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Levels
Category Wii U
Game
Section
Sound Effects
Submitter Shiruba
Size 96.30 MB
Format ZIP (application/zip)
Hits 69
Comments 0

Icon Filler
Zip Contents[747]
  • Levels/Level 1/sfx_level_01#1 (block_move).wav
  • Levels/Level 1/sfx_level_01#4 (column_lower_stop).wav
  • Levels/Level 1/sfx_level_01#7 (column_rotate_stop).wav
  • Levels/Level 1/sfx_level_01#9 (crystal_movement_stop).wav
  • Levels/Level 1/sfx_level_01#12 (door_stone_move_stop).wav
  • Levels/Level 1/sfx_level_01#13 (doors_stone_large_open).wav
  • Levels/Level 1/sfx_level_01#16 (lightbeam_strike).wav
  • Levels/Level 1/sfx_level_01#17 (lightbeam_strike).wav
  • Levels/Level 1/sfx_level_01#18 (panel_close).wav
  • Levels/Level 1/sfx_level_01#19 (panel_rotate).wav
  • Levels/Level 1/sfx_level_01#20 (pillar_fall).wav
  • Levels/Level 1/sfx_level_01#21 (pillar_fall).wav
  • Levels/Level 1/sfx_level_01#22 (pillar_fall).wav
  • Levels/Level 1/sfx_level_01#23 (platform_large_flip).wav
  • Levels/Level 1/sfx_level_01#24 (platform_rotate).wav
  • Levels/Level 1/sfx_level_01#25 (ramp_fall).wav
  • Levels/Level 1/sfx_level_01#28 (ramp_slide_stop).wav
  • Levels/Level 1/sfx_level_01#29 (road_destruct_via_metalsonic).wav
  • Levels/Level 1/sfx_level_01#30 (track_destruct).wav
  • Levels/Level 1/sfx_level_01#31 (track_destruct).wav
  • Levels/Level 1/sfx_level_01#32 (track_destruct).wav
  • Levels/Level 1/sfx_level_01#33 (track_destruct).wav
  • Levels/Level 1/sfx_level_01#34 (track_destruct).wav
  • Levels/Level 1/sfx_level_01#35 (track_destruct).wav
  • Levels/Level 1/sfx_level_01#36 (tree_fall).wav
  • Levels/Level 1/sfx_level_01#37 (tree_fall).wav
  • Levels/Level 1/sfx_level_01#38 (wall_smash).wav
  • Levels/Level 2/sfx_level_02#2 (bar_energy_rise_oneshot).wav
  • Levels/Level 2/sfx_level_02#3 (bar_energy_rise).wav
  • Levels/Level 2/sfx_level_02#4 (bar_energy_rise_stop).wav
  • Levels/Level 2/sfx_level_02#5 (barrier_energy_power_down).wav
  • Levels/Level 2/sfx_level_02#7 (barrier_energy_swirl_stop).wav
  • Levels/Level 2/sfx_level_02#9 (basket_rotate_stop).wav
  • Levels/Level 2/sfx_level_02#10 (button_floor_step).wav
  • Levels/Level 2/sfx_level_02#11 (ceiling_lower).wav
  • Levels/Level 2/sfx_level_02#12 (column_giant_lower).wav
  • Levels/Level 2/sfx_level_02#15 (column_lower_stop).wav
  • Levels/Level 2/sfx_level_02#16 (console_destruct_computer).wav
  • Levels/Level 2/sfx_level_02#17 (console_destruct_computer).wav
  • Levels/Level 2/sfx_level_02#18 (console_destruct_computer).wav
  • Levels/Level 2/sfx_level_02#19 (console_destruct_computer).wav
  • Levels/Level 2/sfx_level_02#20 (console_destruct_computer).wav
  • Levels/Level 2/sfx_level_02#21 (crate_large_destroy).wav
  • Levels/Level 2/sfx_level_02#22 (crate_large_destroy).wav
  • Levels/Level 2/sfx_level_02#23 (crate_large_destroy).wav
  • Levels/Level 2/sfx_level_02#24 (door_complex_open).wav
  • Levels/Level 2/sfx_level_02#27 (door_huge_lift_stop).wav
  • Levels/Level 2/sfx_level_02#28 (door_metal_slide_open).wav
  • Levels/Level 2/sfx_level_02#29 (door_stone_slide_open).wav
  • Levels/Level 2/sfx_level_02#32 (door_large_stone_move_stop; elevator_large_stone_move_stop).wav
  • Levels/Level 2/sfx_level_02#34 (forcefield_hum_powerdown).wav
  • Levels/Level 2/sfx_level_02#35 (forcefield_power_down_2D; forcefield_wall_large_power_down).wav
  • Levels/Level 2/sfx_level_02#38 (forcefield_wall_large_slide_stop).wav
  • Levels/Level 2/sfx_level_02#39 (grate_smash).wav
  • Levels/Level 2/sfx_level_02#40 (grate_smash).wav
  • Levels/Level 2/sfx_level_02#41 (grate_smash).wav
  • Levels/Level 2/sfx_level_02#44 (halfpipe_slide_stop).wav
  • Levels/Level 2/sfx_level_02#46 (partition_stone_lower).wav
  • Levels/Level 2/sfx_level_02#47 (platform_large_lower).wav
  • Levels/Level 2/sfx_level_02#50 (platform_metal_rise_stop).wav
  • Levels/Level 2/sfx_level_02#51 (ceiling_lower; platform_slide).wav
  • Levels/Level 2/sfx_level_02#52 (platform_stone_assemble; platform_stone_assemble_2D; platform_stone_dissemble; platform_stone_dissemble_2D).wav
  • Levels/Level 2/sfx_level_02#55 (plug_energy_connect_stop).wav
  • Levels/Level 2/sfx_level_02#56 (rod_energy_activate).wav
  • Levels/Level 2/sfx_level_02#59 (screenshake).wav
  • Levels/Level 2/sfx_level_02#61 (tubes_move_stop).wav
  • Levels/Level 2/sfx_level_02#62 (walkway_stone_fall_stop).wav
  • Levels/Level 2/sfx_level_02#63 (walkway_stone_fall_stop).wav
  • Levels/Level 2/sfx_level_02#64 (walkway_stone_fall_stop).wav
  • Levels/Level 2/sfx_level_02#65 (warthog_activator).wav
  • Levels/Level 3/sfx_level_03#1 (alarm_light_red).wav
  • Levels/Level 3/sfx_level_03#4 (barrier_honeycomb_powerdown; furnace_tube_barrier_stop).wav
  • Levels/Level 3/sfx_level_03#5 (barrier_honeycomb_rotate).wav
  • Levels/Level 3/sfx_level_03#6 (bot_ceiling_arm_move; compactor_retract).wav
  • Levels/Level 3/sfx_level_03#7 (bot_ceiling_claw_close).wav
  • Levels/Level 3/sfx_level_03#8 (bot_ceiling_claw_open).wav
  • Levels/Level 3/sfx_level_03#9 (bot_ceiling_claw_spin).wav
  • Levels/Level 3/sfx_level_03#10 (bot_ceiling_laser_emit).wav
  • Levels/Level 3/sfx_level_03#14 (bungee_column_rotate).wav
  • Levels/Level 3/sfx_level_03#15 (bungeehook_move; compactor_retract; heatcoil_move).wav
  • Levels/Level 3/sfx_level_03#16 (camera_shake).wav
  • Levels/Level 3/sfx_level_03#18 (compactor_crush).wav
  • Levels/Level 3/sfx_level_03#19 (conduit_destruct; destructible_generic_metal).wav
  • Levels/Level 3/sfx_level_03#20 (console_destruct_computer; console_destruct_computer_2D).wav
  • Levels/Level 3/sfx_level_03#21 (console_destruct_computer; console_destruct_computer_2D).wav
  • Levels/Level 3/sfx_level_03#22 (console_destruct_computer; console_destruct_computer_2D).wav
  • Levels/Level 3/sfx_level_03#23 (console_destruct_computer; console_destruct_computer_2D).wav
  • Levels/Level 3/sfx_level_03#24 (console_destruct_computer; console_destruct_computer_2D).wav
  • Levels/Level 3/sfx_level_03#26 (destructible_generic_metal).wav
  • Levels/Level 3/sfx_level_03#27 (destructible_generic_metal).wav
  • Levels/Level 3/sfx_level_03#28 (destructible_generic_metal).wav
  • Levels/Level 3/sfx_level_03#29 (destructible_generic_metal).wav
  • Levels/Level 3/sfx_level_03#30 (destructible_generic_metal).wav
  • Levels/Level 3/sfx_level_03#31 (door_large_unlock).wav
  • Levels/Level 3/sfx_level_03#32 (door_close_multipart_large; door_open_multipart_large).wav
