OJ_LV_BS_MOVE_PARTS_B_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_B_SHIP_ELEV_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_CDN_PLATE_LIGHT.wav
  • SMG_Object_Sounds/SE_OJ_LV_CHAL_ACC_CYLINDER.wav
  • SMG_Object_Sounds/SE_OJ_LV_CHAL_FD_BRIDGE_FL.wav
  • SMG_Object_Sounds/SE_OJ_LV_CHAL_GEAR_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_CHAL_MV_GND_L_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_CHAL_MV_GND_S_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_CHAL_RT_BRIDGE_ROT.wav
  • SMG_Object_Sounds/SE_OJ_LV_CHOCONVEYER_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_CHO_CONVEYOR_PLN_D.wav
  • SMG_Object_Sounds/SE_OJ_LV_CLOCKWORK_HANDLE.wav
  • SMG_Object_Sounds/SE_OJ_LV_CNFORT_BKSTEP_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_CNFORT_BKSTEP_ROT.wav
  • SMG_Object_Sounds/SE_OJ_LV_CNFORT_MOVEWALL_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_COCONUT_ROLL.wav
  • SMG_Object_Sounds/SE_OJ_LV_COCONUT_ROLL_WATER.wav
  • SMG_Object_Sounds/SE_OJ_LV_CREEPER_DOWN.wav
  • SMG_Object_Sounds/SE_OJ_LV_CREEPER_UP.wav
  • SMG_Object_Sounds/SE_OJ_LV_CUBEBBL_ROT_WALL_L.wav
  • SMG_Object_Sounds/SE_OJ_LV_DESERT_LAND_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_DESERT_LAND_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_LV_DEVIL_TAIL_DOWN.wav
  • SMG_Object_Sounds/SE_OJ_LV_DEVIL_TAIL_TORNADE.wav
  • SMG_Object_Sounds/SE_OJ_LV_DOSSUN_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_DOSSUN_UPPER.wav
  • SMG_Object_Sounds/SE_OJ_LV_DP_MOVE_STEP_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_DP_ROT_CIRCLE_L.wav
  • SMG_Object_Sounds/SE_OJ_LV_DP_ROT_CIRCLE_S.wav
  • SMG_Object_Sounds/SE_OJ_LV_ELEC_RAIL_HAM.wav
  • SMG_Object_Sounds/SE_OJ_LV_EYE_BEAMER_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_FALL_BLOCK_VIB.wav
  • SMG_Object_Sounds/SE_OJ_LV_FALL_BRIDGE_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_FENCE_SHUTTER_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_FENCE_SHUTTER_S_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_FIRE_BAR_CENTER.wav
  • SMG_Object_Sounds/SE_OJ_LV_FIRE_BAR_OUTER.wav
  • SMG_Object_Sounds/SE_OJ_LV_FLEX_SPHERE_AIR.wav
  • SMG_Object_Sounds/SE_OJ_LV_FLEX_SPHERE_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_FLOATING_SAND.wav
  • SMG_Object_Sounds/SE_OJ_LV_FLOWER_FAIRY_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_FLUFF_FLY.wav
  • SMG_Object_Sounds/SE_OJ_LV_FLUFF_FLY_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_FLUFF_SIDE_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_FLY_DISK_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_FOREST_OBS_WOOD_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_FOREST_RAIN.wav
  • SMG_Object_Sounds/SE_OJ_LV_FOUNTAIN.wav
  • SMG_Object_Sounds/SE_OJ_LV_FOUNTAIN_BIG_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_LV_FOUNTAIN_BIG_SPOUT.wav
  • SMG_Object_Sounds/SE_OJ_LV_FRUIT_BOAT_CRUISE.wav
  • SMG_Object_Sounds/SE_OJ_LV_F_PRESSURE_BULLET.wav
  • SMG_Object_Sounds/SE_OJ_LV_F_PRESSURE_CHARGE.wav
  • SMG_Object_Sounds/SE_OJ_LV_F_PRESSURE_PREP_1.wav
  • SMG_Object_Sounds/SE_OJ_LV_F_PRESSURE_RADIATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_GCAPTURE_CAPTURE.wav
  • SMG_Object_Sounds/SE_OJ_LV_GCAPTURE_DEMO.wav
  • SMG_Object_Sounds/SE_OJ_LV_GCAPTURE_RELECT.wav
  • SMG_Object_Sounds/SE_OJ_LV_GND_STAR_PRE_RUSH.wav
  • SMG_Object_Sounds/SE_OJ_LV_GND_STAR_RUSH.wav
  • SMG_Object_Sounds/SE_OJ_LV_GRAND_STAR_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_GRAND_STAR_FALL_2.wav
  • SMG_Object_Sounds/SE_OJ_LV_GRAND_STAR_PRE_POP.wav
  • SMG_Object_Sounds/SE_OJ_LV_GRAVITY_LIGHT.wav
  • SMG_Object_Sounds/SE_OJ_LV_GRN_CATERP_EAT.wav
  • SMG_Object_Sounds/SE_OJ_LV_GRN_CATERP_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_HATCH_WATER_PNT_OP.wav
  • SMG_Object_Sounds/SE_OJ_LV_HB_UNDERROCK_WATER.wav
  • SMG_Object_Sounds/SE_OJ_LV_HD_INSIDE_ROTATOR.wav
  • SMG_Object_Sounds/SE_OJ_LV_HD_INSIDE_SUN_WORK.wav
  • SMG_Object_Sounds/SE_OJ_LV_HD_MID_ROTATOR_A.wav
  • SMG_Object_Sounds/SE_OJ_LV_HD_MID_ROTATOR_B.wav
  • SMG_Object_Sounds/SE_OJ_LV_HD_STEAM.wav
  • SMG_Object_Sounds/SE_OJ_LV_HOPPER_CONVEYER_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_HUGE_FLOATER_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_ICE_M_FLOATER_DOWN.wav
