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sprj_c1060 (Brainsucker)
Category PlayStation 4
Game
Section
Characters
Submitter TheFirstHunt
Size 9.57 MB
Format ZIP (application/zip)
Hits 41
Comments 0

Icon Filler
Zip Contents[81]
  • sprj_c1060 (Brainsucker)/sprj_c1060#1 (born_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#2 (born_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#3 (born_03).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#4 (c106001000a).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#5 (c106001000b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#6 (c106001000c).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#7 (c106001000d).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#8 (c106002000a).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#9 (c106002000b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#10 (c106003000).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#11 (c106004000).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#12 (c106004100).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#13 (c106005000).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#14 (c106005000b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#15 (c106005000c).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#16 (c106005000d).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#17 (c106005001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#18 (c106005001b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#19 (c106005001c).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#20 (c106005001d).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#21 (c106005002).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#22 (c106005002b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#23 (c106006000).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#24 (c106006000_2).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#25 (c106006000_2c).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#26 (c106006000a).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#27 (c106006000b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#28 (c106007000).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#29 (c106007001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#30 (c106007002).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#31 (c106007003).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#32 (c106007004).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#33 (c106007005).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#34 (c106007006a).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#35 (c106007006b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#36 (c106007008).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#37 (c106007009).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#38 (c106007009b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#39 (c106008001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#40 (c106008001b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#41 (c106008001c).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#42 (c106008001d).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#43 (c106008002a).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#44 (c106008002b).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#45 (c106008002c).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#46 (c106008003).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#48 (carpet_001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#49 (carpet_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#50 (carpet_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#51 (carpet_03).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#52 (carpet_04).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#53 (coal_tar_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#54 (coal_tar_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#55 (coal_tar_03).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#56 (grass_001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#57 (grass_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#58 (grass_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#59 (grass_03).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#60 (iron_001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#61 (iron_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#62 (iron_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#63 (iron_03).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#64 (puddle_001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#65 (puddle_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#66 (puddle_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#67 (puddle_03).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#68 (s001950000).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#69 (s106060000).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#70 (sand_001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#71 (sand_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#72 (sand_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#73 (sand_03).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#74 (sand_04).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#75 (water_001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#76 (water_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#77 (water_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#78 (water_03).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#79 (wood_001).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#80 (wood_01).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#81 (wood_02).wav
  • sprj_c1060 (Brainsucker)/sprj_c1060#82 (wood_03).wav
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