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# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Weapons
Game
Section
Sound Effects
Filesize 23.56 MB
Submitters Cooper B. Chance, Ziella
Format ZIP
Hits 477
Comments 0

Icon Filler
Zip Contents[426]
  • Weapons/cg_bio_altfire.wav
  • Weapons/cg_bio_altfirecharge.wav
  • Weapons/cg_bio_altfirechargefull.wav
  • Weapons/cg_bio_blobcombine.wav
  • Weapons/cg_bio_bounce1.wav
  • Weapons/cg_bio_bounce2.wav
  • Weapons/cg_bio_bounce3.wav
  • Weapons/cg_bio_bounce4.wav
  • Weapons/cg_bio_fire.wav
  • Weapons/cg_bio_largeburst.wav
  • Weapons/cg_bio_lower.wav
  • Weapons/cg_bio_postaltfire.wav
  • Weapons/cg_bio_raise.wav
  • Weapons/cg_bio_smallburst1.wav
  • Weapons/cg_bio_smallburst2.wav
  • Weapons/cg_bio_smallburst3.wav
  • Weapons/cg_gren_altfire.wav
  • Weapons/cg_gren_attach1.wav
  • Weapons/cg_gren_attach2.wav
  • Weapons/cg_gren_bounce1.wav
  • Weapons/cg_gren_bounce2.wav
  • Weapons/cg_gren_bounce3.wav
  • Weapons/cg_gren_bounce4.wav
  • Weapons/cg_gren_bounce5.wav
  • Weapons/cg_gren_explode1.wav
  • Weapons/cg_gren_explode2.wav
  • Weapons/cg_gren_fire.wav
  • Weapons/cg_gren_lower.wav
  • Weapons/cg_gren_postaltfire.wav
  • Weapons/cg_gren_postfire.wav
  • Weapons/cg_gren_raise.wav
  • Weapons/cg_gren_reload.wav
  • Weapons/fc_altfire.wav
  • Weapons/fc_altfireimpact.wav
  • Weapons/fc_altfiretravel.wav
  • Weapons/fc_fire.wav
  • Weapons/fc_fire2.wav
  • Weapons/fc_firetravel.wav
  • Weapons/fc_lower.wav
  • Weapons/fc_postaltfire.wav
  • Weapons/fc_postfire.wav
  • Weapons/fc_raise.wav
  • Weapons/fc_shrapnelfalltravel.wav
  • Weapons/fc_shrapnelimpact.wav
  • Weapons/fc_shrapnelimpact07.wav
  • Weapons/fc_shrapnelimpact08.wav
  • Weapons/fc_shrapnelimpact09.wav
  • Weapons/fc_shrapnelimpact10.wav
  • Weapons/fc_shrapnelimpact11.wav
  • Weapons/fc_shrapnelimpact12.wav
  • Weapons/fc_shrapnelimpact13.wav
  • Weapons/fc_shrapnelimpact14.wav
  • Weapons/fc_shrapnelimpact15.wav
  • Weapons/fc_shrapnelimpact16.wav
  • Weapons/generic_bulletwhip.wav
  • Weapons/generic_bulletwhip02.wav
  • Weapons/generic_bulletwhip03.wav
  • Weapons/generic_bulletwhip04.wav
  • Weapons/generic_bulletwhip05.wav
  • Weapons/generic_bulletwhip06.wav
  • Weapons/generic_bulletwhip07.wav
  • Weapons/generic_bulletwhip08.wav
  • Weapons/generic_bulletwhip09.wav
  • Weapons/generic_bulletwhip10.wav
  • Weapons/generic_bulletwhip11.wav
  • Weapons/generic_bulletwhip12.wav
  • Weapons/generic_bulletwhip13.wav
  • Weapons/generic_bulletwhip14.wav
  • Weapons/melee/cdg_devastationbuild.wav
  • Weapons/melee/cdg_gorgehit.wav
  • Weapons/melee/cdg_laurenbuild.wav
  • Weapons/melee/cdg_malcolmbuild.wav
  • Weapons/melee/cdg_raidenbuild.wav
  • Weapons/melee/cdg_raidenbuild2.wav
  • Weapons/melee/cdg_raidenhit.wav
  • Weapons/melee/cdg_raptorbuild.wav
  • Weapons/melee/cdg_raptorhit.wav
  • Weapons/melee/cdg_sapphirebuild.wav
  • Weapons/melee/cdg_sobekbuild.wav