  • SMG_Object_Sounds/SE_OJ_LV_ICE_M_FLOATER_UP.wav
  • SMG_Object_Sounds/SE_OJ_LV_ICE_M_SEESAW_L.wav
  • SMG_Object_Sounds/SE_OJ_LV_ICE_M_SEESAW_M.wav
  • SMG_Object_Sounds/SE_OJ_LV_ICE_M_SEESAW_S.wav
  • SMG_Object_Sounds/SE_OJ_LV_ICICLE_ROCK_LIGHT.wav
  • SMG_Object_Sounds/SE_OJ_LV_ITEM_APR_STONE_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_IV_STEP_B_MVOE.wav
  • SMG_Object_Sounds/SE_OJ_LV_JET_TURTLE_G_LIGHT.wav
  • SMG_Object_Sounds/SE_OJ_LV_JIRAIRA_CHARGE.wav
  • SMG_Object_Sounds/SE_OJ_LV_JIRAIRA_RECOVERING.wav
  • SMG_Object_Sounds/SE_OJ_LV_JUMP_HOLE_SETTING.wav
  • SMG_Object_Sounds/SE_OJ_LV_KINOKO_1UP_RUN.wav
  • SMG_Object_Sounds/SE_OJ_LV_KIRAIRA_CHAIN.wav
  • SMG_Object_Sounds/SE_OJ_LV_KOOPA_BULLET_FLY.wav
  • SMG_Object_Sounds/SE_OJ_LV_KOOPA_F_LIFT_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_KOOPA_F_R_LIFT_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_KOOPA_JR_S_SHIP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_KOOPA_SHIP_SEESAW.wav
  • SMG_Object_Sounds/SE_OJ_LV_KP2_JNT_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_KP2_ROLL_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_KP2_START_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_KP2_START_STEP_M_F.wav
  • SMG_Object_Sounds/SE_OJ_LV_KP2_S_SQR_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_KP_VS3_ROT_STEP_A.wav
  • SMG_Object_Sounds/SE_OJ_LV_K_GUNNER_CHARGE.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAND_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAND_MOVE_S.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_BR_BRIDGE_SN.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_BR_ROCK_H_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_BR_ROCK_L_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_BR_ROCK_S_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_COLUMN_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_FLOATER_DOWN.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_FLOATER_UP.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_GEYSER_KEEP.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_GEYSER_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_INCREASE_HOME.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_MOVE_RISING.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_OB_ROCK_A_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_OB_ROCK_B_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_OB_ROCK_S_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_ROT_STEPS_PLN.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_SEESAW_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_LAVA_STEAM_OUT.wav
  • SMG_Object_Sounds/SE_OJ_LV_LOG_BRIDGE_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_MAGIC_PNT_G_POINT.wav
  • SMG_Object_Sounds/SE_OJ_LV_MAGIC_PNT_G_PULL.wav
  • SMG_Object_Sounds/SE_OJ_LV_MARBLE_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_MARINE_STEAM_OUT.wav
  • SMG_Object_Sounds/SE_OJ_LV_MARINE_STEAM_OUT_S.wav
  • SMG_Object_Sounds/SE_OJ_LV_MARIO_LAUNCHER_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_METAL_FLOOR_L_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_METAL_FLOOR_S_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_METAL_LAND_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_METAL_ROTATOR_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_METEOR_ENV_FLY.wav
  • SMG_Object_Sounds/SE_OJ_LV_MM_KOOPA_CAGE_ROT.wav
  • SMG_Object_Sounds/SE_OJ_LV_MM_KOOPA_FAN.wav
  • SMG_Object_Sounds/SE_OJ_LV_MM_KOOPA_GEAR_ROT.wav
  • SMG_Object_Sounds/SE_OJ_LV_MM_KOOPA_STEP_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_MTL_SHUTTER_S_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_M_KOOPA_ARM_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_M_KOOPA_ARM_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_M_KOOPA_BREAST_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_M_KOOPA_CATER_L_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_M_KOOPA_CATER_S_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_M_KOOPA_COLLAR_ROT.wav