  • Levels/Level 3/sfx_level_03#33 (door_close_multipart_medium; door_open_multipart_medium).wav
  • Levels/Level 3/sfx_level_03#34 (door_startrek_close; door_startrek_open).wav
  • Levels/Level 3/sfx_level_03#35 (elevator_gag_ding).wav
  • Levels/Level 3/sfx_level_03#37 (elevator_gag_plummet).wav
  • Levels/Level 3/sfx_level_03#38 (elevator_gag_smash).wav
  • Levels/Level 3/sfx_level_03#40 (furnace_tube_barrier_stop).wav
  • Levels/Level 3/sfx_level_03#41 (furnace_tube_door_close).wav
  • Levels/Level 3/sfx_level_03#42 (furnace_tube_door_open).wav
  • Levels/Level 3/sfx_level_03#43 (furnace_tube_door_powerdown).wav
  • Levels/Level 3/sfx_level_03#44 (furnace_tube_door_unlock).wav
  • Levels/Level 3/sfx_level_03#45 (gear_floor_pin_lower).wav
  • Levels/Level 3/sfx_level_03#46 (gear_floor_rise).wav
  • Levels/Level 3/sfx_level_03#48 (gear_floor_rise_move_stop).wav
  • Levels/Level 3/sfx_level_03#56 (hazard_laser_swivel_stop).wav
  • Levels/Level 3/sfx_level_03#58 (heatcoil_stop).wav
  • Levels/Level 3/sfx_level_03#60 (panel_metal_breakaway).wav
  • Levels/Level 3/sfx_level_03#61 (piston_large_extend).wav
  • Levels/Level 3/sfx_level_03#62 (piston_large_lower).wav
  • Levels/Level 3/sfx_level_03#63 (piston_large_return).wav
  • Levels/Level 3/sfx_level_03#64 (piston_large_rise).wav
  • Levels/Level 3/sfx_level_03#65 (plate_metal_big_begin).wav
  • Levels/Level 3/sfx_level_03#66 (plate_metal_big_cooldown).wav
  • Levels/Level 3/sfx_level_03#67 (plate_metal_big_hot_destruct).wav
  • Levels/Level 3/sfx_level_03#70 (plate_metal_big_stop).wav
  • Levels/Level 3/sfx_level_03#72 (platform_elevator_large_stop).wav
  • Levels/Level 3/sfx_level_03#73 (platform_gear_room_move; platform_sidepath_extend).wav
  • Levels/Level 3/sfx_level_03#74 (platform_large_lower).wav
  • Levels/Level 3/sfx_level_03#75 (ramp_lower).wav
  • Levels/Level 3/sfx_level_03#76 (fan_stamper_turn; ramp_lower).wav
  • Levels/Level 3/sfx_level_03#77 (ramp_stop).wav
  • Levels/Level 3/sfx_level_03#78 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#79 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#80 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#81 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#82 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#83 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#84 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#85 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#86 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#87 (sentinel_attack_impact).wav
  • Levels/Level 3/sfx_level_03#88 (sentinel_attack_whoosh).wav
  • Levels/Level 3/sfx_level_03#89 (sentinel_attack_whoosh).wav
  • Levels/Level 3/sfx_level_03#90 (sentinel_attack_whoosh).wav
  • Levels/Level 3/sfx_level_03#91 (sentinel_attack_whoosh).wav
  • Levels/Level 3/sfx_level_03#92 (sentinel_attack_whoosh).wav
  • Levels/Level 3/sfx_level_03#93 (sentinel_attack_whoosh).wav
  • Levels/Level 3/sfx_level_03#94 (sentinel_attack_whoosh).wav
  • Levels/Level 3/sfx_level_03#95 (sentinel_attack_whoosh).wav
  • Levels/Level 3/sfx_level_03#96 (sentinel_panels_open).wav
  • Levels/Level 3/sfx_level_03#97 (sentinel_player_dropoff).wav
  • Levels/Level 3/sfx_level_03#98 (sentinel_punch_wall).wav
  • Levels/Level 3/sfx_level_03#99 (steam_puff).wav
  • Levels/Level 3/sfx_level_03#101 (walkway_destruct).wav
  • Levels/Level 3/sfx_level_03#102 (plate_metal_big_hot_destruct; walkway_destruct_shrapnel).wav
  • Levels/Level 3/sfx_level_03#103 (zipwire_pieces_connecting).wav
  • Levels/Level 3/sfx_level_03#104 (zipwire_pieces_energize).wav
  • Levels/Level 4/sfx_level_04#1 (slime_damage_acid).wav
  • Levels/Level 4/sfx_level_04#2 (crabdriller_sequence_wake).wav
  • Levels/Level 4/sfx_level_04#5 (bridge_pull_stop).wav
  • Levels/Level 4/sfx_level_04#5 (crabdriller_sequence_wake).wav
  • Levels/Level 4/sfx_level_04#6 (cage_cover_hit).wav
  • Levels/Level 4/sfx_level_04#7 (cannister_damage).wav
  • Levels/Level 4/sfx_level_04#8 (cannister_destruct).wav
  • Levels/Level 4/sfx_level_04#9 (cannister_freeze_explosion).wav
  • Levels/Level 4/sfx_level_04#10 (clamp_cannister_freeze_release).wav
  • Levels/Level 4/sfx_level_04#14 (crabdriller_drill_break).wav
  • Levels/Level 4/sfx_level_04#15 (crabdriller_hit_rock).wav
  • Levels/Level 4/sfx_level_04#16 (crabdriller_hit_rock).wav
  • Levels/Level 4/sfx_level_04#17 (crabdriller_hit_rock).wav
  • Levels/Level 4/sfx_level_04#18 (crabdriller_hit_rock).wav
  • Levels/Level 4/sfx_level_04#19 (crabdriller_hit_rock).wav
  • Levels/Level 4/sfx_level_04#20 (crabdriller_hit_rock).wav
  • Levels/Level 4/sfx_level_04#22 (crabdriller_sequence_death).wav
  • Levels/Level 4/sfx_level_04#24 (crane_minecart_move_stop).wav
  • Levels/Level 4/sfx_level_04#25 (crane_minecart_move_turn).wav
  • Levels/Level 4/sfx_level_04#26 (crate_metal_break_prize; crate_metal_hit_prize).wav
  • Levels/Level 4/sfx_level_04#27 (crate_metal_break_prize; crate_metal_hit_prize).wav
  • Levels/Level 4/sfx_level_04#28 (crate_metal_break_prize; crate_metal_hit_prize).wav
  • Levels/Level 4/sfx_level_04#31 (door_massive_lock_move_stop).wav
  • Levels/Level 4/sfx_level_04#32 (door_massive_lock_move_success).wav
  • Levels/Level 4/sfx_level_04#34 (door_massive_move_stop).wav
  • Levels/Level 4/sfx_level_04#37 (door_metal_large_1_stop).wav
  • Levels/Level 4/sfx_level_04#42 (door_metal_medium_1_stop).wav
  • Levels/Level 4/sfx_level_04#43 (door_metal_medium_2_stop).wav
  • Levels/Level 4/sfx_level_04#48 (door_metal_small_1_stop).wav
  • Levels/Level 4/sfx_level_04#49 (door_metal_small_2_stop).wav
  • Levels/Level 4/sfx_level_04#52 (gate_compound_move_stop; gate_compound_move_stop_2D).wav
  • Levels/Level 4/sfx_level_04#53 (gears_large_turning_fail).wav
  • Levels/Level 4/sfx_level_04#58 (gears_large_turning_fail).wav
  • Levels/Level 4/sfx_level_04#60 (gears_large_turning_stop).wav
  • Levels/Level 4/sfx_level_04#65 (hazard_flame_stop).wav
  • Levels/Level 4/sfx_level_04#67 (hazard_heatcoil_stop).wav
  • Levels/Level 4/sfx_level_04#68 (hazard_mine_activate).wav
  • Levels/Level 4/sfx_level_04#69 (hazard_mine_beep).wav
  • Levels/Level 4/sfx_level_04#70 (hazard_mine_explode).wav
  • Levels/Level 4/sfx_level_04#71 (hazard_mine_explode).wav
  • Levels/Level 4/sfx_level_04#72 (hazard_mine_explode).wav
  • Levels/Level 4/sfx_level_04#73 (hazard_spike_rotating).wav
  • Levels/Level 4/sfx_level_04#74 (lava_cooled).wav