  • Weapons/melee/cdg_szalorbuild.wav
  • Weapons/melee/cdg_szalorhit.wav
  • Weapons/melee/combo_ethjumpattackcharge.wav
  • Weapons/melee/combo_ethjumpattackchargeloop1.wav
  • Weapons/melee/combo_ethjumpattackchargeloop2.wav
  • Weapons/melee/combo_ethjumpattackchargeloop3.wav
  • Weapons/melee/deflect.wav
  • Weapons/melee/jg_heavyattack2.wav
  • Weapons/melee/jg_heavyattack3.wav
  • Weapons/melee/jg_hitworld.wav
  • Weapons/melee/jg_lower.wav
  • Weapons/melee/jg_raise.wav
  • Weapons/melee/jg_reflect.wav
  • Weapons/melee/jg_swing.wav
  • Weapons/melee/jg_swing2.wav
  • Weapons/melee/jg_swing3.wav
  • Weapons/melee/li1_heavyattackb.wav
  • Weapons/melee/li1_jumpcharge.wav
  • Weapons/melee/li1_jumpchargeattackb.wav
  • Weapons/melee/li1_jumpchargefail.wav
  • Weapons/melee/li1_lower.wav
  • Weapons/melee/li1_raise.wav
  • Weapons/melee/li1_reflect.wav
  • Weapons/melee/li1_swing1b.wav
  • Weapons/melee/li1_swing2b.wav
  • Weapons/melee/li1_swing3b.wav
  • Weapons/melee/li2_heavyattack.wav
  • Weapons/melee/li2_jumpcharge.wav
  • Weapons/melee/li2_jumpchargeattack.wav
  • Weapons/melee/li2_jumpchargefail.wav
  • Weapons/melee/li2_lower.wav
  • Weapons/melee/li2_raise.wav
  • Weapons/melee/li2_reflect.wav
  • Weapons/melee/li2_swing1.wav
  • Weapons/melee/li2_swing2.wav
  • Weapons/melee/li2_swing3.wav
  • Weapons/melee/melee_jumpcharge.wav
  • Weapons/melee/melee_jumpchargeattack.wav
  • Weapons/melee/melee_jumpchargefail.wav
  • Weapons/melee/melee_jumpchargeinitial.wav
  • Weapons/melee/ncstf_heavyattack.wav
  • Weapons/melee/ncstf_heavyattack2.wav
  • Weapons/melee/ncstf_jumpcharge.wav
  • Weapons/melee/ncstf_jumpchargeattack.wav
  • Weapons/melee/ncstf_jumpchargefail.wav
  • Weapons/melee/ncstf_lower.wav
  • Weapons/melee/ncstf_raise.wav
  • Weapons/melee/ncstf_swing1.wav
  • Weapons/melee/ncstf_swing1b.wav
  • Weapons/melee/ncstf_swing2.wav
  • Weapons/melee/ncstf_swing2b.wav
  • Weapons/melee/ncstf_swing3.wav
  • Weapons/melee/ncstf_swing3b.wav
  • Weapons/melee/ncstf_swing3c.wav
  • Weapons/melee/ncsw_heavyattack.wav
  • Weapons/melee/ncsw_heavyattack2.wav
  • Weapons/melee/ncsw_heavyattack3.wav
  • Weapons/melee/ncsw_hitworld1.wav
  • Weapons/melee/ncsw_hitworld2.wav
  • Weapons/melee/ncsw_hitworld3.wav
  • Weapons/melee/ncsw_jumpcharge.wav
  • Weapons/melee/ncsw_jumpchargeattack.wav
  • Weapons/melee/ncsw_jumpchargeattack2.wav
  • Weapons/melee/ncsw_jumpchargefail.wav
  • Weapons/melee/ncsw_lower.wav
  • Weapons/melee/ncsw_raise.wav
  • Weapons/melee/ncsw_reflect.wav
  • Weapons/melee/ncsw_swing1.wav
  • Weapons/melee/ncsw_swing1b.wav
  • Weapons/melee/ncsw_swing2.wav
  • Weapons/melee/ncsw_swing2b.wav
  • Weapons/melee/ncsw_swing3.wav
  • Weapons/melee/ncsw_swing3b.wav
  • Weapons/melee/raptor_heavyattack.wav
  • Weapons/melee/raptor_reflect.wav
  • Weapons/melee/raptor_swing1.wav
  • Weapons/melee/raptor_swing2.wav
  • Weapons/melee/raptor_swing3.wav
  • Weapons/melee/reflectbad.wav