  • SMG_Object_Sounds/SE_OJ_LV_M_KOOPA_MV_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_NUT_SHIP_BRIDGE_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_OCN_RUIN_GEAR_L_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_OCN_RUIN_GEAR_S_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_OCN_RUIN_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_BIGTURTLE_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_BIGTURTLE_MOVE_W.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_ROTATE_BRIDGE_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_SML_TURTLE_FLOAT.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_SML_TURTLE_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_SML_TURTLE_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_SWG_BOARD_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_TOWER_ROTATE_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_O_TRIPLE_PROP_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_PHANTOM_TOACH_BURN.wav
  • SMG_Object_Sounds/SE_OJ_LV_PIER_FLOATER_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_PIPE_APPEAR_MAGMA.wav
  • SMG_Object_Sounds/SE_OJ_LV_PIPE_BUBBLE_A.wav
  • SMG_Object_Sounds/SE_OJ_LV_PIPE_BUBBLE_B.wav
  • SMG_Object_Sounds/SE_OJ_LV_PIPE_IN_WATER.wav
  • SMG_Object_Sounds/SE_OJ_LV_PIPE_VANISH_MAGMA.wav
  • SMG_Object_Sounds/SE_OJ_LV_PLANT_DOWN.wav
  • SMG_Object_Sounds/SE_OJ_LV_PLANT_GROW.wav
  • SMG_Object_Sounds/SE_OJ_LV_PLANT_TORNADE.wav
  • SMG_Object_Sounds/SE_OJ_LV_PLANT_UP.wav
  • SMG_Object_Sounds/SE_OJ_LV_PNC_KINOKO_PUNCHED.wav
  • SMG_Object_Sounds/SE_OJ_LV_POLE_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_LV_POLTA_G_ROCK_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_LV_POLTA_ROCK_FLOAT.wav
  • SMG_Object_Sounds/SE_OJ_LV_POW_STAR_EXIST.wav
  • SMG_Object_Sounds/SE_OJ_LV_POW_STAR_EXIST_W.wav
  • SMG_Object_Sounds/SE_OJ_LV_POW_STAR_KEEPER_A.wav
  • SMG_Object_Sounds/SE_OJ_LV_POW_STAR_KEEPER_B.wav
  • SMG_Object_Sounds/SE_OJ_LV_POW_STAR_KEEPER_C.wav
  • SMG_Object_Sounds/SE_OJ_LV_PROMINENCE_END.wav
  • SMG_Object_Sounds/SE_OJ_LV_PROMINENCE_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_PROMINENCE_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_LV_PROMINENCE_T_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_PTM_GROUND_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_P_SHIP_HANDLE_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_P_SHIP_PROPELLER_L.wav
  • SMG_Object_Sounds/SE_OJ_LV_P_SHIP_PROPELLER_S.wav
  • SMG_Object_Sounds/SE_OJ_LV_Q_BOX_RAIL_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_Q_BOX_RAIL_UD.wav
  • SMG_Object_Sounds/SE_OJ_LV_Q_BOX_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_RAYGUN_GEAR_ROT.wav
  • SMG_Object_Sounds/SE_OJ_LV_RAYGUN_SCREW_ROT.wav
  • SMG_Object_Sounds/SE_OJ_LV_RET_POW_STAR_FLY.wav
  • SMG_Object_Sounds/SE_OJ_LV_ROCK_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_ROCK_MOVE_MUD.wav
  • SMG_Object_Sounds/SE_OJ_LV_ROPE_SWING_WIND_1.wav
  • SMG_Object_Sounds/SE_OJ_LV_ROPE_SWING_WIND_2.wav
  • SMG_Object_Sounds/SE_OJ_LV_ROTATE_NUT_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SANDSTORM_CHANCE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SANDSTORM_S_CHANCE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SANDSTORM_S_HAMMER.wav
  • SMG_Object_Sounds/SE_OJ_LV_SANDSTORM_S_WAIT.wav
  • SMG_Object_Sounds/SE_OJ_LV_SANDSTORM_WAIT.wav
  • SMG_Object_Sounds/SE_OJ_LV_SAND_MOVE_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_SAND_UD_ROCK_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SCREW_SWITCH_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SCR_SWITCH_R_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SEABTM_B_DOOR_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SEABTM_DOOR_C_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SEESAW_NUT_ROT_H.wav
  • SMG_Object_Sounds/SE_OJ_LV_SEESAW_NUT_ROT_L.wav
  • SMG_Object_Sounds/SE_OJ_LV_SEESAW_NUT_ROT_M.wav
  • SMG_Object_Sounds/SE_OJ_LV_SHELLFISH_SIGNAL.wav
  • SMG_Object_Sounds/SE_OJ_LV_SHIP_PROPELLER_L.wav
  • SMG_Object_Sounds/SE_OJ_LV_SHIP_PROPELLER_S.wav
  • SMG_Object_Sounds/SE_OJ_LV_SHUTTER_DOOR_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SIDE_SPIKE_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_SLIDE_ROPE_SLIDE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SNOW_DIG.wav