  • Levels/Level 4/sfx_level_04#76 (lava_splash).wav
  • Levels/Level 4/sfx_level_04#77 (ledge_crumbling_small).wav
  • Levels/Level 4/sfx_level_04#78 (ledge_crumbling_small).wav
  • Levels/Level 4/sfx_level_04#79 (ledge_crumbling_small).wav
  • Levels/Level 4/sfx_level_04#80 (ledge_impact_small).wav
  • Levels/Level 4/sfx_level_04#81 (ledge_impact_small).wav
  • Levels/Level 4/sfx_level_04#82 (ledge_impact_small).wav
  • Levels/Level 4/sfx_level_04#83 (lever_hit_via_commando).wav
  • Levels/Level 4/sfx_level_04#86 (lever_pull_stop).wav
  • Levels/Level 4/sfx_level_04#87 (machinery_large_unlock).wav
  • Levels/Level 4/sfx_level_04#88 (machinery_large_unlock_arm_metal_small_move).wav
  • Levels/Level 4/sfx_level_04#90 (minecart_move_stop).wav
  • Levels/Level 4/sfx_level_04#97 (object_metal_slide_large_1_stop).wav
  • Levels/Level 4/sfx_level_04#100 (object_metal_slide_medium_1_stop).wav
  • Levels/Level 4/sfx_level_04#101 (object_metal_slide_medium_2_stop).wav
  • Levels/Level 4/sfx_level_04#102 (panel_metal_breakaway).wav
  • Levels/Level 4/sfx_level_04#103 (plank_metal_lower).wav
  • Levels/Level 4/sfx_level_04#104 (platform_zip_target_lower).wav
  • Levels/Level 4/sfx_level_04#105 (pot_lid_1_lowers).wav
  • Levels/Level 4/sfx_level_04#106 (pot_lid_2_lowers_01).wav
  • Levels/Level 4/sfx_level_04#107 (pot_lid_2_lowers_02).wav
  • Levels/Level 4/sfx_level_04#108 (pot_lid_2_lowers_03).wav
  • Levels/Level 4/sfx_level_04#109 (pot_lid_1_slam_shut).wav
  • Levels/Level 4/sfx_level_04#110 (road_destruct_via_worm).wav
  • Levels/Level 4/sfx_level_04#111 (boulder_hit; boulder_hit_prize).wav
  • Levels/Level 4/sfx_level_04#112 (boulder_hit; boulder_hit_prize).wav
  • Levels/Level 4/sfx_level_04#113 (boulder_hit; boulder_hit_prize).wav
  • Levels/Level 4/sfx_level_04#114 (boulder_hit; boulder_hit_prize).wav
  • Levels/Level 4/sfx_level_04#115 (boulder_hit; boulder_hit_prize).wav
  • Levels/Level 4/sfx_level_04#116 (boulder_hit; boulder_hit_prize).wav
  • Levels/Level 4/sfx_level_04#117 (boulder_hit; boulder_hit_prize).wav
  • Levels/Level 4/sfx_level_04#118 (boulder_break; boulder_break_prize).wav
  • Levels/Level 4/sfx_level_04#119 (boulder_break; boulder_break_prize).wav
  • Levels/Level 4/sfx_level_04#120 (boulder_break; boulder_break_prize).wav
  • Levels/Level 4/sfx_level_04#121 (boulder_break; boulder_break_prize).wav
  • Levels/Level 4/sfx_level_04#122 (boulder_break; boulder_break_prize).wav
  • Levels/Level 4/sfx_level_04#123 (boulder_break; boulder_break_prize).wav
  • Levels/Level 4/sfx_level_04#124 (boulder_break; boulder_break_prize).wav
  • Levels/Level 4/sfx_level_04#125 (boulder_break; boulder_break_prize).wav
  • Levels/Level 4/sfx_level_04#126 (screenshake).wav
  • Levels/Level 4/sfx_level_04#127 (screenshake_via_worm_movement).wav
  • Levels/Level 4/sfx_level_04#128 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#129 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#130 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#131 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#132 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#133 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#134 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#135 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#136 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#137 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#138 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#139 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#140 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#141 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#142 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#143 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#144 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#145 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#146 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#147 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#148 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#149 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#150 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#151 (crabdriller_sparks).wav
  • Levels/Level 4/sfx_level_04#152 (slime_damage_acid).wav
  • Levels/Level 4/sfx_level_04#153 (slime_damage_acid).wav
  • Levels/Level 4/sfx_level_04#154 (slime_damage_acid).wav
  • Levels/Level 4/sfx_level_04#156 (trap_circle_rattle).wav
  • Levels/Level 4/sfx_level_04#157 (vfx_debris_dust_small).wav
  • Levels/Level 4/sfx_level_04#158 (road_destruct_via_worm; wall_rock_destroy; wall_stone_destruct_via_worm_2D).wav
  • Levels/Level 4/sfx_level_04#159 (wall_rock_punch).wav
  • Levels/Level 4/sfx_level_04#160 (wall_stone_destruct_via_worm; wall_stone_destruct_via_worm_2D).wav
  • Levels/Level 4/sfx_level_04#161 (wall_stone_destruct_via_worm; wall_stone_destruct_via_worm_2D).wav
  • Levels/Level 4/sfx_level_04#169 (worm_attack).wav
  • Levels/Level 4/sfx_level_04#170 (screenshake_via_worm_movement).wav
  • Levels/Level 4/sfx_level_04#171 (worm_attack).wav
  • Levels/Level 5/sfx_level_05#3 (bell_huge_ring).wav
  • Levels/Level 5/sfx_level_05#5 (boat_mount_stop).wav
  • Levels/Level 5/sfx_level_05#6 (metalsonic_outro_sequence_sfx).wav
  • Levels/Level 5/sfx_level_05#7 (boulder_hit).wav
  • Levels/Level 5/sfx_level_05#8 (bridge_overpass_destruct; road_section_snap).wav
  • Levels/Level 5/sfx_level_05#9 (bridge_overpass_destruct; road_section_snap).wav
  • Levels/Level 5/sfx_level_05#10 (bridge_overpass_destruct; road_section_snap).wav
  • Levels/Level 5/sfx_level_05#11 (bridge_overpass_destruct; road_section_snap).wav
  • Levels/Level 5/sfx_level_05#13 (door_large_metal_move_stop; door_moving_medium_stop).wav
  • Levels/Level 5/sfx_level_05#16 (door_moving_medium_stop).wav
  • Levels/Level 5/sfx_level_05#20 (dowel_wooden_hit).wav
  • Levels/Level 5/sfx_level_05#28 (hazard_mines_water_explode).wav
  • Levels/Level 5/sfx_level_05#29 (hazard_mines_water_explode).wav
  • Levels/Level 5/sfx_level_05#30 (hazard_mines_water_explode).wav
  • Levels/Level 5/sfx_level_05#31 (horn_huge_blow).wav
  • Levels/Level 5/sfx_level_05#32 (rock_damage_medium).wav
  • Levels/Level 5/sfx_level_05#33 (rock_damage_medium).wav
  • Levels/Level 5/sfx_level_05#34 (rock_damage_medium).wav
  • Levels/Level 5/sfx_level_05#35 (boulder_break; rock_damage_medium).wav
  • Levels/Level 5/sfx_level_05#36 (boulder_break; rock_damage_medium).wav