  • Weapons/melee/reflectbullet.wav
  • Weapons/melee/reflectmelee.wav
  • Weapons/melee/reflectperfect.wav
  • Weapons/melee/reflectproj.wav
  • Weapons/melee/sk_dfa.wav
  • Weapons/melee/sk_heavyattack.wav
  • Weapons/melee/sk_heavyattack2.wav
  • Weapons/melee/sk_hitworld.wav
  • Weapons/melee/sk_hitworld2.wav
  • Weapons/melee/sk_hitworld3.wav
  • Weapons/melee/sk_jumpattack.wav
  • Weapons/melee/sk_jumpcharge.wav
  • Weapons/melee/sk_jumpchargeattack.wav
  • Weapons/melee/sk_lower.wav
  • Weapons/melee/sk_raise.wav
  • Weapons/melee/sk_reflect.wav
  • Weapons/melee/sk_reflectbad.wav
  • Weapons/melee/sk_swing.wav
  • Weapons/melee/sk_swing2.wav
  • Weapons/melee/sk_swing3.wav
  • Weapons/melee/sk_swing4.wav
  • Weapons/melee/stf_heavyattack.wav
  • Weapons/melee/stf_hitworld1.wav
  • Weapons/melee/stf_hitworld2.wav
  • Weapons/melee/stf_hitworld3.wav
  • Weapons/melee/stf_lower.wav
  • Weapons/melee/stf_raise.wav
  • Weapons/melee/stf_reflect.wav
  • Weapons/melee/stf_swing1.wav
  • Weapons/melee/stf_swing2.wav
  • Weapons/melee/stf_swing3.wav
  • Weapons/melee/stf_swing4.wav
  • Weapons/melee/sw_heavyattack.wav
  • Weapons/melee/sw_heavyattackb.wav
  • Weapons/melee/sw_hitworld.wav
  • Weapons/melee/sw_hitworld2.wav
  • Weapons/melee/sw_hitworld3.wav
  • Weapons/melee/sw_hitworld4.wav
  • Weapons/melee/sw_hitworld5.wav
  • Weapons/melee/sw_hitworld6.wav
  • Weapons/melee/sw_hitworld7.wav
  • Weapons/melee/sw_hitworld8.wav
  • Weapons/melee/sw_hitworld10.wav
  • Weapons/melee/sw_jumpcharge.wav
  • Weapons/melee/sw_jumpchargeattack.wav
  • Weapons/melee/sw_jumpchargefail.wav
  • Weapons/melee/sw_lower.wav
  • Weapons/melee/sw_raise.wav
  • Weapons/melee/sw_reflect.wav
  • Weapons/melee/sw_reflect2.wav
  • Weapons/melee/sw_reflect3.wav
  • Weapons/melee/sw_swing.wav
  • Weapons/melee/sw_swing2.wav
  • Weapons/melee/sw_swing2b.wav
  • Weapons/melee/sw_swing3.wav
  • Weapons/melee/sw_swing3b.wav
  • Weapons/melee/sw_swing4.wav
  • Weapons/melee/sw_swing5.wav
  • Weapons/melee/sw_swing7.wav
  • Weapons/melee/sw_swing8.wav
  • Weapons/melee/sw_swingb.wav
  • Weapons/melee/test_heavyattack.wav
  • Weapons/melee/test_heavyattackb.wav
  • Weapons/melee/test_jumpcharge.wav
  • Weapons/melee/test_jumpchargeattack.wav
  • Weapons/melee/test_jumpchargeattacka.wav
  • Weapons/melee/test_jumpchargefail.wav
  • Weapons/melee/test_lower.wav
  • Weapons/melee/test_raise.wav
  • Weapons/melee/test_reflect.wav
  • Weapons/melee/test_swing1.wav
  • Weapons/melee/test_swing1b.wav
  • Weapons/melee/test_swing2.wav
  • Weapons/melee/test_swing2a.wav
  • Weapons/melee/test_swing3.wav
  • Weapons/melee/test_swing3a.wav
  • Weapons/melee/tesw_heavyattack.wav
  • Weapons/melee/tesw_heavyattackb.wav
  • Weapons/melee/tesw_jumpcharge.wav
  • Weapons/melee/tesw_jumpchargeattack.wav
  • Weapons/melee/tesw_jumpchargeattackb.wav
  • Weapons/melee/tesw_jumpchargefail.wav
  • Weapons/melee/tesw_lower.wav
  • Weapons/melee/tesw_raise.wav