  • SMG_Object_Sounds/SE_OJ_LV_SNOW_ERASE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SNW_CAPSULE_DOWN.wav
  • SMG_Object_Sounds/SE_OJ_LV_SNW_CAPSULE_OPEN.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPACEMINE_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPACE_COCOON_DRAG.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPACE_COCOON_DRAG2.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPACE_COCOON_DRAG3.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPACE_SHIP_STEP_FL.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPACE_SHIP_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPIDER_THREAD_PULL.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPIN_BOX_SLIDE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPIN_DRV_CAPTURE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPIN_DRV_SHINE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPR_FLOATER_FLOAT.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPR_FLOATER_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPR_JET_WATER_JET.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPR_JET_WATER_WAIT.wav
  • SMG_Object_Sounds/SE_OJ_LV_SPR_WATER_PLANET.wav
  • SMG_Object_Sounds/SE_OJ_LV_STAIR_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_LV_STAR_PIECE_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_STAR_PIECE_MO_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_STONE_FLOOR_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_STONE_FLOOR_S_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_STONE_ROTATOR_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_SUTTER_DOOR_C_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_S_SPIN_DRV_CAPTURE.wav
  • SMG_Object_Sounds/SE_OJ_LV_S_SPIN_DRV_SHINE.wav
  • SMG_Object_Sounds/SE_OJ_LV_TOY_SL_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_TRIBBL_MOVEWALL_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_TRIBBL_REVOLV_PRT.wav
  • SMG_Object_Sounds/SE_OJ_LV_TRIBBL_ROT_WALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_TRIBBL_T_MVWALL_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_TR_RACE_ROTATER.wav
  • SMG_Object_Sounds/SE_OJ_LV_TSUKIDASHI_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_TSUKIDASHI_VIB.wav
  • SMG_Object_Sounds/SE_OJ_LV_TURTLE_JET_SWIM.wav
  • SMG_Object_Sounds/SE_OJ_LV_TWIN_FALL.wav
  • SMG_Object_Sounds/SE_OJ_LV_TWIN_FALL_BASIN.wav
  • SMG_Object_Sounds/SE_OJ_LV_T_RACE_STICK_CGE.wav
  • SMG_Object_Sounds/SE_OJ_LV_UFO_BLUE_STAR_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_UFO_BTL_C_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_UFO_BTL_D_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_UFO_KINOKO_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_UFO_KINOKO_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_UFO_KINOKO_SMOKE.wav
  • SMG_Object_Sounds/SE_OJ_LV_UFO_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_UFO_NORM_B_WORK.wav
  • SMG_Object_Sounds/SE_OJ_LV_VALVE_SWITCH_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_LV_VOLCANO_ERUPTION.wav
  • SMG_Object_Sounds/SE_OJ_LV_VOLCANO_EXPL_SIGN.wav
  • SMG_Object_Sounds/SE_OJ_LV_VOL_APPEAR_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_VOL_BAL_STEP_ROT.wav
  • SMG_Object_Sounds/SE_OJ_LV_VOL_CLIMB_WALL_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_VOL_MOVE_STEP_FLOW.wav
  • SMG_Object_Sounds/SE_OJ_LV_WATCH_TOWER_ROTATE.wav
  • SMG_Object_Sounds/SE_OJ_LV_WATER_LEAK.wav
  • SMG_Object_Sounds/SE_OJ_LV_WATER_ROAD_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_LV_WATER_ROAD_BIND.wav
  • SMG_Object_Sounds/SE_OJ_LV_WATER_ROAD_GROW.wav
  • SMG_Object_Sounds/SE_OJ_LV_WINDMILL_PROPELLER.wav
  • SMG_Object_Sounds/SE_OJ_LV_W_BZK_TW_STEP_A_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_W_BZK_TW_STEP_B_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_W_BZK_TW_STEP_C_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_W_POWER_STREAM_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_W_PRESS_BUBBLE_SUS.wav
  • SMG_Object_Sounds/SE_OJ_LV_W_RD_CAVE_STEP_MV.wav
  • SMG_Object_Sounds/SE_OJ_LV_W_WHEEL_GEAR_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_MAGIC_PNT_G_ON.wav