  • Levels/Level 5/sfx_level_05#37 (boulder_break; rock_damage_medium).wav
  • Levels/Level 5/sfx_level_05#38 (rock_xlarge_crack_and_fall).wav
  • Levels/Level 5/sfx_level_05#40 (screenshake).wav
  • Levels/Level 5/sfx_level_05#41 (shellbell_large_hit_high).wav
  • Levels/Level 5/sfx_level_05#42 (shellbell_large_hit_low).wav
  • Levels/Level 5/sfx_level_05#43 (shellbell_large_hit_medium).wav
  • Levels/Level 5/sfx_level_05#44 (shellgong_large_hit).wav
  • Levels/Level 5/sfx_level_05#45 (stalactite_crackle_and_break_away).wav
  • Levels/Level 5/sfx_level_05#46 (stalactite_crackle_and_break_away).wav
  • Levels/Level 5/sfx_level_05#47 (stalactite_crackle_and_break_away).wav
  • Levels/Level 5/sfx_level_05#48 (stalactite_crash_into_ground).wav
  • Levels/Level 5/sfx_level_05#49 (stalactite_crash_into_ground).wav
  • Levels/Level 5/sfx_level_05#50 (stalactite_crash_into_ground).wav
  • Levels/Level 5/sfx_level_05#51 (stalactite_crash_into_ground).wav
  • Levels/Level 5/sfx_level_05#52 (stalactites_crackle_and_break_away).wav
  • Levels/Level 5/sfx_level_05#53 (stalactites_crash_into_ground).wav
  • Levels/Level 5/sfx_level_05#54 (rock_wall_punch_hole_thru_it).wav
  • Levels/Level 6/sfx_level_06#1 (alarm_oneshot).wav
  • Levels/Level 6/sfx_level_06#2 (sludge_drain).wav
  • Levels/Level 6/sfx_level_06#6 (amybeam_destruct).wav
  • Levels/Level 6/sfx_level_06#7 (amybeam_destruct).wav
  • Levels/Level 6/sfx_level_06#8 (amybeam_destruct).wav
  • Levels/Level 6/sfx_level_06#11 (anchor_move_success).wav
  • Levels/Level 6/sfx_level_06#14 (barrier_energy_stop).wav
  • Levels/Level 6/sfx_level_06#15 (bubbles_underwater).wav
  • Levels/Level 6/sfx_level_06#16 (bubbles_underwater; capsule_sludge_fill_stop).wav
  • Levels/Level 6/sfx_level_06#17 (bubbles_underwater).wav
  • Levels/Level 6/sfx_level_06#18 (bubbles_underwater).wav
  • Levels/Level 6/sfx_level_06#19 (bubbles_underwater).wav
  • Levels/Level 6/sfx_level_06#20 (bubbles_underwater).wav
  • Levels/Level 6/sfx_level_06#21 (bubbles_underwater).wav
  • Levels/Level 6/sfx_level_06#22 (button_punch_cover_open).wav
  • Levels/Level 6/sfx_level_06#23 (button_reveal).wav
  • Levels/Level 6/sfx_level_06#25 (cannon_barrel_move_stop; capsule_sludge_fill_stop).wav
  • Levels/Level 6/sfx_level_06#26 (cannon_shoot).wav
  • Levels/Level 6/sfx_level_06#28 (clamshell_large_destruct; clamshell_large_fall_hit_ground).wav
  • Levels/Level 6/sfx_level_06#29 (clamshell_large_destruct; clamshell_large_fall_hit_ground).wav
  • Levels/Level 6/sfx_level_06#30 (console_destruct_computer).wav
  • Levels/Level 6/sfx_level_06#31 (console_destruct_computer).wav
  • Levels/Level 6/sfx_level_06#32 (console_destruct_computer).wav
  • Levels/Level 6/sfx_level_06#33 (console_destruct_computer).wav
  • Levels/Level 6/sfx_level_06#34 (console_destruct_computer).wav
  • Levels/Level 6/sfx_level_06#35 (crate_destruct_lube).wav
  • Levels/Level 6/sfx_level_06#36 (crate_destruct_lube).wav
  • Levels/Level 6/sfx_level_06#37 (crate_destruct_lube).wav
  • Levels/Level 6/sfx_level_06#38 (crate_destruct_lube).wav
  • Levels/Level 6/sfx_level_06#39 (crate_destruct_lube).wav
  • Levels/Level 6/sfx_level_06#43 (crystal_cage_rotate_stop).wav
  • Levels/Level 6/sfx_level_06#44 (door_complex_open).wav
  • Levels/Level 6/sfx_level_06#47 (door_palace_entrance_close_stop; door_palace_entrance_open_oneshot).wav
  • Levels/Level 6/sfx_level_06#48 (doors_bay_close).wav
  • Levels/Level 6/sfx_level_06#49 (doors_bay_crate_fall).wav
  • Levels/Level 6/sfx_level_06#50 (doors_bay_open).wav
  • Levels/Level 6/sfx_level_06#51 (door_close_metal_complex).wav
  • Levels/Level 6/sfx_level_06#52 (doors_close_metal_tunnel_begin).wav
  • Levels/Level 6/sfx_level_06#53 (drawer_slide_metal_large).wav
  • Levels/Level 6/sfx_level_06#55 (gear_rotate_metal_giant_stop).wav
  • Levels/Level 6/sfx_level_06#56 (gem_forcefield_deactivate).wav
  • Levels/Level 6/sfx_level_06#62 (hazard_geyser_sludge_stop).wav
  • Levels/Level 6/sfx_level_06#63 (hazard_geyser_sludge_stop).wav
  • Levels/Level 6/sfx_level_06#64 (hazard_geyser_sludge_stop).wav
  • Levels/Level 6/sfx_level_06#68 (pipe_sludge_destruct).wav
  • Levels/Level 6/sfx_level_06#69 (pipe_sludge_destruct).wav
  • Levels/Level 6/sfx_level_06#70 (pipe_sludge_destruct).wav
  • Levels/Level 6/sfx_level_06#74 (pipe_water_destruct).wav
  • Levels/Level 6/sfx_level_06#75 (pipe_water_destruct).wav
  • Levels/Level 6/sfx_level_06#79 (piston_hydro_lower).wav
  • Levels/Level 6/sfx_level_06#80 (piston_hydro_rise).wav
  • Levels/Level 6/sfx_level_06#81 (piston_hydro_success_door_open).wav
  • Levels/Level 6/sfx_level_06#86 (platform_elevator_large_stop).wav
  • Levels/Level 6/sfx_level_06#87 (platform_small_fall).wav
  • Levels/Level 6/sfx_level_06#88 (platform_small_lock).wav
  • Levels/Level 6/sfx_level_06#91 (platform_spinner_lock).wav
  • Levels/Level 6/sfx_level_06#92 (platform_spinner_rise).wav
  • Levels/Level 6/sfx_level_06#93 (platforms_stone_destruct).wav
  • Levels/Level 6/sfx_level_06#97 (ramp_lower; screen_lower).wav
  • Levels/Level 6/sfx_level_06#99 (ramp_stop).wav
  • Levels/Level 6/sfx_level_06#100 (screenshake_tunnelbot_pre_intro).wav
  • Levels/Level 6/sfx_level_06#107 (sludge_geyser_shower_2D; sludge_geyser_toxic_stop).wav
  • Levels/Level 6/sfx_level_06#108 (capsule_sludge_fill_stop; sludge_geyser_shower_2D; sludge_geyser_toxic_stop).wav
  • Levels/Level 6/sfx_level_06#109 (sludge_geyser_shower_2D; sludge_geyser_toxic_stop).wav
  • Levels/Level 6/sfx_level_06#115 (tube_sludge_fill_up).wav
  • Levels/Level 6/sfx_level_06#117 (tubes_sludge_move_stop).wav
  • Levels/Level 6/sfx_level_06#118 (tubes_sludge_move_success).wav
  • Levels/Level 6/sfx_level_06#119 (vent_destruct_metal).wav
  • Levels/Level 6/sfx_level_06#120 (vent_destruct_metal).wav
  • Levels/Level 6/sfx_level_06#121 (vent_destruct_metal).wav
  • Levels/Level 6/sfx_level_06#122 (wall_destruct).wav
  • Levels/Level 6/sfx_level_06#123 (wall_destruct_via_anchor).wav
  • Levels/Level 6/sfx_level_06#124 (wall_fall).wav
  • Levels/Level 6/sfx_level_06#125 (sludge_geyser_shower_2D).wav
  • Levels/Level 6/sfx_level_06#133 (water_splash_via_tunnelbot).wav
  • Levels/Level 6/sfx_level_06#134 (water_splash_via_tunnelbot).wav
  • Levels/Level 6/sfx_level_06#135 (water_splash_via_tunnelbot).wav
  • Levels/Level 7/sfx_level_07#6 (avalanche_rock_large).wav
  • Levels/Level 7/sfx_level_07#7 (boulder_break).wav
