Follow Us!
Discord
twitter
Facebook
RSS
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Objects
Game
Section
Sound Effects
Filesize 6.83 MB
Submitter Sandmanfan
Format ZIP
Hits 131
Comments 0

Icon Filler
Zip Contents[207]
  • Objects/object_roll_l.wav
  • Objects/obj_crate_break.wav
  • Objects/obj_crate_pop.wav
  • Objects/obj_door1_open.wav
  • Objects/obj_door2_open.wav
  • Objects/obj_door_kick_open.wav
  • Objects/obj_hatch_open.wav
  • Objects/obj_lev01_statue_smash1.wav
  • Objects/obj_lev01_statue_smash2.wav
  • Objects/obj_lev01_statue_smash3.wav
  • Objects/obj_lev01_statue_smash4.wav
  • Objects/obj_lev1_armoury_bubbles1.wav
  • Objects/obj_lev1_bush_impact1.wav
  • Objects/obj_lev1_bush_impact2.wav
  • Objects/obj_lev1_bush_impact3.wav
  • Objects/obj_lev1_conveyor1.wav
  • Objects/obj_lev1_crates_impact1.wav
  • Objects/obj_lev1_crates_impact2.wav
  • Objects/obj_lev1_crates_impact3.wav
  • Objects/obj_lev1_crates_impact4.wav
  • Objects/obj_lev1_crates_impact_met1.wav
  • Objects/obj_lev1_crates_impact_met2.wav
  • Objects/obj_lev1_crates_impact_met3.wav
  • Objects/obj_lev1_doorspinner1.wav
  • Objects/obj_lev1_doorspinner_alert1.wav
  • Objects/obj_lev1_door_explode1.wav
  • Objects/obj_lev1_elecfence_loop1.wav
  • Objects/obj_lev1_elecfence_post1.wav
  • Objects/obj_lev1_elecfence_powerdown1.wav
  • Objects/obj_lev1_elecfence_spark1.wav
  • Objects/obj_lev1_elecfence_spark2.wav
  • Objects/obj_lev1_elecfence_spark3.wav
  • Objects/obj_lev1_elecfence_spark4.wav
  • Objects/obj_lev1_elec_arcing1.wav
  • Objects/obj_lev1_gdn_door_open1.wav
  • Objects/obj_lev1_metaldoor_move1.wav
  • Objects/obj_lev1_metaldoor_stop1.wav
  • Objects/obj_lev1_metaltower_impact1.wav
  • Objects/obj_lev1_metaltower_impact2.wav
  • Objects/obj_lev1_metaltower_impact3.wav
  • Objects/obj_lev1_metaltower_impact4.wav
  • Objects/obj_lev1_planks_fall1.wav
  • Objects/obj_lev1_tankplatform_loop1.wav
  • Objects/obj_lev1_tankplatform_stop1.wav
  • Objects/obj_lev1_vari_glass1.wav
  • Objects/obj_lev2_cannon_fire1.wav
  • Objects/obj_lev2_cannon_fire2.wav
  • Objects/obj_lev2_cannon_flip1.wav
  • Objects/obj_lev2_cannon_flip2.wav
  • Objects/obj_lev2_cannon_flip3.wav
  • Objects/obj_lev2_cannon_hinge1.wav
  • Objects/obj_lev2_cannon_hinge2.wav
  • Objects/obj_lev2_cannon_hinge3.wav
  • Objects/obj_lev2_cannon_into1.wav
  • Objects/obj_lev5_boost_appear1.wav
  • Objects/obj_lev5_button_push1.wav
  • Objects/obj_lev5_button_push2.wav
  • Objects/obj_lev5_button_push3.wav
  • Objects/obj_lev5_coral_impact1.wav
  • Objects/obj_lev5_coral_impact2.wav
  • Objects/obj_lev5_coral_impact3.wav
  • Objects/obj_lev5_fountain_loop1.wav
  • Objects/obj_lev5_fountain_splash1.wav
  • Objects/obj_lev5_lamppost_exp1.wav
  • Objects/obj_lev5_lamppost_exp2.wav
  • Objects/obj_lev5_lamppost_exp3.wav
  • Objects/obj_lev5_lamppost_hit1.wav