  • SMG_Object_Sounds/SE_OJ_MANHOLE_OPEN.wav
  • SMG_Object_Sounds/SE_OJ_MANHOLE_OPEN_ED.wav
  • SMG_Object_Sounds/SE_OJ_MANHOLE_OPEN_ST.wav
  • SMG_Object_Sounds/SE_OJ_MANHOLE_RATTLE.wav
  • SMG_Object_Sounds/SE_OJ_MARBLE_FLIP.wav
  • SMG_Object_Sounds/SE_OJ_MARBLE_HIT_CORE_1.wav
  • SMG_Object_Sounds/SE_OJ_MARBLE_HIT_CORE_2.wav
  • SMG_Object_Sounds/SE_OJ_MARBLE_HIT_CORE_3.wav
  • SMG_Object_Sounds/SE_OJ_MARBLE_HIT_EACH.wav
  • SMG_Object_Sounds/SE_OJ_MARIO_FIRE_BALL_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_MARIO_FIRE_BALL_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_MARIO_FIRE_BALL_OUT.wav
  • SMG_Object_Sounds/SE_OJ_MARIO_LAUNCHER_BEND.wav
  • SMG_Object_Sounds/SE_OJ_MARIO_LAUNCHER_IN.wav
  • SMG_Object_Sounds/SE_OJ_MARIO_LAUNCHER_LAUNCH.wav
  • SMG_Object_Sounds/SE_OJ_METAL_CAGE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_METAL_FLOOR_L_START.wav
  • SMG_Object_Sounds/SE_OJ_METAL_FLOOR_L_STOP.wav
  • SMG_Object_Sounds/SE_OJ_METAL_FLOOR_S_START.wav
  • SMG_Object_Sounds/SE_OJ_METAL_FLOOR_S_STOP.wav
  • SMG_Object_Sounds/SE_OJ_METAL_LAND_STOP.wav
  • SMG_Object_Sounds/SE_OJ_METAL_LAND_SWITCH.wav
  • SMG_Object_Sounds/SE_OJ_METEOR_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_METEOR_FALL.wav
  • SMG_Object_Sounds/SE_OJ_METEOR_FALL_MAGMA.wav
  • SMG_Object_Sounds/SE_OJ_MM_KOOPA_CAGE_START.wav
  • SMG_Object_Sounds/SE_OJ_MM_KOOPA_CAGE_STOP.wav
  • SMG_Object_Sounds/SE_OJ_MM_KOOPA_STEP_START.wav
  • SMG_Object_Sounds/SE_OJ_MM_KOOPA_STEP_STOP.wav
  • SMG_Object_Sounds/SE_OJ_MORPH_FLOWER_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_MORPH_ITEM_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_MORPH_ITEM_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_MORPH_ITEM_INVALID.wav
  • SMG_Object_Sounds/SE_OJ_MORPH_ITEM_RECOVER.wav
  • SMG_Object_Sounds/SE_OJ_MTL_SHUTTER_S_ED.wav
  • SMG_Object_Sounds/SE_OJ_MTL_SHUTTER_S_ST.wav
  • SMG_Object_Sounds/SE_OJ_MTO_CONTAINER_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_MUSICAL_NOTE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_MYST_CIRCLE_PENDULUM.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_ARM_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_ARM_END.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_ARM_FALL_ST.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_ARM_START.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_BREAST_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_BREAST_START.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_EYE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_MV_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_M_KOOPA_MV_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_NEEDLE_PLANT_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_NUT_SHIP_BRIDGE_ED.wav
  • SMG_Object_Sounds/SE_OJ_NUT_SHIP_BRIDGE_ST.wav
  • SMG_Object_Sounds/SE_OJ_OCN_RUIN_GEAR_L_END.wav
  • SMG_Object_Sounds/SE_OJ_OCN_RUIN_GEAR_L_ST.wav
  • SMG_Object_Sounds/SE_OJ_OCN_RUIN_MOVE_START.wav
  • SMG_Object_Sounds/SE_OJ_OCN_RUIN_STOP.wav
  • SMG_Object_Sounds/SE_OJ_ONIMASU_JUMP.wav
  • SMG_Object_Sounds/SE_OJ_ONIMASU_LAND.wav
  • SMG_Object_Sounds/SE_OJ_ONOFF_SWITCH_OFF.wav
  • SMG_Object_Sounds/SE_OJ_ONOFF_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_O_APPEAR_BRDG_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_O_BIGTURTLE_DAMAGE.wav
  • SMG_Object_Sounds/SE_OJ_O_BIGTURTLE_DAMAGE_W.wav
  • SMG_Object_Sounds/SE_OJ_O_BIGTURTLE_RISE.wav
  • SMG_Object_Sounds/SE_OJ_O_BIGTURTLE_SINK.wav
  • SMG_Object_Sounds/SE_OJ_O_CHURCH_BELL_RING.wav
  • SMG_Object_Sounds/SE_OJ_O_CHURCH_BELL_VIB.wav
  • SMG_Object_Sounds/SE_OJ_O_HOME_STEP_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_O_ROTATE_BRIDGE_END.wav
  • SMG_Object_Sounds/SE_OJ_O_ROTATE_BRIDGE_ST.wav
  • SMG_Object_Sounds/SE_OJ_O_SML_TURTLE_FLOAT_ED.wav
  • SMG_Object_Sounds/SE_OJ_O_SML_TURTLE_FLOAT_ST.wav
  • SMG_Object_Sounds/SE_OJ_O_SML_TURTLE_RIPPLE.wav
  • SMG_Object_Sounds/SE_OJ_O_SWG_BOARD_MOVE_ST.wav
  • SMG_Object_Sounds/SE_OJ_O_TOWER_ROTATE_START.wav
  • SMG_Object_Sounds/SE_OJ_PALM_ISLAND_WAVE.wav
  • SMG_Object_Sounds/SE_OJ_PHANTOM_TOACH_OFF.wav
  • SMG_Object_Sounds/SE_OJ_PICKET_SWITCH_DROP.wav