  • Levels/Level 7/sfx_level_07#8 (boulder_break).wav
  • Levels/Level 7/sfx_level_07#9 (boulder_break).wav
  • Levels/Level 7/sfx_level_07#10 (boulder_break).wav
  • Levels/Level 7/sfx_level_07#11 (boulder_break).wav
  • Levels/Level 7/sfx_level_07#12 (crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#13 (crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#14 (crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#15 (crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#16 (crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#17 (crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#18 (crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#19 (bridge_destruct_via_vine).wav
  • Levels/Level 7/sfx_level_07#20 (bridge_detonate).wav
  • Levels/Level 7/sfx_level_07#21 (bridge_fall).wav
  • Levels/Level 7/sfx_level_07#22 (bridge_land; wall_iron_huge_fall_impact).wav
  • Levels/Level 7/sfx_level_07#24 (circuit_power_on).wav
  • Levels/Level 7/sfx_level_07#26 (crane_huge_move_stop).wav
  • Levels/Level 7/sfx_level_07#27 (crate_metal_break; crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#28 (crate_metal_break; crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#29 (crate_metal_break; crate_metal_break_prize).wav
  • Levels/Level 7/sfx_level_07#30 (earthquake_large).wav
  • Levels/Level 7/sfx_level_07#31 (earthquake_large).wav
  • Levels/Level 7/sfx_level_07#33 (panel_metal_destruct).wav
  • Levels/Level 7/sfx_level_07#34 (panel_rock_destruct).wav
  • Levels/Level 7/sfx_level_07#35 (panel_rock_destruct).wav
  • Levels/Level 7/sfx_level_07#36 (panel_rock_destruct).wav
  • Levels/Level 7/sfx_level_07#38 (platform_fan_and_bars_move_stop).wav
  • Levels/Level 7/sfx_level_07#39 (platform_rock_fall; platform_rock_fall_return).wav
  • Levels/Level 7/sfx_level_07#40 (platform_rock_fall_warn).wav
  • Levels/Level 7/sfx_level_07#41 (platform_rock_fall_warn).wav
  • Levels/Level 7/sfx_level_07#42 (platform_rock_fall_warn).wav
  • Levels/Level 7/sfx_level_07#43 (platform_zip_target_lower).wav
  • Levels/Level 7/sfx_level_07#44 (rock_damage_medium; rock_destruct_medium).wav
  • Levels/Level 7/sfx_level_07#45 (rock_damage_medium; rock_destruct_medium).wav
  • Levels/Level 7/sfx_level_07#46 (rock_damage_medium; rock_destruct_medium).wav
  • Levels/Level 7/sfx_level_07#47 (rock_damage_small; rock_destruct_medium; rock_destruct_small).wav
  • Levels/Level 7/sfx_level_07#48 (platform_rock_fall; platform_rock_fall_return; rock_destruct_medium; rock_destruct_small).wav
  • Levels/Level 7/sfx_level_07#49 (rock_damage_small; rock_destruct_medium; rock_destruct_small).wav
  • Levels/Level 7/sfx_level_07#50 (vine_attack_road).wav
  • Levels/Level 7/sfx_level_07#51 (vine_attack_road).wav
  • Levels/Level 7/sfx_level_07#52 (vine_attack_road).wav
  • Levels/Level 7/sfx_level_07#53 (vine_attack_road).wav
  • Levels/Level 7/sfx_level_07#54 (vine_burst_fast).wav
  • Levels/Level 7/sfx_level_07#55 (vine_burst_fast).wav
  • Levels/Level 7/sfx_level_07#56 (vine_burst_fast).wav
  • Levels/Level 7/sfx_level_07#57 (vine_burst_fast).wav
  • Levels/Level 7/sfx_level_07#58 (vine_burst_fast_retract).wav
  • Levels/Level 7/sfx_level_07#59 (vine_burst_fast_retract).wav
  • Levels/Level 7/sfx_level_07#60 (vine_burst_fast_retract).wav
  • Levels/Level 7/sfx_level_07#61 (vine_burst_fast_retract).wav
  • Levels/Level 7/sfx_level_07#62 (vine_burst_fast_warn).wav
  • Levels/Level 7/sfx_level_07#63 (vine_burst_fast_warn).wav
  • Levels/Level 7/sfx_level_07#64 (vine_burst_fast_warn).wav
  • Levels/Level 7/sfx_level_07#65 (vine_burst_fast_warn; vine_burst_warn).wav
  • Levels/Level 7/sfx_level_07#66 (vine_burst_retract; vine_burst_retract_2D).wav
  • Levels/Level 7/sfx_level_07#67 (vine_burst; vine_burst_2D).wav
  • Levels/Level 7/sfx_level_07#68 (vine_destruct; vine_destruct_fertile).wav
  • Levels/Level 7/sfx_level_07#69 (vine_destruct; vine_destruct_fertile).wav
  • Levels/Level 7/sfx_level_07#70 (vine_destruct; vine_destruct_fertile).wav
  • Levels/Level 7/sfx_level_07#71 (vine_exertion_damage).wav
  • Levels/Level 7/sfx_level_07#72 (vine_movement_large).wav
  • Levels/Level 7/sfx_level_07#73 (vine_movement_large).wav
  • Levels/Level 7/sfx_level_07#74 (vine_movement_large).wav
  • Levels/Level 7/sfx_level_07#75 (vine_movement_large).wav
  • Levels/Level 7/sfx_level_07#76 (vine_movement_quick).wav
  • Levels/Level 7/sfx_level_07#77 (vine_movement_quick).wav
  • Levels/Level 7/sfx_level_07#78 (vine_movement_quick).wav
  • Levels/Level 7/sfx_level_07#79 (vine_movement_quick).wav
  • Levels/Level 7/sfx_level_07#80 (vine_movement_rotate).wav
  • Levels/Level 7/sfx_level_07#81 (vine_movement_rotate).wav
  • Levels/Level 7/sfx_level_07#82 (vine_movement_rotate).wav
  • Levels/Level 7/sfx_level_07#83 (vine_movement_small).wav
  • Levels/Level 7/sfx_level_07#84 (vine_movement_small).wav
  • Levels/Level 7/sfx_level_07#85 (vine_movement_small).wav
  • Levels/Level 7/sfx_level_07#90 (wall_iron_huge_fall).wav
  • Levels/Level 7/sfx_level_07#91 (wall_iron_huge_fall_impact).wav
  • Levels/Level 7/sfx_level_07#92 (wall_rock_destruct_large).wav
  • Levels/Level 7/sfx_level_07#93 (wall_rock_destruct_large).wav
  • Levels/Level 7/sfx_level_07#94 (wall_rock_destruct_large).wav
  • Levels/Level 7/sfx_level_07#95 (wall_rock_teeter_and_smash).wav
  • Levels/Level 7/sfx_level_07#96 (wall_rock_teeter_and_smash).wav
  • Levels/Level 9/sfx_level_09#1 (amybeam_destruct).wav
  • Levels/Level 9/sfx_level_09#2 (amybeam_destruct).wav
  • Levels/Level 9/sfx_level_09#3 (amybeam_destruct).wav
  • Levels/Level 9/sfx_level_09#6 (beam_light_reflector_turn).wav
  • Levels/Level 9/sfx_level_09#7 (beam_light_success_connection).wav
  • Levels/Level 9/sfx_level_09#8 (beam_light_success_lineup).wav
  • Levels/Level 9/sfx_level_09#9 (biplane_flyby).wav
  • Levels/Level 9/sfx_level_09#10 (cannon_destruct).wav
  • Levels/Level 9/sfx_level_09#11 (crate_stone_destruct).wav
  • Levels/Level 9/sfx_level_09#12 (crate_stone_destruct).wav
  • Levels/Level 9/sfx_level_09#14 (door_fall_open).wav
  • Levels/Level 9/sfx_level_09#15 (door_large_slide_open).wav
  • Levels/Level 9/sfx_level_09#16 (door_large_slide_open).wav
  • Levels/Level 9/sfx_level_09#17 (door_large_slide_open).wav
  • Levels/Level 9/sfx_level_09#18 (doors_double_large_close).wav
  • Levels/Level 9/sfx_level_09#19 (doors_double_large_open).wav
  • Levels/Level 9/sfx_level_09#21 (hazard_mace_rotate_down).wav