  • Weapons/melee/tesw_reflect.wav
  • Weapons/melee/tesw_swing1.wav
  • Weapons/melee/tesw_swing1a.wav
  • Weapons/melee/tesw_swing2.wav
  • Weapons/melee/tesw_swing2a.wav
  • Weapons/melee/tesw_swing3.wav
  • Weapons/melee/tesw_swing3a.wav
  • Weapons/race/dg_freezehold.wav
  • Weapons/race/dg_reloadpost.wav
  • Weapons/race/jg_altfire.wav
  • Weapons/race/jg_charge.wav
  • Weapons/race/jg_charged.wav
  • Weapons/race/jg_chargedhum.wav
  • Weapons/race/jg_chargehold.wav
  • Weapons/race/jg_chargingloop.wav
  • Weapons/race/li_altfire.wav
  • Weapons/race/li_charge.wav
  • Weapons/race/li_charged.wav
  • Weapons/race/li_chargehold.wav
  • Weapons/race/li_chargingloop.wav
  • Weapons/race/li_fire.wav
  • Weapons/race/li_fire02.wav
  • Weapons/race/li_fireimpact.wav
  • Weapons/race/li_firetravel.wav
  • Weapons/race/li_lower.wav
  • Weapons/race/li_raise.wav
  • Weapons/race/li_reload.wav
  • Weapons/race/li_rivetalt.wav
  • Weapons/race/nc_altfire.wav
  • Weapons/race/nc_altfireimpact.wav
  • Weapons/race/nc_altfireimpact2.wav
  • Weapons/race/nc_altfireimpact3.wav
  • Weapons/race/nc_charge.wav
  • Weapons/race/nc_charged.wav
  • Weapons/race/nc_fire.wav
  • Weapons/race/nc_fire2.wav
  • Weapons/race/nc_fire3.wav
  • Weapons/race/nc_fire4.wav
  • Weapons/race/nc_lower.wav
  • Weapons/race/nc_prealtfire.wav
  • Weapons/race/nc_raise.wav
  • Weapons/race/nc_reload.wav
  • Weapons/race/nk_fire.wav
  • Weapons/race/nk_fire2.wav
  • Weapons/race/nk_fire3.wav
  • Weapons/race/nk_fire4.wav
  • Weapons/race/nk_fireimpact.wav
  • Weapons/race/nk_firetravel.wav
  • Weapons/race/nk_freeze.wav
  • Weapons/race/nk_freezecharging.wav
  • Weapons/race/nk_freezehold.wav
  • Weapons/race/nk_freezeimpactplayer.wav
  • Weapons/race/nk_freezeimpactplayer2.wav
  • Weapons/race/nk_freezeimpactworld.wav
  • Weapons/race/nk_freezeimpactworld2.wav
  • Weapons/race/nk_freezestart.wav
  • Weapons/race/nk_freezetravel.wav
  • Weapons/race/nk_lower.wav
  • Weapons/race/nk_overcool.wav
  • Weapons/race/nk_raise.wav
  • Weapons/race/sk_altfire2.wav
  • Weapons/race/sk_chargehold.wav
  • Weapons/race/sk_fire.wav
  • Weapons/race/sk_fire2.wav
  • Weapons/race/sk_fire3.wav
  • Weapons/race/sk_fireimpact2.wav
  • Weapons/race/sk_fireimpact3.wav
  • Weapons/race/sk_fireimpact4.wav
  • Weapons/race/sk_firetravel.wav
  • Weapons/race/sk_lower.wav
  • Weapons/race/sk_postfire.wav
  • Weapons/race/sk_prealtfire.wav
  • Weapons/race/sk_prefire.wav
  • Weapons/race/sk_raise.wav
  • Weapons/race/sk_reload.wav
  • Weapons/race/sk_skrjshot.wav
  • Weapons/race/te_altfire.wav
  • Weapons/race/te_charge.wav
  • Weapons/race/te_charged.wav
  • Weapons/race/te_chargehold.wav
  • Weapons/race/te_chargingloop.wav
  • Weapons/race/te_fire.wav
  • Weapons/race/te_lower.wav
  • Weapons/race/te_postaltfire.wav
  • Weapons/race/te_raise.wav
  • Weapons/race/te_reload.wav
  • Weapons/rj_altfire.wav
  • Weapons/rj_altfirearmed.wav
  • Weapons/rj_altfirecharge.wav