  • SMG_Object_Sounds/SE_OJ_PICKET_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_PIER_FLOATER_WAVE.wav
  • SMG_Object_Sounds/SE_OJ_PIPE_COVER_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_PLANT_BUD.wav
  • SMG_Object_Sounds/SE_OJ_PLANT_GROW_START.wav
  • SMG_Object_Sounds/SE_OJ_PLANT_MARIO_DOWN.wav
  • SMG_Object_Sounds/SE_OJ_PLANT_MARIO_UP.wav
  • SMG_Object_Sounds/SE_OJ_PLANT_MARIO_UP_START.wav
  • SMG_Object_Sounds/SE_OJ_PLANT_SEED_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_PNC_KINOKO_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_PNC_KINOKO_CRASH.wav
  • SMG_Object_Sounds/SE_OJ_PNC_KINOKO_HIT_SELF.wav
  • SMG_Object_Sounds/SE_OJ_PNC_KINOKO_RECOVER.wav
  • SMG_Object_Sounds/SE_OJ_PNC_KINOKO_RETURN.wav
  • SMG_Object_Sounds/SE_OJ_POLTA_G_ROCK_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_POLTA_G_ROCK_JUT.wav
  • SMG_Object_Sounds/SE_OJ_POLTA_ROCK_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_POLTA_ROCK_FLOAT_ST.wav
  • SMG_Object_Sounds/SE_OJ_POLTA_ROCK_FLY.wav
  • SMG_Object_Sounds/SE_OJ_POMPON_PLANT_DPD_HIT.wav
  • SMG_Object_Sounds/SE_OJ_POMPON_PLANT_HIT.wav
  • SMG_Object_Sounds/SE_OJ_POW_INVINCIBLE_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_POW_STAR_MOVE_END.wav
  • SMG_Object_Sounds/SE_OJ_POW_STAR_MOVE_END_W.wav
  • SMG_Object_Sounds/SE_OJ_PRIZE_RING_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_PRIZE_RING_BLINK.wav
  • SMG_Object_Sounds/SE_OJ_PRIZE_RING_DISAPPEAR.wav
  • SMG_Object_Sounds/SE_OJ_PROMINENCE_START.wav
  • SMG_Object_Sounds/SE_OJ_PTM_GROUND_START.wav
  • SMG_Object_Sounds/SE_OJ_PTM_GROUND_STOP.wav
  • SMG_Object_Sounds/SE_OJ_PTM_SHIP_BRIDGE_FALL.wav
  • SMG_Object_Sounds/SE_OJ_PUNCH_BOX_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_PUNCH_BOX_BREAK_W.wav
  • SMG_Object_Sounds/SE_OJ_P_ROOM_DOOR_L_CL_ED.wav
  • SMG_Object_Sounds/SE_OJ_P_ROOM_DOOR_L_CL_ST.wav
  • SMG_Object_Sounds/SE_OJ_P_ROOM_DOOR_S_OPEN_ED.wav
  • SMG_Object_Sounds/SE_OJ_P_ROOM_DOOR_S_OPEN_ST.wav
  • SMG_Object_Sounds/SE_OJ_Q_BOX_LIGHT_OFF.wav
  • SMG_Object_Sounds/SE_OJ_Q_BOX_LIGHT_ON.wav
  • SMG_Object_Sounds/SE_OJ_Q_BOX_RAIL_UD_STOP.wav
  • SMG_Object_Sounds/SE_OJ_RAIL_BLOCK_L_VIB.wav
  • SMG_Object_Sounds/SE_OJ_RAIN_CLOUD_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_RAIN_CLOUD_DISAPPEAR.wav
  • SMG_Object_Sounds/SE_OJ_RAIN_CLOUD_THUNDER.wav
  • SMG_Object_Sounds/SE_OJ_RAYGUN_SCREW_STOP.wav
  • SMG_Object_Sounds/SE_OJ_RAY_START.wav
  • SMG_Object_Sounds/SE_OJ_RET_POW_STAR_LEAVE.wav
  • SMG_Object_Sounds/SE_OJ_ROCK_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_ROCK_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_ROPE_CREAK_H.wav
  • SMG_Object_Sounds/SE_OJ_ROSETTA_HALO_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_SANDSTORM_BIND_END.wav
  • SMG_Object_Sounds/SE_OJ_SANDSTORM_BIND_IN.wav
  • SMG_Object_Sounds/SE_OJ_SANDSTORM_BIND_S_IN.wav
  • SMG_Object_Sounds/SE_OJ_SANDSTORM_BLOW_UP.wav
  • SMG_Object_Sounds/SE_OJ_SANDSTORM_S_BIND_END.wav
  • SMG_Object_Sounds/SE_OJ_SANDSTORM_S_BLOW_UP.wav
  • SMG_Object_Sounds/SE_OJ_SAND_MOVE_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_SAND_MOVE_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_SAND_UD_ROCK_STOP.wav
  • SMG_Object_Sounds/SE_OJ_SCEN_SEL_STAR_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_SCREW_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_SCR_SWITCH_R_ON.wav
  • SMG_Object_Sounds/SE_OJ_SEABTM_B_DOOR_START.wav
  • SMG_Object_Sounds/SE_OJ_SEABTM_B_DOOR_STOP.wav
  • SMG_Object_Sounds/SE_OJ_SEABTM_DOOR_C_START.wav
  • SMG_Object_Sounds/SE_OJ_SEABTM_DOOR_C_STOP.wav
  • SMG_Object_Sounds/SE_OJ_SEAGULL_CHIRP.wav
  • SMG_Object_Sounds/SE_OJ_SEESAW_NUT_START.wav
  • SMG_Object_Sounds/SE_OJ_SEESAW_NUT_STOP.wav
  • SMG_Object_Sounds/SE_OJ_SHELLFISH_CLOSE.wav
  • SMG_Object_Sounds/SE_OJ_SHELLFISH_OPEN.wav
  • SMG_Object_Sounds/SE_OJ_SHOCK_WAVE_GENERATE.wav
  • SMG_Object_Sounds/SE_OJ_SHUTTER_DOOR_STOP.wav
  • SMG_Object_Sounds/SE_OJ_SIDE_SPIKE_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_SIDE_SPIKE_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_SIGN_BOARD_RECOVER.wav
  • SMG_Object_Sounds/SE_OJ_SIGN_BOARD_TRAMP_BALL.wav
  • SMG_Object_Sounds/SE_OJ_SIGN_BOARD_TRAMP_PLR.wav
