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Impacts and Explosions
Game
Section
Sound Effects
Filesize 14.26 MB
Submitter iteachvader
Format ZIP
Hits 167
Comments 0

Icon Filler
Zip Contents[219]
  • aaGun_explo_01.wav
  • aat_laserHit_01.wav
  • aat_laserHit_02.wav
  • aat_laserHit_03.wav
  • aat_laserHit_04.wav
  • bodyfall_baron_droid.wav
  • boulder_clack_01.wav
  • boulder_clack_02.wav
  • boulder_clunk_lg.wav
  • boulder_land_dirt_01.wav
  • boulder_land_dirt_02.wav
  • boulder_land_dirt_03.wav
  • boulder_land_dirt_04.wav
  • bridge_fall_water.wav
  • c3po_die_4.wav
  • cage_break_metal_01.wav
  • cage_break_metal_02.wav
  • chandelierHit_01.wav
  • chandelier_lp_01.wav
  • conduit_slash_01.wav
  • conduit_slash_02.wav
  • cortosis_hit_metal_01.wav
  • cortosis_hit_metal_02.wav
  • cortosis_hit_metal_03.wav
  • cortosis_hit_metal_04.wav
  • cortosis_sword_block_01.wav
  • cortosis_sword_block_02.wav
  • cortosis_sword_block_03.wav
  • craneArm_hit_body_01.wav
  • craneArm_hit_body_02.wav
  • dirt_rock_landslide.wav
  • distant_explo_01.wav
  • distant_explo_02.wav
  • distant_explo_03.wav
  • distant_explo_04.wav
  • distant_explo_05.wav
  • distant_explo_06.wav
  • distant_explo_07.wav
  • distant_explo_08.wav
  • distant_explo_09.wav
  • distant_explo_10.wav
  • distant_explo_11.wav
  • distant_explo_12.wav
  • distant_explo_13.wav
  • distant_explo_14.wav
  • explo_baron_droid_01.wav
  • explo_baron_droid_02.wav
  • explo_baron_droid_03.wav
  • explo_bunker.wav
  • explo_destr_droid.wav
  • explo_displayScreen_01.wav
  • explo_displayScreen_02.wav
  • explo_dome.wav
  • explo_electric_sparks.wav
  • explo_fireball_01.wav
  • explo_fireball_02.wav
  • explo_fireball_03.wav
  • explo_flaming.wav
  • explo_flange.wav
  • explo_gas_01.wav
  • explo_gas_02.wav
  • explo_gas_03.wav
  • Explo_Gungan.wav
  • explo_gungan_energy_ball.wav
  • explo_kazee_droid_01.wav
  • explo_kazee_droid_02.wav
  • explo_kazee_droid_03.wav
  • Explo_Large.wav
  • explo_laser_hi_01.wav
  • explo_laser_hi_02.wav
  • explo_laser_hi_03.wav
  • explo_long_01.wav
  • explo_loud_01.wav
  • Explo_Med_01.wav
  • explo_med_04.wav
  • explo_med_bwing_01.wav
  • explo_med_gravel_03.wav
  • explo_med_hissy_05.wav
  • explo_med_sparks_phased.wav
  • explo_muffled_01.wav
  • explo_muffled_02.wav
  • explo_power_gen_sparks.wav
  • explo_republicCruiser_01.wav
  • explo_rumbly_debris_01.wav
  • explo_rumbly_debris_02.wav
  • explo_screechy.wav
  • explo_sizzly_01.wav
  • explo_sizzly_02.wav
  • explo_small_01.wav
  • Explo_Small_02.wav
  • explo_soft_debris.wav
  • explo_soft_whistle.wav
  • explo_spaceball.wav
  • explo_sparks_machine_01.wav
  • explo_sparks_machine_02.wav
  • explo_springy.wav
  • explo_stap_01.wav
  • explo_stap_02.wav
  • explo_stap_03.wav
  • explo_stap_04.wav
  • explo_starfire_01.wav
  • explo_starfire_triple_02.wav
  • explo_starfire_whistle_03.wav
  • explo_theedBridge_01.wav
  • gaffi_hit_body.wav
  • gaffi_hit_body_02.wav
  • gaffi_hit_body_03.wav