  • Levels/Level 9/sfx_level_09#22 (hazard_mace_rotate_down).wav
  • Levels/Level 9/sfx_level_09#23 (hazard_mace_rotate_down).wav
  • Levels/Level 9/sfx_level_09#24 (hazard_mace_rotate_hit_wall).wav
  • Levels/Level 9/sfx_level_09#25 (hazard_mace_rotate_hit_wall).wav
  • Levels/Level 9/sfx_level_09#27 (hazard_mace_rotate_hit_wall).wav
  • Levels/Level 9/sfx_level_09#28 (hazard_mace_rotate_hit_wall).wav
  • Levels/Level 9/sfx_level_09#29 (hazard_mace_rotate_up).wav
  • Levels/Level 9/sfx_level_09#30 (hazard_mace_rotate_up).wav
  • Levels/Level 9/sfx_level_09#31 (hazard_mace_rotate_up).wav
  • Levels/Level 9/sfx_level_09#34 (hazard_spikes_project).wav
  • Levels/Level 9/sfx_level_09#35 (hazard_spikes_return).wav
  • Levels/Level 9/sfx_level_09#37 (platform_rock_fall_return).wav
  • Levels/Level 9/sfx_level_09#41 (platform_rock_fall_return).wav
  • Levels/Level 9/sfx_level_09#42 (screenshake).wav
  • Levels/Level 9/sfx_level_09#43 (stone_platform_destruct).wav
  • Levels/Level 9/sfx_level_09#44 (stone_platform_destruct).wav
  • Levels/Level 9/sfx_level_09#45 (tower_large_topple_mono).wav
  • Levels/Level 9/sfx_level_09#46 (tower_large_topple_mono).wav
  • Levels/Level 9/sfx_level_09#47 (tower_large_topple_mono).wav
  • Levels/Level 9/sfx_level_09#48 (tower_large_topple_stereo).wav
  • Levels/Level 9/sfx_level_09#49 (tower_large_topple_stereo).wav
  • Levels/Level 9/sfx_level_09#50 (tower_large_topple_stereo).wav
  • Levels/Level 9/sfx_level_09#51 (tower_small_topple_mono).wav
  • Levels/Level 9/sfx_level_09#52 (tower_small_topple_mono).wav
  • Levels/Level 9/sfx_level_09#53 (tower_small_topple_mono).wav
  • Levels/Level 9/sfx_level_09#54 (tower_small_topple_stereo).wav
  • Levels/Level 9/sfx_level_09#55 (tower_small_topple_stereo).wav
  • Levels/Level 9/sfx_level_09#56 (tower_small_topple_stereo).wav
  • Levels/Level 9/sfx_level_09#57 (tower_tall_topple_and_impact).wav
  • Levels/Level 10/sfx_level_10#2 (bridge_activate).wav
  • Levels/Level 10/sfx_level_10#6 (circular_door_open_stop; circular_door_open_stop_2D).wav
  • Levels/Level 10/sfx_level_10#7 (console_destruct_computer; globe_smash).wav
  • Levels/Level 10/sfx_level_10#8 (console_destruct_computer).wav
  • Levels/Level 10/sfx_level_10#9 (console_destruct_computer).wav
  • Levels/Level 10/sfx_level_10#10 (console_destruct_computer).wav
  • Levels/Level 10/sfx_level_10#11 (console_destruct_computer).wav
  • Levels/Level 10/sfx_level_10#12 (door_circle_lower).wav
  • Levels/Level 10/sfx_level_10#15 (elevator_stop).wav
  • Levels/Level 10/sfx_level_10#16 (forcefield_deactivate_2D; forcefield_down).wav
  • Levels/Level 10/sfx_level_10#17 (forcefield_activate_2D; forcefield_down_door).wav
  • Levels/Level 10/sfx_level_10#18 (forcefield_wall_red_activate).wav
  • Levels/Level 10/sfx_level_10#20 (forcefield_wall_red_off; forcefield_wall_red_off_2D).wav
  • Levels/Level 10/sfx_level_10#21 (furnace_tube_door_close).wav
  • Levels/Level 10/sfx_level_10#22 (globe_smash).wav
  • Levels/Level 10/sfx_level_10#26 (laserfield_rotate).wav
  • Levels/Level 10/sfx_level_10#29 (pipe_rotate_stop).wav
  • Levels/Level 10/sfx_level_10#31 (platform_generic_raise_via_bungeepull_stop).wav
  • Levels/Level 10/sfx_level_10#34 (platform_hightech_rise_stop).wav
  • Levels/Level 10/sfx_level_10#35 (platform_metal_retract).wav
  • Levels/Level 10/sfx_level_10#36 (platform_metal_retract).wav
  • Levels/Level 10/sfx_level_10#37 (platform_metal_retract).wav
  • Levels/Level 10/sfx_level_10#38 (platform_metal_retract).wav
  • Levels/Level 10/sfx_level_10#39 (platform_raise_via_qnc_begin).wav
  • Levels/Level 10/sfx_level_10#40 (platform_raise_via_qnc_stop).wav
  • Levels/Level 10/sfx_level_10#41 (platform_rock_fall_return).wav
  • Levels/Level 10/sfx_level_10#43 (platform_rotate_move_stop; plug_terminal_move_stop).wav
  • Levels/Level 10/sfx_level_10#44 (qnc_appear_via_tube_exit).wav
  • Levels/Level 10/sfx_level_10#45 (qnc_override_control).wav
  • Levels/Level 10/sfx_level_10#46 (qnc_override_success).wav
  • Levels/Level 10/sfx_level_10#47 (road_piece_connect).wav
  • Levels/Level 10/sfx_level_10#48 (platform_rock_fall_return).wav
  • Levels/Level 10/sfx_level_10#51 (rodframe_move_stop).wav
  • Levels/Level 10/sfx_level_10#52 (securitysystem_down).wav
  • Levels/Level 10/sfx_level_10#53 (shield_destruct).wav
  • Levels/Level 10/sfx_level_10#55 (stairs_rise_via_bungeepull_stop).wav
  • Levels/Level 10/sfx_level_10#56 (stone_platform_destruct).wav
  • Levels/Level 10/sfx_level_10#58 (tube_arm_lower_stop).wav
  • Levels/Level 10/sfx_level_10#59 (tube_arm_swing_stop).wav
  • Levels/Level 10/sfx_level_10#61 (tube_move_upwards_via_bungeepull_stop).wav
  • Levels/Level 10/sfx_level_10#62 (worm_smash_thru_road_piece).wav
  • Levels/Level 10/sfx_level_10#63 (worm_smash_thru_road_piece).wav
  • Levels/Level 10/sfx_level_10#64 (worm_smash_thru_road_piece).wav
  • Levels/Other Levels/sfx_level_battlemode#1 (airhorn_blast).wav
  • Levels/Other Levels/sfx_level_battlemode#4 (ball_destroyed).wav
  • Levels/Other Levels/sfx_level_battlemode#5 (ball_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#6 (ball_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#7 (ball_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#8 (ball_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#8 (vehicle_move_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#9 (ball_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#10 (ball_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#11 (ball_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#12 (ball_pickup_crystal).wav
  • Levels/Other Levels/sfx_level_battlemode#13 (ball_pickup_crystal).wav
  • Levels/Other Levels/sfx_level_battlemode#14 (ball_pickup_crystal).wav
  • Levels/Other Levels/sfx_level_battlemode#15 (ball_pickup_crystal).wav
  • Levels/Other Levels/sfx_level_battlemode#16 (ball_pickup_crystal).wav
  • Levels/Other Levels/sfx_level_battlemode#17 (ball_push).wav
  • Levels/Other Levels/sfx_level_battlemode#18 (ball_push).wav
  • Levels/Other Levels/sfx_level_battlemode#19 (ball_push).wav
  • Levels/Other Levels/sfx_level_battlemode#20 (ball_push).wav
  • Levels/Other Levels/sfx_level_battlemode#21 (ball_respawn).wav
  • Levels/Other Levels/sfx_level_battlemode#22 (ball_scored_correct_goal).wav
  • Levels/Other Levels/sfx_level_battlemode#23 (ball_scored_wrong_goal).wav
  • Levels/Other Levels/sfx_level_battlemode#25 (block_move_oneshot_3D).wav