  • SMG_Object_Sounds/SE_OJ_SLIDE_ROPE_BIND_IN.wav
  • SMG_Object_Sounds/SE_OJ_SLIDE_ROPE_FLIP.wav
  • SMG_Object_Sounds/SE_OJ_SMALL_STONE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_SMN_VOLC_COL_L_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_SMN_VOLC_COL_S_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_SNOW_MAN_FLIP_BUCKET.wav
  • SMG_Object_Sounds/SE_OJ_SNOW_MAN_LANDING.wav
  • SMG_Object_Sounds/SE_OJ_SNOW_MAN_MELT.wav
  • SMG_Object_Sounds/SE_OJ_SNW_CAPSULE_DOWN_END.wav
  • SMG_Object_Sounds/SE_OJ_SNW_CAPSULE_OPEN_ED.wav
  • SMG_Object_Sounds/SE_OJ_SNW_CAPSULE_OPEN_ST.wav
  • SMG_Object_Sounds/SE_OJ_SPACEMINE_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_SPACEMINE_EXPLOSION.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_COCOON_ATTACH.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_COCOON_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_COCOON_DRAG_ST.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_COCOON_LAUNCH.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_SHIP_STEP_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_SHIP_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_SHIP_STEP_KILL.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_SHIP_STEP_RESET.wav
  • SMG_Object_Sounds/SE_OJ_SPACE_SHIP_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_SPIDER_THREAD_BOUND_L.wav
  • SMG_Object_Sounds/SE_OJ_SPIDER_THREAD_TOUCH.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_BOX_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_BOX_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_BOX_LAND.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_BOX_SPIN.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_DRV_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_DRV_JUMP.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_LEVER_SW_HIT.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_LEVER_SW_HIT_W.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_LEVER_SW_ON.wav
  • SMG_Object_Sounds/SE_OJ_SPIN_LEVER_SW_ON_W.wav
  • SMG_Object_Sounds/SE_OJ_SPR_FLOATER_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_SPR_FLOATER_FLOAT_ED.wav
  • SMG_Object_Sounds/SE_OJ_SPR_FLOATER_FLOAT_ST.wav
  • SMG_Object_Sounds/SE_OJ_SPR_FLOATER_RIPPLE.wav
  • SMG_Object_Sounds/SE_OJ_SPR_JET_WATER_JET_ST.wav
  • SMG_Object_Sounds/SE_OJ_STAIR_BREAK_END.wav
  • SMG_Object_Sounds/SE_OJ_STAIR_BREAK_START.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_BOUND_W.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_BREAK_W.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_BURST.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_BURST_F.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_BURST_W.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_BURST_W_F.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_FLY.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_FLY_W.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_HIT.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_HIT_ENEMY.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_HIT_ENM_F.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_HIT_STOP.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_HIT_W.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_MO_ED.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_MO_ST.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_NOT_BURST.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_REFLECT.wav
  • SMG_Object_Sounds/SE_OJ_STAR_PIECE_REFLECT_W.wav
  • SMG_Object_Sounds/SE_OJ_STEP_ON_SWITCH_OFF.wav
  • SMG_Object_Sounds/SE_OJ_STEP_ON_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_STONE_FLOOR_END.wav
  • SMG_Object_Sounds/SE_OJ_STONE_FLOOR_START.wav
  • SMG_Object_Sounds/SE_OJ_STONE_FLOOR_S_END.wav
  • SMG_Object_Sounds/SE_OJ_STONE_FLOOR_S_START.wav
  • SMG_Object_Sounds/SE_OJ_STRANGEROCK_BREAK_L.wav
  • SMG_Object_Sounds/SE_OJ_STRANGEROCK_BREAK_M.wav
  • SMG_Object_Sounds/SE_OJ_STRANGEROCK_BREAK_S.wav
  • SMG_Object_Sounds/SE_OJ_STRAWBERRY_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_SUNKEN_SHIP_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_SUTTER_DOOR_C_START.wav
  • SMG_Object_Sounds/SE_OJ_SUTTER_DOOR_C_STOP.wav