  • Weapons/rj_altfirecharge2.wav
  • Weapons/rj_altfirecharge3.wav
  • Weapons/rj_altfirecharge4.wav
  • Weapons/rj_altfirechargestart.wav
  • Weapons/rj_altfirecomboimpact01.wav
  • Weapons/rj_altfirecomboimpact02.wav
  • Weapons/rj_altfirecomboimpact03.wav
  • Weapons/rj_altfirecomboimpact04.wav
  • Weapons/rj_altfirecomboready.wav
  • Weapons/rj_altfireimpact.wav
  • Weapons/rj_altfireimpact2.wav
  • Weapons/rj_altfireimpact3.wav
  • Weapons/rj_altfireproximity.wav
  • Weapons/rj_altfiretravel.wav
  • Weapons/rj_bulletwhip.wav
  • Weapons/rj_bulletwhip02.wav
  • Weapons/rj_bulletwhip03.wav
  • Weapons/rj_bulletwhip04.wav
  • Weapons/rj_bulletwhip05.wav
  • Weapons/rj_bulletwhip06.wav
  • Weapons/rj_fire.wav
  • Weapons/rj_fireimpact.wav
  • Weapons/rj_fireimpact02.wav
  • Weapons/rj_fireimpact03.wav
  • Weapons/rj_fireimpact04.wav
  • Weapons/rj_fireimpact05.wav
  • Weapons/rj_fireimpact06.wav
  • Weapons/rj_fireimpact07.wav
  • Weapons/rj_fireimpact08.wav
  • Weapons/rj_fireimpact09.wav
  • Weapons/rj_fireimpact10.wav
  • Weapons/rj_firetravel.wav
  • Weapons/rj_lower.wav
  • Weapons/rj_postfire.wav
  • Weapons/rj_raise.wav
  • Weapons/rl_altfire.wav
  • Weapons/rl_altfirequeue1.wav
  • Weapons/rl_altfirequeue2.wav
  • Weapons/rl_altfirequeue3.wav
  • Weapons/rl_drunkfiresplit.wav
  • Weapons/rl_drunkfiretravel.wav
  • Weapons/rl_fire.wav
  • Weapons/rl_fireimpact.wav
  • Weapons/rl_fireimpact2.wav
  • Weapons/rl_firetravel.wav
  • Weapons/rl_lower.wav
  • Weapons/rl_postaltfire.wav
  • Weapons/rl_postfire.wav
  • Weapons/rl_prealtfire.wav
  • Weapons/rl_raise.wav
  • Weapons/shield_idle.wav
  • Weapons/shield_meleehit.wav
  • Weapons/shield_off.wav
  • Weapons/shield_on.wav
  • Weapons/shield_shot.wav
  • Weapons/shield_shotdown.wav
  • Weapons/sn_fire.wav
  • Weapons/sn_fireimpact.wav
  • Weapons/sn_fireimpact2.wav
  • Weapons/sn_fireimpact3.wav
  • Weapons/sn_fireimpact4.wav
  • Weapons/sn_fireimpact5.wav
  • Weapons/sn_fireimpact6.wav
  • Weapons/sn_lower.wav
  • Weapons/sn_postfire.wav
  • Weapons/sn_raise.wav
  • Weapons/sn_zoomfar.wav
  • Weapons/sn_zoomloop.wav
  • Weapons/sn_zoomnear.wav
  • Weapons/sn_zoomout.wav
  • Weapons/sr_altfire.wav
  • Weapons/sr_altfireimpact.wav
  • Weapons/sr_altfiretravel.wav
  • Weapons/sr_busyfire.wav
  • Weapons/sr_combo.wav
  • Weapons/sr_combobasshit.wav
  • Weapons/sr_combosharphit.wav
  • Weapons/sr_fire.wav
  • Weapons/sr_fireimpact.wav
  • Weapons/sr_lower.wav
  • Weapons/sr_postaltfire.wav
  • Weapons/sr_postfire.wav
  • Weapons/sr_prefire.wav
  • Weapons/sr_raise.wav
  • Weapons/st_altfireloop.wav
  • Weapons/st_fireloop.wav
  • Weapons/st_lower.wav
  • Weapons/st_postaltfire.wav
  • Weapons/st_postfire.wav
  • Weapons/st_prefire.wav
  • Weapons/st_primary.wav
  • Weapons/st_raise.wav
  • Weapons/subwoofer_hit1.wav
  • Weapons/subwoofer_hit2.wav
  • Weapons/subwoofer_hit3.wav
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