  • Levels/Other Levels/sfx_level_battlemode#26 (block_move_oneshot_3D).wav
  • Levels/Other Levels/sfx_level_battlemode#27 (block_move_fall_away_3D).wav
  • Levels/Other Levels/sfx_level_battlemode#32 (crowd_react_cheer).wav
  • Levels/Other Levels/sfx_level_battlemode#33 (crowd_react_cheer_long).wav
  • Levels/Other Levels/sfx_level_battlemode#34 (crowd_react_cheer).wav
  • Levels/Other Levels/sfx_level_battlemode#35 (crowd_react_cheer_long).wav
  • Levels/Other Levels/sfx_level_battlemode#36 (crowd_react_cheer_long).wav
  • Levels/Other Levels/sfx_level_battlemode#37 (crowd_react_cheer).wav
  • Levels/Other Levels/sfx_level_battlemode#38 (crowd_react_oh).wav
  • Levels/Other Levels/sfx_level_battlemode#39 (crowd_react_oh).wav
  • Levels/Other Levels/sfx_level_battlemode#42 (door_huge_lift_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#43 (door_quick_open).wav
  • Levels/Other Levels/sfx_level_battlemode#44 (barrier_energy_gates_open_and_close).wav
  • Levels/Other Levels/sfx_level_battlemode#47 (hazard_blade_giant_emerge).wav
  • Levels/Other Levels/sfx_level_battlemode#52 (hazard_fire_center_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#55 (hazard_fire_outer_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#56 (hazard_fire_warn).wav
  • Levels/Other Levels/sfx_level_battlemode#58 (hazard_mace_large_attack_impact_left; hazard_mace_large_attack_impact_right).wav
  • Levels/Other Levels/sfx_level_battlemode#60 (log_swing_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#61 (log_swing_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#62 (log_swing_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#64 (platform_tech_fall_destroy).wav
  • Levels/Other Levels/sfx_level_battlemode#65 (platform_tech_fall_destroy).wav
  • Levels/Other Levels/sfx_level_battlemode#66 (pillar_destruct).wav
  • Levels/Other Levels/sfx_level_battlemode#69 (pillar_spawn_begin).wav
  • Levels/Other Levels/sfx_level_battlemode#70 (pillar_spawn_connect).wav
  • Levels/Other Levels/sfx_level_battlemode#71 (pillar_stomp_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#72 (pillar_stomp_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#73 (pillar_stomp_impact).wav
  • Levels/Other Levels/sfx_level_battlemode#74 (platform_edge_lower; platform_edge_raise).wav
  • Levels/Other Levels/sfx_level_battlemode#79 (platform_raise_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#80 (platform_reflector_tilt_begin).wav
  • Levels/Other Levels/sfx_level_battlemode#81 (platform_reflector_tilt_return).wav
  • Levels/Other Levels/sfx_level_battlemode#82 (platform_resized).wav
  • Levels/Other Levels/sfx_level_battlemode#83 (platform_shocker_liftup; platform_shocker_liftup_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#84 (platform_shocker_return; platform_shocker_return_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#85 (minion_welding_robot; platform_shocker_shock).wav
  • Levels/Other Levels/sfx_level_battlemode#87 (platform_tech_medium_move).wav
  • Levels/Other Levels/sfx_level_battlemode#89 (minion_computer_hacking).wav
  • Levels/Other Levels/sfx_level_battlemode#90 (minion_computer_hacking).wav
  • Levels/Other Levels/sfx_level_battlemode#91 (minion_computer_hacking).wav
  • Levels/Other Levels/sfx_level_battlemode#92 (minion_computer_hacking).wav
  • Levels/Other Levels/sfx_level_battlemode#93 (minion_computer_hacking).wav
  • Levels/Other Levels/sfx_level_battlemode#94 (rocks_fall).wav
  • Levels/Other Levels/sfx_level_battlemode#95 (rocks_fall).wav
  • Levels/Other Levels/sfx_level_battlemode#96 (rocks_fall).wav
  • Levels/Other Levels/sfx_level_battlemode#99 (rollers_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#100 (rollers_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#101 (rollers_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#102 (rollers_stop).wav
  • Levels/Other Levels/sfx_level_battlemode#104 (spike_raise).wav
  • Levels/Other Levels/sfx_level_battlemode#105 (spike_raise).wav
  • Levels/Other Levels/sfx_level_battlemode#106 (spike_raise).wav
  • Levels/Other Levels/sfx_level_battlemode#107 (spike_raise_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#108 (spike_raise_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#109 (spike_raise_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#110 (spike_retract).wav
  • Levels/Other Levels/sfx_level_battlemode#111 (spike_retract).wav
  • Levels/Other Levels/sfx_level_battlemode#112 (spike_retract).wav
  • Levels/Other Levels/sfx_level_battlemode#113 (spike_retract_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#114 (spike_retract_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#115 (spike_retract_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#118 (teleport_hero_in).wav
  • Levels/Other Levels/sfx_level_battlemode#119 (teleport_hero_out).wav
  • Levels/Other Levels/sfx_level_battlemode#120 (trackball_emerge).wav
  • Levels/Other Levels/sfx_level_battlemode#121 (trackball_return).wav
  • Levels/Other Levels/sfx_level_battlemode#122 (vine_attack_road).wav
  • Levels/Other Levels/sfx_level_battlemode#123 (vine_attack_road).wav
  • Levels/Other Levels/sfx_level_battlemode#124 (vine_attack_road).wav
  • Levels/Other Levels/sfx_level_battlemode#125 (vine_attack_road).wav
  • Levels/Other Levels/sfx_level_battlemode#126 (vine_burst_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#127 (vine_burst_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#128 (vine_burst_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#129 (vine_burst_fast).wav
  • Levels/Other Levels/sfx_level_battlemode#130 (vine_burst_fast_retract).wav
  • Levels/Other Levels/sfx_level_battlemode#131 (vine_burst_fast_retract).wav
  • Levels/Other Levels/sfx_level_battlemode#132 (vine_burst_fast_retract).wav
  • Levels/Other Levels/sfx_level_battlemode#133 (vine_burst_fast_retract).wav
  • Levels/Other Levels/sfx_level_battlemode#134 (vine_burst_fast_warn).wav
  • Levels/Other Levels/sfx_level_battlemode#135 (vine_burst_fast_warn).wav
  • Levels/Other Levels/sfx_level_battlemode#136 (vine_burst_fast_warn).wav
  • Levels/Other Levels/sfx_level_battlemode#137 (vine_burst_fast_warn; vine_burst_warn).wav
  • Levels/Other Levels/sfx_level_battlemode#138 (vine_burst_retract).wav
  • Levels/Other Levels/sfx_level_battlemode#139 (vine_burst).wav
  • Levels/Other Levels/sfx_level_battlemode#140 (vine_destruct; vine_destruct_fertile).wav