  • SMG_Object_Sounds/SE_OJ_SWITCH_1.wav
  • SMG_Object_Sounds/SE_OJ_S_BLOCK_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_S_BLOCK_BREAK_W.wav
  • SMG_Object_Sounds/SE_OJ_S_SPIN_DRV_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_S_SPIN_DRV_JUMP.wav
  • SMG_Object_Sounds/SE_OJ_S_SPIN_DRV_PREP_JUMP.wav
  • SMG_Object_Sounds/SE_OJ_TERAS_BOX_GOLD_REFUSE.wav
  • SMG_Object_Sounds/SE_OJ_TERESA_ROOM_DOOR_OPEN.wav
  • SMG_Object_Sounds/SE_OJ_TOY_SL_WHISTLE.wav
  • SMG_Object_Sounds/SE_OJ_TRAMPOLINE_BOUND_L.wav
  • SMG_Object_Sounds/SE_OJ_TRAMPOLINE_BOUND_S.wav
  • SMG_Object_Sounds/SE_OJ_TRAMPOLINE_LAND_L.wav
  • SMG_Object_Sounds/SE_OJ_TRAMPOLINE_LAND_S.wav
  • SMG_Object_Sounds/SE_OJ_TREASURE_BOX_OPEN.wav
  • SMG_Object_Sounds/SE_OJ_TREASURE_BOX_OPEN_W.wav
  • SMG_Object_Sounds/SE_OJ_TRIBBL_MOVEWALL_ED.wav
  • SMG_Object_Sounds/SE_OJ_TRIBBL_MOVEWALL_ST.wav
  • SMG_Object_Sounds/SE_OJ_TRIBBL_T_MVWALL_ED.wav
  • SMG_Object_Sounds/SE_OJ_TRIBBL_T_MVWALL_ST.wav
  • SMG_Object_Sounds/SE_OJ_TR_RACE_PARTS_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_TSPIDER_COCOON_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_TSPIDER_COCOON_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_TSPIDER_PLANET_BREAK1.wav
  • SMG_Object_Sounds/SE_OJ_TSPIDER_PLANET_BREAK2.wav
  • SMG_Object_Sounds/SE_OJ_TSPI_PLANET_BREAK_M.wav
  • SMG_Object_Sounds/SE_OJ_TSPI_PLANET_BREAK_S.wav
  • SMG_Object_Sounds/SE_OJ_TSUKIDASHI_START.wav
  • SMG_Object_Sounds/SE_OJ_TSUKIDASHI_STOP.wav
  • SMG_Object_Sounds/SE_OJ_TURTLE_JET_BOUND_W.wav
  • SMG_Object_Sounds/SE_OJ_TURTLE_JET_BREAK_L.wav
  • SMG_Object_Sounds/SE_OJ_TURTLE_JET_BREAK_W.wav
  • SMG_Object_Sounds/SE_OJ_TURTLE_JET_LAUNCH_L.wav
  • SMG_Object_Sounds/SE_OJ_TURTLE_JET_LAUNCH_W.wav
  • SMG_Object_Sounds/SE_OJ_T_RACE_STICK_BOUND.wav
  • SMG_Object_Sounds/SE_OJ_T_RACE_STICK_MOVE.wav
  • SMG_Object_Sounds/SE_OJ_UFO_BTL_C_START.wav
  • SMG_Object_Sounds/SE_OJ_UFO_BTL_C_STOP.wav
  • SMG_Object_Sounds/SE_OJ_UFO_KINOKO_MOVE_ED.wav
  • SMG_Object_Sounds/SE_OJ_UFO_KINOKO_MOVE_ST.wav
  • SMG_Object_Sounds/SE_OJ_UFO_MOVE_END.wav
  • SMG_Object_Sounds/SE_OJ_UFO_MOVE_START.wav
  • SMG_Object_Sounds/SE_OJ_VALVE_SWITCH_ON.wav
  • SMG_Object_Sounds/SE_OJ_VOLCANO_EXPLODE.wav
  • SMG_Object_Sounds/SE_OJ_VOL_APPEAR_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_VOL_APPEAR_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_VOL_CLIMB_WALL_ED.wav
  • SMG_Object_Sounds/SE_OJ_VOL_CLIMB_WALL_ST.wav
  • SMG_Object_Sounds/SE_OJ_WARP_POD_ACTIVE.wav
  • SMG_Object_Sounds/SE_OJ_WARP_POD_INACTIVE.wav
  • SMG_Object_Sounds/SE_OJ_WARP_POD_PATH_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_WATCH_TOWER_START.wav
  • SMG_Object_Sounds/SE_OJ_WATERFALL_COVER_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_WATER_LAYER_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_WATER_ROAD_BIND_END.wav
  • SMG_Object_Sounds/SE_OJ_WATER_ROAD_BIND_IN.wav
  • SMG_Object_Sounds/SE_OJ_WATER_ROAD_GROW_START.wav
  • SMG_Object_Sounds/SE_OJ_WATER_SPLASH_L.wav
  • SMG_Object_Sounds/SE_OJ_WATER_SPLASH_M.wav
  • SMG_Object_Sounds/SE_OJ_WATER_SPLASH_S.wav
  • SMG_Object_Sounds/SE_OJ_WOOD_BOX_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_WOOD_BOX_BREAK_W.wav
  • SMG_Object_Sounds/SE_OJ_WOOD_WALL_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_W_BZK_TW_STEP_A_ED.wav
  • SMG_Object_Sounds/SE_OJ_W_BZK_TW_STEP_B_ED.wav
  • SMG_Object_Sounds/SE_OJ_W_BZK_TW_STEP_B_ST.wav
  • SMG_Object_Sounds/SE_OJ_W_BZK_TW_STEP_C_ED.wav
  • SMG_Object_Sounds/SE_OJ_W_BZK_TW_STEP_C_ST.wav
  • SMG_Object_Sounds/SE_OJ_W_POWER_STREAM_ST.wav
  • SMG_Object_Sounds/SE_OJ_W_PRESS_BUBBLE_BREAK.wav
  • SMG_Object_Sounds/SE_OJ_W_PRESS_BUBBLE_IN.wav
  • SMG_Object_Sounds/SE_OJ_W_PRESS_HEAD_OFF.wav
  • SMG_Object_Sounds/SE_OJ_W_PRESS_PREPARE_1.wav
  • SMG_Object_Sounds/SE_OJ_W_PRESS_PREPARE_2.wav
  • SMG_Object_Sounds/SE_OJ_W_PRESS_SHOT_1.wav
  • SMG_Object_Sounds/SE_OJ_W_PRESS_SHOT_2.wav
  • SMG_Object_Sounds/SE_OJ_W_RD_CAVE_STEP_ED.wav
  • SMG_Object_Sounds/SE_OJ_W_RD_CAVE_STEP_ST.wav
  • SMG_Object_Sounds/SE_OJ_YELLOWCHIP_APPEAR.wav
  • SMG_Object_Sounds/SE_OJ_YELLOWCHIP_COMPLETE.wav
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