  • Objects/obj_lev5_lamppost_hit2.wav
  • Objects/obj_lev5_lamppost_hit3.wav
  • Objects/obj_lev7_anvil_fall1.wav
  • Objects/obj_lev7_bubblegun_fail1.wav
  • Objects/obj_lev7_bubblegun_fail2.wav
  • Objects/obj_lev7_bubblegun_fire1.wav
  • Objects/obj_lev7_bubblegun_fire2.wav
  • Objects/obj_lev7_bubblegun_fire3.wav
  • Objects/obj_lev7_bubblegun_fire4.wav
  • Objects/obj_lev7_bubblegun_fire_bub1.wav
  • Objects/obj_lev7_bubblegun_fire_bub2.wav
  • Objects/obj_lev7_bubblegun_fire_bub3.wav
  • Objects/obj_lev7_bubblegun_hit_1.wav
  • Objects/obj_lev7_bubblegun_hit_2.wav
  • Objects/obj_lev7_bubblegun_hit_3.wav
  • Objects/obj_lev7_bubblegun_load1.wav
  • Objects/obj_lev7_bubble_gurgle1.wav
  • Objects/obj_lev7_bubble_spawn1.wav
  • Objects/obj_lev7_bubble_spawn2.wav
  • Objects/obj_lev7_coins_shower1.wav
  • Objects/obj_lev7_coins_shower2.wav
  • Objects/obj_lev7_coins_shower3.wav
  • Objects/obj_lev7_coins_shower4.wav
  • Objects/obj_lev7_crown_fanfare1.wav
  • Objects/obj_lev7_crown_fanfare2.wav
  • Objects/obj_lev7_gem_fall1.wav
  • Objects/obj_lev7_gem_fall2.wav
  • Objects/obj_lev7_goblet_fall1.wav
  • Objects/obj_lev7_goblet_fall2.wav
  • Objects/obj_lev7_goblet_fall3.wav
  • Objects/obj_lev7_krbs_coins_dive1.wav
  • Objects/obj_lev7_krbs_coins_dive2.wav
  • Objects/obj_lev7_krbs_coins_dive3.wav
  • Objects/obj_lev7_krbs_coins_dive4.wav
  • Objects/obj_lev7_nlace_fall1.wav
  • Objects/obj_lev7_nlace_fall2.wav
  • Objects/obj_lev7_note_fall1.wav
  • Objects/obj_lev7_note_fall2.wav
  • Objects/obj_lev7_note_fall3.wav
  • Objects/obj_lev7_note_fall4.wav
  • Objects/obj_lev7_pop1.wav
  • Objects/obj_lev7_pop2.wav
  • Objects/obj_lev7_pop3.wav
  • Objects/obj_lev7_pop4.wav
  • Objects/obj_lev7_statue_fall1.wav
  • Objects/obj_lev7_statue_fall2.wav
  • Objects/obj_lev7_statue_fall3.wav
  • Objects/obj_lev7_tax_fall1.wav
  • Objects/obj_lev7_warninghorn1.wav
  • Objects/obj_lev10_bridgepull1.wav
  • Objects/obj_lev10_conveyor1.wav
  • Objects/obj_lev10_electrical_hum1.wav
  • Objects/obj_lev10_electrical_lever1.wav
  • Objects/obj_lev10_electrical_spark1.wav
  • Objects/obj_lev10_electrical_spark2.wav
  • Objects/obj_lev10_electrical_spark3.wav
  • Objects/obj_lev10_elec_hum_stop1.wav
  • Objects/obj_lev11_anemone_spit1.wav
  • Objects/obj_lev11_exhaust_gears_move1.wav
  • Objects/obj_lev11_exhaust_piston_impact_boom1.wav
  • Objects/obj_lev11_exhaust_piston_impact_boom2.wav
  • Objects/obj_lev11_exhaust_piston_impact_boom3.wav
  • Objects/obj_lev11_exhaust_piston_impact_boom4.wav
  • Objects/obj_lev11_exhaust_piston_impact_clatter1.wav
  • Objects/obj_lev11_exhaust_piston_impact_clatter2.wav
  • Objects/obj_lev11_exhaust_piston_impact_clatter3.wav
  • Objects/obj_lev11_exhaust_piston_impact_clatter4.wav
  • Objects/obj_lev11_exhaust_piston_move1.wav
  • Objects/obj_lev11_exhaust_piston_move2.wav