  • Levels/Other Levels/sfx_level_battlemode#141 (vine_destruct; vine_destruct_fertile).wav
  • Levels/Other Levels/sfx_level_battlemode#142 (vine_destruct; vine_destruct_fertile).wav
  • Levels/Other Levels/sfx_level_battlemode#143 (vine_exertion_damage).wav
  • Levels/Other Levels/sfx_level_battlemode#144 (vine_movement_large).wav
  • Levels/Other Levels/sfx_level_battlemode#145 (vine_movement_large).wav
  • Levels/Other Levels/sfx_level_battlemode#146 (vine_movement_large).wav
  • Levels/Other Levels/sfx_level_battlemode#147 (vine_movement_large).wav
  • Levels/Other Levels/sfx_level_battlemode#148 (vine_movement_quick).wav
  • Levels/Other Levels/sfx_level_battlemode#149 (vine_movement_quick).wav
  • Levels/Other Levels/sfx_level_battlemode#150 (vine_movement_quick).wav
  • Levels/Other Levels/sfx_level_battlemode#151 (vine_movement_quick).wav
  • Levels/Other Levels/sfx_level_battlemode#152 (vine_movement_rotate).wav
  • Levels/Other Levels/sfx_level_battlemode#153 (vine_movement_rotate).wav
  • Levels/Other Levels/sfx_level_battlemode#154 (vine_movement_rotate).wav
  • Levels/Other Levels/sfx_level_battlemode#155 (vine_movement_small).wav
  • Levels/Other Levels/sfx_level_battlemode#156 (vine_movement_small).wav
  • Levels/Other Levels/sfx_level_battlemode#157 (vine_movement_small).wav
  • Levels/Other Levels/sfx_level_battlemode#163 (hazard_mace_large_attack_impact_left; hazard_mace_large_attack_impact_right; platform_tech_fall).wav
  • Levels/Other Levels/sfx_level_battlemode#164 (platform_tech_fall_warn).wav
  • Levels/Other Levels/sfx_level_biplane#2 (biplane_laser_impact).wav
  • Levels/Other Levels/sfx_level_biplane#3 (biplane_laser_shoot).wav
  • Levels/Other Levels/sfx_level_biplane#4 (biplane_missile_boost).wav
  • Levels/Other Levels/sfx_level_biplane#5 (biplane_missile_explosion).wav
  • Levels/Other Levels/sfx_level_biplane#6 (biplane_missile_release).wav
  • Levels/Other Levels/sfx_level_biplane#7 (aa_gun_shoot_medium).wav
  • Levels/Other Levels/sfx_level_biplane#8 (aa_gun_shoot_small).wav
  • Levels/Other Levels/sfx_level_biplane#9 (aa_gun_shoot_large).wav
  • Levels/Other Levels/sfx_level_boat#1 (eggman_pod_attack_cannonball_explode).wav
  • Levels/Other Levels/sfx_level_boat#2 (eggman_pod_attack_cannonball_explode).wav
  • Levels/Other Levels/sfx_level_boat#3 (eggman_pod_attack_cannonball_explode).wav
  • Levels/Other Levels/sfx_level_boat#4 (eggman_pod_attack_cannonball_launch).wav
  • Levels/Other Levels/sfx_level_boat#5 (eggman_pod_attack_cannonball_launch).wav
  • Levels/Other Levels/sfx_level_boat#6 (eggman_pod_attack_cannonball_launch).wav
  • Levels/Other Levels/sfx_level_boat#8 (hazard_mines_water_explode).wav
  • Levels/Other Levels/sfx_level_boat#9 (hazard_mines_water_explode).wav
  • Levels/Other Levels/sfx_level_boat#10 (hazard_mines_water_explode).wav
  • Levels/Other Levels/sfx_level_boat#11 (obstacle_wood_large_destroy).wav
  • Levels/Other Levels/sfx_level_boat#12 (obstacle_wood_large_destroy).wav
  • Levels/Other Levels/sfx_level_boat#13 (obstacle_wood_large_destroy).wav
  • Levels/Other Levels/sfx_level_boat#14 (pillar_large_submerge).wav
  • Levels/Other Levels/sfx_level_boat#15 (swarmbot_hive_emerge).wav
  • Levels/Other Levels/sfx_level_boat#16 (swarmbot_hive_emerge).wav
  • Levels/Other Levels/sfx_level_boat#17 (swarmbot_hive_pipe_appear).wav
  • Levels/Other Levels/sfx_level_boat#18 (swarmbot_hive_pipe_appear).wav
  • Levels/Other Levels/sfx_level_submarine#1 (chain_destruct).wav
  • Levels/Other Levels/sfx_level_submarine#2 (chain_destruct).wav
  • Levels/Other Levels/sfx_level_submarine#3 (chain_destruct).wav
  • Levels/Other Levels/sfx_level_submarine#4 (chain_destruct).wav
  • Levels/Other Levels/sfx_level_submarine#5 (chain_destruct).wav
  • Levels/Other Levels/sfx_level_submarine#6 (door_stone_open).wav
  • Levels/Other Levels/sfx_level_submarine#7 (hazard_mine_explosion).wav
  • Levels/Other Levels/sfx_level_submarine#8 (hazard_mine_explosion).wav
  • Levels/Other Levels/sfx_level_submarine#9 (hazard_mine_explosion).wav
  • Levels/Other Levels/sfx_level_submarine#15 (object_large_fall_stop).wav
  • Levels/Other Levels/sfx_level_submarine#16 (object_large_fall_stop).wav
  • Levels/Other Levels/sfx_level_submarine#17 (object_large_fall_stop).wav
  • Levels/Other Levels/sfx_level_submarine#18 (rock_smash; screenshake).wav
  • Levels/Other Levels/sfx_level_submarine#19 (rock_smash; screenshake).wav
  • Levels/Other Levels/sfx_level_submarine#20 (rock_smash; screenshake).wav
  • Levels/Other Levels/sfx_level_submarine#23 (submarine_shoot_harpoon; submarine_shoot_tsunamiblast).wav
  • Levels/Other Levels/sfx_level_submarine#24 (submarine_shoot_harpoon; submarine_shoot_tsunamiblast).wav
  • Levels/Other Levels/sfx_level_submarine#25 (submarine_shoot_harpoon; submarine_shoot_tsunamiblast).wav
  • Levels/Other Levels/sfx_level_submarine#26 (submarine_shoot_harpoon; submarine_shoot_tsunamiblast).wav
  • Levels/Other Levels/sfx_level_submarine#27 (submarine_shoot_twintorpedos).wav
  • Levels/Other Levels/sfx_level_submarine#29 (tunnelbot_passby).wav
  • Levels/Other Levels/sfx_level_submarine#30 (tunnelbot_passby).wav
  • Levels/Other Levels/sfx_level_submarine#31 (tunnelbot_passby).wav
  • Levels/Other Levels/sfx_level_submarine#32 (tunnelbot_passby).wav
  • Levels/Other Levels/sfx_level_submarine#33 (tunnelbot_passby).wav
  • Levels/Other Levels/sfx_level_transitions#7 (lever_pull_stop).wav
  • Levels/Other Levels/sfx_level_transitions#8 (panel_metal_breakaway).wav
  • Levels/Other Levels/sfx_level_transitions#10 (platform_stone_move_stop).wav
  • Levels/Other Levels/sfx_level_transitions#11 (pot_lid_1_lowers).wav
  • Levels/Other Levels/sfx_level_transitions#12 (road_piece_giant_fitted).wav
  • Levels/Other Levels/sfx_level_transitions#13 (screenshake_via_worm_movement).wav
  • Levels/Other Levels/sfx_level_transitions#14 (seagulls_panic).wav
  • Levels/Other Levels/sfx_level_transitions#15 (seagulls_panic).wav
  • Levels/Other Levels/sfx_level_transitions#16 (vine_exertion_damage).wav
  • Levels/Other Levels/sfx_level_transitions#21 (wall_iron_huge_fall).wav
  • Levels/Other Levels/sfx_level_transitions#22 (wall_rock_destroy).wav
  • Levels/Other Levels/sfx_level_transitions#23 (wall_rock_destroy).wav
  • Levels/Other Levels/sfx_level_transitions#24 (waterfall_brook).wav
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