  • gaffi_hit_gaffi.wav
  • gaffi_hit_gaffi_02.wav
  • gaffi_hit_gaffi_03.wav
  • gaffi_hit_rock.wav
  • gaffi_hit_wood.wav
  • glass_break_debris.wav
  • globe_dislodge.wav
  • globe_impact.wav
  • globe_land.wav
  • globe_roll_lp.wav
  • grate_slash_01.wav
  • gren_dioxis_explo_01.wav
  • gren_dioxis_explo_02.wav
  • hangingLizardsBump_01.wav
  • hangingLizardsBump_02.wav
  • impact_crate_ dirt_ debris.wav
  • impact_crate_varied_01.wav
  • impact_crate_varied_02.wav
  • impact_crate_varied_03.wav
  • impact_crate_varied_04.wav
  • impact_metal_concrete_slide.wav
  • impact_metal_crash_grit.wav
  • impact_table_hard.wav
  • junk_crash_metal.wav
  • l14_boulders_fall_01.wav
  • laserBolt_hit_01.wav
  • laserBolt_hit_02.wav
  • laserBolt_hit_03.wav
  • laserBolt_hit_04.wav
  • laserBolt_hit_05.wav
  • laserBolt_hit_06.wav
  • laserBolt_ric_01.wav
  • laserBolt_ric_02.wav
  • laserBolt_ric_03.wav
  • laser_hit_3.wav
  • manholeShatter_01.wav
  • manhole_clank_01.wav
  • manhole_clank_02.wav
  • meatImpact_01.wav
  • meatImpact_02.wav
  • meatImpact_03.wav
  • meatImpact_04.wav
  • meatSwing_01.wav
  • meatSwing_02.wav
  • meatSwing_03.wav
  • meatSwing_04.wav
  • pipe_hit_body_01.wav
  • pipe_hit_body_02.wav
  • pipe_hit_creakW_01.wav
  • pipe_hit_creakW_02.wav
  • pipe_hit_creakW_03.wav
  • pipe_hit_creakW_04.wav
  • pipe_hit_dirt_01.wav
  • pipe_hit_dirt_02.wav
  • pipe_hit_dirt_03.wav
  • pipe_hit_dirt_04.wav
  • pipe_hit_wood_01.wav
  • pipe_hit_wood_02.wav
  • pipe_hit_wood_03.wav
  • pipe_hit_wood_04.wav
  • pipe_impact_concrete_01.wav
  • pipe_impact_concrete_02.wav
  • pipe_impact_metal_01.wav
  • pipe_impact_metal_02.wav
  • plasmaTank_explo_01.wav
  • plasmaTank_explo_02.wav
  • platformLight_explo_01.wav
  • platformLight_explo_02.wav
  • projectile_absorbed_01.wav
  • projectile_absorbed_02.wav
  • projectile_absorbed_03.wav
  • quigon_deathStab_01.wav
  • quiGon_doorStab_end_01.wav
  • quiGon_doorStab_lp_01.wav
  • quiGon_doorStab_st_01.wav
  • rico_hangarLaser_01.wav
  • rico_hangarLaser_02.wav
  • rico_hangarLaser_03.wav
  • rico_hangarLaser_04.wav
  • rico_repeaterCannon_01.wav
  • rico_repeaterCannon_02.wav
  • rico_repeaterCannon_03.wav
  • rico_repeaterCannon_04.wav
  • rico_repeaterCannon_05.wav
  • rico_repeaterCannon_06.wav
  • rico_repeaterCannon_07.wav
  • rico_repeaterCannon_08.wav
  • Rockslide_Sm1.wav
  • Rockslide_Sm2.wav
  • Rockslide_Sm3.wav
  • saber_hit_body_01.wav
  • saber_hit_body_02.wav
  • saber_hit_body_03.wav
  • saber_hit_body_04.wav
  • saber_hit_body_05.wav
  • saber_hit_body_06.wav
  • saber_hit_body_07.wav
  • saber_hit_body_08.wav
  • stap_crash.wav
  • sword_hit_body_01.wav
  • sword_hit_body_02.wav
  • sword_hit_body_03.wav
  • trainExplo_01.wav
  • tree_fall1.wav
  • tree_fall2.wav
  • tree_fall3.wav
  • tree_snap1.wav
  • tree_snap2.wav
  • tree_snap3.wav
  • vacuumTube_slice_01.wav
  • win_shatterGlass_01.wav
  • wood_hit_wall.wav
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