  • Objects/obj_lev11_exhaust_piston_move3.wav
  • Objects/obj_lev11_exhaust_piston_move4.wav
  • Objects/obj_lev11_gardener_spray1.wav
  • Objects/obj_lev11_gate_crash1.wav
  • Objects/obj_lev11_gate_move1.wav
  • Objects/obj_lev11_intruderalarm1.wav
  • Objects/obj_lev11_raygun_emerge1.wav
  • Objects/obj_lev11_raygun_fire1.wav
  • Objects/obj_lev11_raygun_fire_loop1.wav
  • Objects/obj_lev11_raygun_idle1.wav
  • Objects/obj_lev11_raygun_withdraw1.wav
  • Objects/obj_lev11_seaweed_tear1.wav
  • Objects/obj_lev12_bullet_impact1.wav
  • Objects/obj_lev12_bullet_impact2.wav
  • Objects/obj_lev12_bullet_rico1.wav
  • Objects/obj_lev12_bullet_rico2.wav
  • Objects/obj_lev12_bullet_rico3.wav
  • Objects/obj_lev12_bullet_rico4.wav
  • Objects/obj_lev12_door_bump1.wav
  • Objects/obj_lev12_door_hit1.wav
  • Objects/obj_lev12_door_smash1.wav
  • Objects/obj_lev12_gunfire_layer1_01_l.wav
  • Objects/obj_lev12_gunfire_layer1_02_l.wav
  • Objects/obj_lev12_gunfire_layer2_01_l.wav
  • Objects/obj_lev12_gunfire_layer2_02_l.wav
  • Objects/obj_lev12_gun_fire1.wav
  • Objects/obj_lev12_gun_fire2.wav
  • Objects/obj_lev12_gun_fire3.wav
  • Objects/obj_lev12_gun_fire4.wav
  • Objects/obj_lev12_gun_fire_dry1.wav
  • Objects/obj_lev12_gun_impact1.wav
  • Objects/obj_lev12_gun_impact2.wav
  • Objects/obj_lev12_gun_impact3.wav
  • Objects/obj_lev12_gun_reload1.wav
  • Objects/obj_lev12_tablesmash1.wav
  • Objects/obj_lev12_target_down1.wav
  • Objects/obj_lev12_target_down2.wav
  • Objects/obj_lev12_target_down3.wav
  • Objects/obj_lev12_target_hit1.wav
  • Objects/obj_lev12_target_hit2.wav
  • Objects/obj_lev12_target_hit3.wav
  • Objects/obj_lev12_target_up1.wav
  • Objects/obj_lev12_target_up2.wav
  • Objects/obj_lev12_target_up3.wav
  • Objects/obj_lev13_coral_impact1.wav
  • Objects/obj_lev13_coral_impact2.wav
  • Objects/obj_lev13_coral_impact3.wav
  • Objects/obj_lev13_elecfence_loop1.wav
  • Objects/obj_lev13_elecfence_stop1.wav
  • Objects/obj_lev13_glasssmash1.wav
  • Objects/obj_lev13_glasssmash2.wav
  • Objects/obj_lev13_glasssmash3.wav
  • Objects/obj_lev13_machine_pump1.wav
  • Objects/obj_lev13_machine_pump2.wav
  • Objects/obj_lev13_machine_pump3.wav
  • Objects/obj_lev13_robot_slice1.wav
  • Objects/obj_lev13_robot_slice2.wav
  • Objects/obj_lev13_robot_slice3.wav
  • Objects/obj_lev13_spinners_loop1.wav
  • Objects/obj_lev13_spinners_start1.wav
  • Objects/obj_lev13_teleport1.wav
  • Objects/obj_lev13_teleport_loop1.wav
  • Objects/obj_lev13_towerbutton_hit2.wav
  • Objects/obj_lev13_vat_move2.wav
  • Objects/obj_lev13_vat_smash1.wav
  • Objects/obj_lev13_vat_smash2.wav
  • Objects/obj_lift_machine_move.wav
  • Objects/obj_lift_machine_start_01.wav
  • Objects/obj_lift_machine_start_02.wav
  • Objects/obj_lift_machine_stuck.wav
  • Objects/obj_panel_smash.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!